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Thread: New Unit Guide - Editor anywhere

  1. #1
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Does anyone have a comprehensive guide on making new units?
    I'm not talking about animating new units, i'm talking about a checklist of things you need to do to make sure the MTW system registers this new unit as a valid unit.

    And for mercy's sake is there a bif editor out there that can open these damn files?
    Retired from games altogether!!

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  2. #2
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    You might want to look on the Org. download/upload section,their is a very good unit build/editor under the title Gnomeunitbuilproj_editorv.2.0 it is well formatted and simplifies the process Use the read me before attempting to change anything . Also look to thread "List of unit editing guides" by Barocca, here in the Dungeon it has a compilation of valuable editing info. Hope this helps



    Taking life one day at a time!

  3. #3
    Senior Member Senior Member Lord Krazy's Avatar
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    root directory
    One entry in prod11.txt


    Loc\eng:
    one entry in names and description .txt

    textures\men:
    one entry in

    \Actionpages folder: newunit.txt

    \Unit folder e.g.FullPlAr:
    newunit_W.txt newunit_S.txt
    these contain a number which
    coinside with a weapon or shield folder
    in items.

    So if it said 2 in the _W.txt
    then the weapons coords for that unit will be found
    in items\Weapon2 folder

    deadpage coords.txt must have an entry for every unit also.


    Then campmap\review_panel\units:add newunit.bif icon
    and campmap\info_pics\units:add newunit.bif info_pic

    and finaly Battle\uniticons:add newunit.lbm icon

    make sure you use the same name in all the files
    even if this is your intention when you begin it
    may not turn out that way and this
    is often the reason they don't work.

    You see it's not that bad

    read wellingtons guide to animation it should have
    info on making units also.




    LK




  4. #4
    Senior Member Senior Member Lord Krazy's Avatar
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    I'll pin this until I do a proper one, seen as people
    keep asking.
    LK

  5. #5
    Senior Member Senior Member shand994's Avatar
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    LK, Wellington anybody

    I nedd help with one point, I ve managed to export a bif into paintshop, and copy on my new pic. ive then imported it back into bifreader as a bif file, the problem is when i go to save it nothing happens, theres no file where i save it to, if i overwrite an existing one when i go back n reopen it its still the same as the old one, am i doing somethin wrong im sure uits gonna be somethin small n stupid. any help would be appreciated


    " 'I freed you, and this is your gratitude?'
    'You delivered pain. Unacceptable. I am not one to feel pain. I only deliver it.'"

  6. #6

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    "root directory
    One entry in prod11.txt


    Loc\eng:
    one entry in names and description .txt

    textures\men:
    one entry in

    \Actionpages folder: newunit.txt

    \Unit folder e.g.FullPlAr:
    newunit_W.txt newunit_S.txt
    these contain a number which
    coinside with a weapon or shield folder
    in items.

    So if it said 2 in the _W.txt
    then the weapons coords for that unit will be found
    in items\Weapon2 folder

    deadpage coords.txt must have an entry for every unit also.


    Then campmap\review_panel\units:add newunit.bif icon
    and campmap\info_pics\units:add newunit.bif info_pic

    and finaly Battle\uniticons:add newunit.lbm icon

    make sure you use the same name in all the files
    even if this is your intention when you begin it
    may not turn out that way and this
    is often the reason they don't work.

    You see it's not that bad

    read wellingtons guide to animation it should have
    info on making units also.




    LK
    "


    LK, I wish you would translate this last post into english


    I can't really follow this explanation. What the hell, for instance, is deadpage coordinates.txt? what does it do?

    I've found some of these entries by trial and error (mostly the latter). I mean the error messages you get when you don't include an entry.


    But now, although the new units I created seem to work o.k. in combat, there are still screwy error messages when I hold the cursor over them in the battle screen and the game freezes if I click on the unit portrait in a stack (on the campaign map) when the new unit has been built by the AI. I presume I must be missing some entries.

