Picking sides: As the little video alluded to, you will be able to pick which side of the conflict you would like to support before the start of the game, something which I believe is a completely new concept. Yes, depending on your role, you have the option to go town or Mafia in Capo, but this is somewhat different. Imagine if you could pick your side in Rubicon, or be a Cornerian/Venomian in Star Fox. Each side, Imperial and Rebel, has their own unique advantages and disadvantages, which will be revealed in due time. The game is also flexible enough to accommodate numerical inequalities, so even if one side has a decent advantage in numbers, the other side will still have an equal chance of winning.
A couple of caveats to this feature:
- Again, you must choose your side before the game begins, and once you choose it, there is absolutely no switching sides. You're in it to the end.
- The game is flexible to account for inequalities, but not totally flexible. If the ratio is still something along the lines of 5:1, then obviously I'm going to have to even it up a bit. Also, I haven't decided if the major power roles will be entirely random or not. Therefore, I can't guarantee you you'll get the side you want, but you will have a very good chance of getting it.
Sidequests: Each and every single role will have an individual sidequest they have the option of completing in order to secure a greater victory for themselves. The makeup of these sidequests vary in nature - some will involve actively working against your own larger faction, for example, while some will have you specializing in a certain action. For those who have played my games in the past, this is a refinement of sorts of my Pirate Ship Mafia "treasure" mechanic, in that it gives you an individual task to focus on during your progress through the game.
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