Q: Game seems complicated! HELP!!!
A: Well, that's not really a question, but... This game is nothing more than a glorified
Rock, Paper, Scissors contest but with fancy names, and sometimes if one Rock is strong enough, it can crush another Rock (win drawn battles). Also, nobody begins the game knowing how it works. You're meant to know nothing, and learn and deduce as you go! Yes, you're supposed to feel helpless! Protip: Just focus on lynching the mafia!
Q: Hey, what's this all about?
Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)
A: Good question. Firstly, it's not actually a "defense", even though it takes up a defense slot if you use it. The objective here is, if you are attacked OR you face an opponent in a Jedi duel (tied lynch vote) then you have the option not to kill your opponent if you should happen to be victorious. Jedi Code and all that.
You don't have to exercise this option, in fact IF YOU DO, you'll be giving up one of your defense slots, possibly lowering them enough that your opponent will kill you, as they might not be as merciful.
But, young Jedi, it is your option...
Q: Could you elaborate on the power of the lightsaber forms a bit? I'm kinda at lost how they work in comparison to the force powers.
A: If someone attacks you with a lightsaber, you will fend them off with your own lightsaber, unless you're using a defensive power that works better against the lightsaber attack than the saber form you chose. If someone attacks you with the Force, your lightsaber will usually not do much good, unless you're using a saber technique specifically designed to counter it. The two types of attack and defense intermingle, but they usually focus on same-type attacks/defenses. If you're a lightsaber master it will be more difficult to beat you with the lightsaber.
Q: Also, do the abilities become more powerful the longer one trains on one of the two paths or are they assigned randomly?
A: Abilities are assigned randomly, but if you're a higher ranked Jedi you will be able to randomly gain more advanced powers than others will. If you are assigned an ability you already have, and you qualify to get the next more advanced level of it, you will get it. You'll also get it if you happen to land directly on it and you have all the prerequisites for it, such as the previous, less advanced level.
Q: How does combat work?
A: Oh my, what a question. Sit down and order a few drinks, this could be a while.
If you are attacked by a lightsaber:
- You have passive abilities (sometimes) which may aid in your survival. Those are always factored in, and don't need your instruction or choice between them.
- You have active defenses (sometimes) which you apply automatically if you only have one, but if you have more, you must choose between them. Advanced ranks can use two defenses. If neither of those stop the saber,
- You have active abilities (sometimes) which could have been used to target this player attacking you; but you cannot stop them this way. Roleblocks cannot block the person who is targeting the roleblocker, and you can't use a doctor-level defense on yourself, just your active defenses. Even counterattacking doesn't stop the attack. If someone else used an active ability on them, it may have stopped the attack by roleblock or by protection. But finally, if all else fails (and it usually does), then you must defend yourself with a lightsaber of your own.
- The Saber Form you choose (if you have two to choose from) is the one you defend yourself with. Some forms are good at defending against certain attacks, others are not, and vice-versa. If your saber form is the right one, you will defend successfully. If it is not, your opponent (attacker) will defeat you and you will die.
If you are attacked by the Force:
- You have passive abilities (sometimes) which may aid in your survival. Those are always factored in, and don't need your instruction or choice between them.
- You have active defenses (sometimes) which you apply automatically if you only have one, but if you have more, you must choose between them. Advanced ranks can use two defenses. If neither of those stop the Force attack,
- You have active abilities (sometimes) which could have been used to target this player attacking you; but you cannot stop them this way. Roleblocks cannot block the person who is targeting the roleblocker, and you can't use a doctor-level defense on yourself, just your active defenses. Even counterattacking doesn't stop the attack. If someone else used an active ability on them, it may have stopped the attack by roleblock or by protection.
- The Saber Form you choose (if you have two to choose from) is the one you defend yourself with. Some forms are good at defending against certain attacks, others are not, and vice-versa. If your saber form is the right one, you will defend successfully. If it is not, your opponent (attacker) will defeat you and you will die.
But finally, if all else fails (and it usually does), then your opponent (attacker) will defeat you and you will die.
Q: How is a fight between people without lightsabers and offensive powers conducted? I mean, the fight when there is a tie in lynch votes, I cannot think about other fight between people without offensive powers.
A: They will be given lightsabers for that battle only. But they won't be very proficient at using them unless they already have lightsaber-boosting powers.
Q: Is there any way of knowing or deciphering which force power or especially saber form is good against which? Or is it intentional that one has to shot in the dark when choosing which one to use?
A: It is a shot in the dark... ish.
The combat system is quite complex. The lightsaber combat portion factors in Level (Rank), Form (Saber form type), passive defenses, active defenses, etc.
It's sort of a shot in the dark, and meant to be. But there is a rigid, structured combat system.
Suppose you attempted to kill a Sith with your lightsaber, after getting such vigilante ability. But, your attempt fails, and the writeup seems to indicate what the problem was: The problem was that the form you chose was weak against the Sith's chosen form. The Sith fends you off, and you escape.
Now, you attack the Sith again, this time using a different form, but the Sith is ready for you, and chooses a lightsaber-style defense. The match-up is even, and the numbers are even. Now, you reach into your pocket and pull out a force ability which boosts your skill/rank temporarily (technically you chose it before the battle began) and the writeup reflects that the match was even, but that ability just barely put you over the top.
Now, the saber is knocked from his hand, and he is vulnerable. He drops to his knees and begs for mercy. As a Jedi, you're obligated to show him that mercy, aren't you?
Well you decide not to, and cut his head off. BOOM Headshot, and he's DEAD. And you've prevailed.
After the game is over I will reveal the intricate details of your battle with the Sith and explain to the losers why they lost.
Of course sometimes the match isn't even close to even, and the writeup will reflect one combatant brutalizing the other without giving many reasons why, except that they were outmatched in every way. This means, in all likelihood, the victim never would have won this match no matter what options they chose, so it wasn't their fault.
You will learn from the writeup clues what works and what doesn't, master Jedi.
Q: Do force powers that one can gain include active abilities and are those rarer than active defences and passive powers? Or is there the same likelihood of gaining any on of the three?
A: Active abilities are mostly your standard mafia-type powers like investigation, kill, protect, and so forth. Those are usually reserved for higher-ranked Jedi only, although there are a few low-level abilities given to certain lucky padawans and initiates.
Sometimes a Padawan or Initiate has innate abilities that go beyond their level, in fact most of them begin with an ability that is "ahead of their class" as a bonus. It softens the blow of being an Initiate or Padawan; getting one slightly more advanced power than they should otherwise have.
Otherwise, abilities are gained by Rank first, by specialization second, by randomness third, and by process of elimination fourth.
Active Abilities, Passive Defenses, Active Defenses, Saber Forms, etc, these are all equally likely to be gained if you are at the proper level to obtain them.
Q: How does one gain Jedi Ranks? Is this even possible or will I be my current rank for the rest of the game. I thought I read somewhere that people will be able to raise to higher ranks. is that possible or is there some secret mechanic involved in this? Is there anything I can do to help speed things along?
A: You can be promoted one of two ways:
1. Waiting, because it happens naturally over the course of several turns. Even Initiates can become the Grandmaster of the Order if they survive the whole way through.
2. Battlefield promotion. If your superiors die, you move up in seniority, and if a Padawan or better dies, an Initiate or better takes their place.
Nothing you do, save lynching your superiors or killing them off, promotes you faster, and I wouldn't necessarily recommend you kill off your superiors unless you have a reason for it.
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