    How do you know what unit folder to use?, Etc. explaining this all in somewhat greater detail would be appreciated. You don't have to produce a manual. Just don't use such abreviated sentences.



    Yours was not at first a criminal nature. At 10 you stole sugar,at 15 you stole money,at 25 you committed arson. At 30,hardened in crime,you became an editor. Worse yet is in store for you. You will be sent to Congress,then to the penitentiary. But,all will be well. You will be hanged.
    -Mark Twain

  7. #7
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]LK, I wish you would translate this last post into english
    That's why I pinned to remind me to do it.

    Quote Originally Posted by [b
    Quote[/b] ]What the hell, for instance, is deadpage coordinates.txt?
    should read "deadpage coords" sorry.

    Quote Originally Posted by [b
    Quote[/b] ]what does it do?
    I'm wondering would you understand if I told you

    Quote Originally Posted by [b
    Quote[/b] ]explaining this all in somewhat greater detail would be appreciated. You don't have to produce a manual.
    So what exactly would you call a document that
    describes things in detail but is not a manual?

    Quote Originally Posted by [b
    Quote[/b] ]Just don't use such abreviated sentences
    Then it would be a manual.

    If I tought for one second that my post
    at 2:00 AM in a brief effort to try help
    one indivdual was good enough then I would not have
    wrote this
    Quote Originally Posted by [b
    Quote[/b] ]Posted on Feb. 10 2003,03:17
    --------------------------------------------------------------------------------
    I'll pin this until I do a proper one, seen as people
    keep asking.
    LK
    I'm busy at the moment and untill the wages improve
    around your not going to get a better service from me
    ok

    The best thing to do is to get a unit mod that works.
    See what the person did. See what files they made
    See what file structure they used and if you don't
    understand that, then I won't be able to put
    anything on paper no matter how hard I try,
    that will explain it any better.

    for example
    Quote Originally Posted by [b
    Quote[/b] ]How do you know what unit folder to use?,
    Quote Originally Posted by [b
    Quote[/b] ] campmap\review_panel\units:add newunit.bif icon
    and campmap\info_pics\units:add newunit.bif info_pic
    how do I explain "campmap\review_panel\units"
    this is the file structure of the game.
    If you don't know how to follow the structure
    of the directories well I am sorry as I did
    not take that into account neither.

    I will do so in future.

    I'll produce the non manual descriptive thingie
    as soon as I get a spare moment.
    Which then will become a non spare moment.
    thank you

    regards

    LK

  8. #8

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    "The best thing to do is to get a unit mod that works.
    See what the person did. See what files they made
    See what file structure they used and if you don't
    understand that, then I won't be able to put
    anything on paper no matter how hard I try,
    that will explain it any better. "


    I already did that of course. Did you see the part of my post about "the units work, I just get squirelly error messages" that I'm trying to figure out?

    "campmap\review_panel\units:add newunit.bif icon
    and campmap\info_pics\units:add newunit.bif info_pic

    how do I explain "campmap\review_panel\units"
    this is the file structure of the game.
    If you don't know how to follow the structure
    of the directories well I am sorry as I did
    not take that into account neither."


    It's not the structure of the directories per se that's confusing. It's trying to figure out which bifs appear where in the program. For example, which bifs appear in the list on the campaign map when you click on an army? I suspect that's where I screwed up, that I forgot to copy all the bifs to the proper places (I duplicated some units so that there would be both a crusade version (with a low cost so that there would be more such units appearing in AI crusades) and a regular version of the same unit (buildable for the standard price)). Sounds simple right? I didn't think I could get into much trouble doing that, but I did. Thus, the questions.

    Some error messages are easy to figure out. I forgot to include an entry in deadpage coords - BAM Nice clear error message. Basically: "You screwed up I didn't find the entry in deadpage coords - Now go back and put it in if you expect me to run right"

    But other errors are much more obscure.

