Welcome to the second instalment of the Seven Man Scrimmage (SMS) series!
As you may or may not know, the first game of the series ended with a narrow mafia win. It was a traditional C9 game in which the two traditional powerroles had been exchanged for lynch-triggered bombs.
This next game is going to leave the players slightly less in the dark concerning the roles in the game. First of all, there will be a jester figure in this game. For those who do not know this, a Jester wins by being lynched.
Secondly, there will be no mafia team and there will be no night phase. As such, the only granted method of killing is lynching. There will be one or more special roles apart from the Jester role.
Because of the odd setup, the town victory condition is to avoid the lynching of the jester. The jester being the last person standing will automatically trigger this, and to avoid any unlucky final-round mess-up, the jester's vote will be a negative tiebreaker, meaning that someone with the jester's vote on him will always "lose" the tie (ie. stay alive).
The day phases will be 24 hours each and there are, as mentioned, no night phases. Any roles that would normally work at nighttime/night update needs to send their orders in an hour before the deadline. For this to work properly, the orders can be conditional. Per example, an investigator might want to write "If Atheotes is not lynched, I will investigate him. Otherwise, investigate Thermal Mercury" to avoid wasting his nighttime ability.
With these basic informations in place I believe I can say...
Sign-ups are open!
Sign-ups (7/7 (full)):
Renata
Atheotes
Thermal Mercury
Subotan
CDf
Centurion1
Splitpersonality
Bookmarks