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Thread: AI seems to be heavily improved

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default AI seems to be heavily improved

    Judging by Mitch's post over at TWC - http://www.twcenter.net/forums/showthread.php?t=429849

    I'm holding my excitement in rein although that battle report gave me some great hopes of having some long, chess-style battles that will make me lose hours and hours.

    Thoughts on this?
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  2. #2
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: AI seems to be heavily improved

    The historical battle is almost completely scripted. What Mitch is talking about, you can try with his custom battle without any scripting.You can download the mod here and try if AI can exceed your expectations:linky
    Ja Mata Tosainu Sama.

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    Member Member Zarky's Avatar
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    Default Re: AI seems to be heavily improved

    I was very exited after reading this report, I was genuinely impressed at how AI mimicked the player formation and still managed to best him. I just hope the campaign AI is on par with this amazing battle AI (too early to tell even from the campaign diaries, we'll just have to wait and see).
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  4. #4
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: AI seems to be heavily improved

    Quote Originally Posted by edyzmedieval View Post
    Judging by Mitch's post over at TWC - http://www.twcenter.net/forums/showthread.php?t=429849

    I'm holding my excitement in rein although that battle report gave me some great hopes of having some long, chess-style battles that will make me lose hours and hours.

    Thoughts on this?
    I saw that, .Mitch. is a god amongst men for his efforts in completely unlocking the demo. And if the final version is even half as good as his experiments suggests i think we're going to be very pleased.

  5. #5

    Default Re: AI seems to be heavily improved

    The ai is nice, but it doesn't evolve to meet rapidly changing situations. I left my cav out for a good portion of the fight and committed them near the middle (end). First few second their general died then that was all she wrote. It was just on hard though, so ill try my hand at VH later.

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  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: AI seems to be heavily improved

    Don't worry, CA will correct the problem of challenging AI on day one.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AI seems to be heavily improved

    I just hope it is as clever for slower kill time mods.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  8. #8
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: AI seems to be heavily improved

    I fought the battle two times on Vh and I am not impressed at all by the BAI.

    I think that the main weaknesses are as follows:
    - the AI is way to egaer to engage with cavs with the predictable result of losing them way to early in the game
    - the AI makes no attempt of flanking with infantry, as a result it ends up in a big blob
    - I saw no attempts of targeting archers or my general on behalf of the AI
    - the AI makes no attempt to protect its flank once engaged (it seems pretty much "brainded" after engaging)

    I posted up a detailed description of my battle (on VH) here:

    http://www.twcenter.net/forums/showt...=1#post9086459
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  9. #9
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: AI seems to be heavily improved

    Quote Originally Posted by Cheetah View Post
    I fought the battle two times on Vh and I am not impressed at all by the BAI.

    I think that the main weaknesses are as follows:
    - the AI is way to egaer to engage with cavs with the predictable result of losing them way to early in the game
    - the AI makes no attempt of flanking with infantry, as a result it ends up in a big blob
    - I saw no attempts of targeting archers or my general on behalf of the AI
    - the AI makes no attempt to protect its flank once engaged (it seems pretty much "brainded" after engaging)

    I posted up a detailed description of my battle (on VH) here:

    http://www.twcenter.net/forums/showt...=1#post9086459
    I've fought the battle a few times on H and I agree with 1 and 4, the others are a bit situational. I've seen flanking cav supported by katana samurai and my general getting singled out by ranged. It all depends on the situation. However one thing that's consistant is the AI is slow to react once the main battle has committed.

    Another thing i've noticed is.. yep, suicide generals are back. Right from the STW vault! 3/3 times the AI threw its general at my main line hoping to use their general's shock to punch through my center. 2/3 times this was a completely futile move that was doomed before it started. On those times it ended with the enemy general dead. The shock may have worked if the general wasn't charging right into spear wall Ashigaru.

    On the third time i swapped the Ashigaru with Katana samurai in my center, and the extra weight of the enemy general charge actually worked and did punch through my line, so points for consistency i guess. Overall the AI isn't perfect but there's still good with the bad. The AI is holding its formation, attempting some form of tactics and actually requires me to keep my eyes open to beat it. Thats a first for vanilla gameplay in at least 3 years. I'll take that above sending single units to attack at a time any day.
    Last edited by Monk; 03-03-2011 at 04:10.

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