    If you don't want to respond at greater length that's o.k. Someday, when you get around to it a manual would be appreciated.
    Yours was not at first a criminal nature. At 10 you stole sugar,at 15 you stole money,at 25 you committed arson. At 30,hardened in crime,you became an editor. Worse yet is in store for you. You will be sent to Congress,then to the penitentiary. But,all will be well. You will be hanged.
    -Mark Twain

  9. #9
    Senior Member Senior Member Wellington's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (cugel @ Mar. 07 2003,19:40)]
    Cugel,

    Can you explain exactly what your problem is.

    I've read your post's and I can't puzzle out what your talking about either

    Quote Originally Posted by [b
    Quote[/b] ]It's not the structure of the directories per se that's confusing. It's trying to figure out which bifs appear where in the program. For example, which bifs appear in the list on the campaign map when you click on an army?
    What does all this mean? What BIFs? What list? What program? What army?

    Are your talking about BIF Icons or BIF new units?

    Quote Originally Posted by [b
    Quote[/b] ]I suspect that's where I screwed up, that I forgot to copy all the bifs to the proper places
    What BIF's? If your just talking Icons/Images there are only 2 folders for these.

    If your talking "New Units" you should'nt have to copy any BIF's from what you've said you've done.

    Quote Originally Posted by [b
    Quote[/b] ]If you don't want to respond at greater length that's o.k. Someday, when you get around to it a manual would be appreciated.
    There is a manual. It's stickied in this forum. Have you tried reading it?

    Welly

  10. #10
    Senior Member Senior Member Lord Krazy's Avatar
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    The review_panel BIF is the small 50x50 pixel
    icon you see in the panel for picking the unit
    you want to buy or use in Campaign or Battle.

    When you right click on a unit review_panel icon
    in campaign for information you see the info_pic BIF.
    Boy it's confusing trying to be clear


    LK

  11. #11
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (shand994 @ Mar. 06 2003,16:38)]LK, Wellington anybody

    I nedd help with one point, I ve managed to export a bif into paintshop, and copy on my new pic. ive then imported it back into bifreader as a bif file, the problem is when i go to save it nothing happens, theres no file where i save it to, if i overwrite an existing one when i go back n reopen it its still the same as the old one, am i doing somethin wrong im sure uits gonna be somethin small n stupid. any help would be appreciated
    Are you doing something wrong?

    Well I can answere that with some confidence.
    Yes you are.

    Now what is another story.

    Which bif is it?

    When you import the frame do you see it
    change to the new image?

    When you save it do you save it as a bif ?

    Are you still interested?

    LK

  12. #12
    Senior Member Senior Member shand994's Avatar
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    OK I figured i was doing something wrong, so far ive been trying to do it with the Info_pics bif,

    Yes the image does change when i import it from the bmp into bifreader, when i try to save the new bif image nothing happens. If i save i try to overwrite and existing bif it asks if im sure i want to i say yes, then i try to open it again and nothing happens. If i try to save it to the same file name as the bmp i extracted it to, it saves it as a bmp even though when i saved it i specified it to be saved as a bif, if i try to save it to a whole new location and name it say could not create file. I really dont know where im going wrong, ive checked all the guides on this board, followed both yours and wellingtons instructions but something keeps going wrong.

    I will keep trying ive come along way with it since i started just need this last step to be ficxed and itll be all good.


    " 'I freed you, and this is your gratitude?'
    'You delivered pain. Unacceptable. I am not one to feel pain. I only deliver it.'"

  13. #13
    Senior Member Senior Member Lord Krazy's Avatar
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    If given a choice between following wellington's or my
    instructions ,follow wellingtons

    Which bifreader do you use?

    If you are using 2.2 get 2.1 and try that.

    Open a info_pic.bif
    extract the frame as .bmp
    open the bmp.
    select the green background colour.
    fill the image with this colour
    untill it's all green.
    save the bmp.
    open original info_pic.bif again
    import the green bmp using "import frame" option.
    save bif and call it "green".

    Tell me exactly what happens.

    LK




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