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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Kingdoms Crusades HS: The Levantine Struggle (completed, winner: Thanatos Eclipse)

    The Levantine Struggle



    This is a hotseat campaign in Kingdoms: Crusades with the 1.5 patch, for 5 human players as follows:

    Spoiler Alert, click show to read: 
    1. Principality of Antioch: Thanatos Eclipse (formerly Tristan de Castelreng)
    2. Kingdom of Jerusalem: Myth (formerly GeneralHankerchief) RIP turn 55
    3. Byzantine Empire: Cecil XIX
    4. Turks: phonicsmonkey (formerly Ezilkannan, Quirl, Tosa Inu)
    5. Egypt: Nightbringer RIP turn 23


    The rules are as follows:
    Spoiler Alert, click show to read: 
    - Players shall post a link to the save game in the main game thread and also send a private message to the next player in line to alert them that it is their turn. The save game file should follow the naming convention LS-turn number-faction (eg. LS-1-Antioch)

    - Players have 48 hours to play each turn, with extensions granted at request. The GM will skip a players' turn if the deadline is missed with no communication and a sub allied to the player cannot be found.

    - All battles between human-controlled factions are to be auto-resolved

    - No spies may be used to open the gates of settlements or forts.

    - Siege equipment may only be used to open gates as follows: Ballista can open nothing, Catapults can open wooden walls, Trebuchets can open stone walls.

    - No crusades or jihads can be called or joined by a human player.

    - No destroying buildings for cash under any circumstances.

    - No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.

    - If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn.

    - An army which is beaten in battle may not be attacked on the following turn (because it is immobilized either by the game mechanic or by the rule above) by any faction unless it has retreated to a fort or settlement.

    - No exploits, including (but not limited to): no merchant forts, no surround-and-destroy, no tribute deals that deliberately put you into debt greater than 10k, no deliberate diplomatic exchange of territories just to get a free garrison, no tribute deals with or monetary gifts to the Pope, no attacking ships in ports.


    If a player is in doubt about whether an in-game action is permissible he shall consult the GM who will make a ruling. Players are requested to compete in a good spirit and use their judgment and sense of fairness at all times.

    If a player is suspected of cheating, please make a private report to the GM and avoid making a public accusation or resorting to flaming in the game thread or elsewhere.

    The first save game file is here and Antioch is up.

    Have fun!
    Last edited by Myth; 07-27-2012 at 22:31.
    frogbeastegg's TWS2 guide....it's here!

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