Hi folks,
I have a bunch of little questions. I am sure many are answered in various posts on the forum here - I'd appreciate a link if so - but still, I am hoping at least half of these are simple answers.
- Are agents in destroyed armies, destroyed? It looks like they are... or maybe they're sent back to the enemy capitol??
- What are the differences in difficulty levels for games? Are details listed somewhere?
- What does it mean when e.g. a Warehouse says its effect is an "increase to trade income (tariffs only) by +30%". If I lay Chokosabe and own the whole island of Shikuko, all trade seems to come my capital Tosa, but Tosa can't have Warehouses... does that mean that Naval Tradition (and Warehouses) everywhere on the map are useless for me, for increased Trade income? (On what info pane can one see increases to trade income? It would be hard to discern on the Trade pane... is it buried there somewhere?)
- Yet another related question: What is "improves export capacity (increases trade values) by +80" for a Trading Port? Again - is it useless if it's not Chosokabe's capital? (other items such as the ability to build ships, aside)
- Related question: Is there any reason to upgrade a Trading Port to a Military Port, on the basis of wealth alone? It only seems to add ship-building capacity and ship types.
- Has anything been written on the relation of the TWS2 map to current Japan? Does Japan still have provinces like this?
- Is there any use to have your Daimyo at your capital? I saw one post that implied it's good, but nothing else specific.
- True or False: Blocking a port derives the enemy of any trade income through that port (only works on ports with dotted lines), but gives you no money. Conversely, blocking a sea trade route gives you some of the money, but does not totally block the opponent'd trade.
- Related question: Is it useless to block ports without dotted lines? Except perhaps to hem in an enemy fleet.
- Related: What is the deal with raiding trade routes? At sea, I can divvy up a big fleet on the same route and get more money, but it seems to be successively less. Still, it encourages micromanagement. This is based on "Other" income seen on the Economy pane... are we encouraged to divvy up our fleet to attack a given trade lane at a lot of places?
- How do admin costs work? Does it just scale by number of provinces? Anyone know the formula?
- Anyone know a nice place that lists all the Arts and Character Skills in a nice big graphic or table? Especially for the Character Skills, it's really hard to see where you're going over all (you can't see higher-level skill levels unless you've unlocked one).
- Will vassals stay vassals across Realm Divide? (Does RD affect them?)
Thanking you in advance if you can help, or point me to answers!
I live in awe of the day some game will be released together with all you'd ever want to know about its mechanics. (Chess excepted.)
RK
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