How can I anticipate the Mongol/Timurid invasion???
How can I anticipate the Mongol/Timurid invasion???
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i think they come on a certain year. not sure what year that is though. i know someone does.
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I can't remember exactly, but I'm fairly sure they arrive around 60-80 turns in (the mongols that is), if your playing as the turks or russians, you may want to start preparing at turn 50 or so. The Timurids, though I may be a little out, arrive around turn 130 I believe. Preparing for them around turn 110-120 would be ideal.
Good ways to prepare would to be to have ample good missile units as well as spearmen, they are tricky opponents to say the least. Always let them siege you rather than sally out, I find, if they do attack you when your in your castle or city you can massacre many of them whilst waiting for the ram to get through, even if it does the cavalry aren't suitable to go into congested cities & castles. If you are out in the open however it is all to easy to be picked off. They have great commanders with high dread & large numbers, the command will make there troops superior in morale, the dread will make your own mens morale shrink, and the large numbers, well that's an obvious problem, so don't always think about your opponents units, but also your opponents traits.
Last edited by Thermal; 01-02-2010 at 17:47.
Proud American and Italian, Scotland forever!!!!!
First language: italian; Secon language: egnlish; Foregin language: german; Other language: italian dialect
http://www.twcenter.net/forums/showthread.php?t=316278
My AAR... Gunpowder and Steel
its as simple as a text change. why do you want them earlier?
i'd check scripts.txt for anything referencing the mongols, then the timurids.
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Proud American and Italian, Scotland forever!!!!!
First language: italian; Secon language: egnlish; Foregin language: german; Other language: italian dialect
http://www.twcenter.net/forums/showthread.php?t=316278
My AAR... Gunpowder and Steel
ah. well im fairly sure they are scripted to come at a certain year, and those coincide with turns. i could be wrong.
again, id check scripts.txt.
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Changing the time of the mongol invasion:
Folder: \Medieval II Total War\data\world\maps\campaign\imperial_campaign
File: descr_events.txt
The numbers are YEARS in the game, so 128 = 64 TURNS, by default the mongol invasion warning will occure between 64 and 72 turns into the game. The script is set to trigger off the warning event, so you dont need to mess with that at all.Code:; ------------ CORE GAME EVENT -------------- event historic mongols_invasion_warn date 128 144
The Timurid invasion is changed in the same file, slightly further down
Same format, so the warning occures between 144 and 152 turns into the game. Again, the script is triggered by this event, so you dont need to mess with the scripts at all.Code:; ------------ CORE GAME EVENT -------------- event historic timurids_invasion_warn date 288 304
I am not sure if you need to unpack M2 or not to access this file, and remember ALWAYS backup any file you modify and put
[io]
file_first = true
into your config file.
Thank you very much!!!!!!!
Proud American and Italian, Scotland forever!!!!!
First language: italian; Secon language: egnlish; Foregin language: german; Other language: italian dialect
http://www.twcenter.net/forums/showthread.php?t=316278
My AAR... Gunpowder and Steel
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