Apologies for staying away for so long. Updated initial post for the sake of clarity.
Somebody noticed
Tollheit has covered most of it. The problem with Nerthuz is that her temple only has two tiers, of which the second one is good in early game and in core provinces, but kinda lacking once you expand beyond Germania. Odin's temple is the one I actually build most because of the extremely helpful +20% law bonus.
As for Kelts, they have a significant tech advantage on you and there is no cultural penalty involved. Which means a greedy Swêboz player - like myself - often waits until they have teched up with lvl 2 farms, paved roads, stone walls and the like before claiming their land.
Thanks, I had that in mind.Good guide. I was unaware there was a delay to some of the roving Generals. This has proved useful. These are the kinds of things I like in a guide, not "disband cav and blitz..."
As another poster has proved in this thread, it is even possible to blitz Noricum and Bohemia before the roving defenders arrive. This is a little bit insane though
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