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Thread: S2R+ | Compatibility: Additional Mods (Read First Post)

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  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default S2R+ | Compatibility: Additional Mods (Read First Post)

    Edited:

    Please see the sticky Release thread, section "Other Mods". There are all relevant hints regarding other/additional mods and S2R+ v2.6 or higher.

    The below posts in this thread here are pretty much outdated.


    ***

    Feel free to report about compatible mods here, which you are using etc..
    Last edited by DaVinci; 09-27-2011 at 01:05.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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  2. #2
    Member Member Jahmann's Avatar
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    Default Re: S2R+ | Compatibility

    More combatible Mods!

    Gameplay Tweaks: Kinjo's Cherry Blossom Mod v1.0 http://www.twcenter.net/forums/showthread.php?t=439639

    Music: Twosocks V3 Traditional Japan Music MOD http://www.twcenter.net/forums/showthread.php?t=445112

    Visual: Clan Retexture Project(Ftmch) inclusive Less Gloss (weaker) http://www.twcenter.net/forums/showthread.php?t=435960
    Last edited by Jahmann; 04-29-2011 at 13:29.

  3. #3
    Member Member Hister's Avatar
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    Default Re: S2R+ | Compatibility

    Is it OK to apply UIA mod or does it drastically change your intended CAI balance? Author says it's fully compatible but I'm cautious.

    Edit: Never mind answering - just read your first post in the main thread. Won't use it then. It would be good to look into it and apply the good things that are lacking in your mod.
    Last edited by Hister; 06-18-2011 at 21:22.

  4. #4
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: S2R+ | Compatibility

    Concrete CAI file modding has started in the recent versions (i spared this by intention for the final dev phase), and was/is post version 1.97 a focus, and is greatly improved now (dev version).
    No, i won't use UAI, Hedge (the author) is doing a great incredible job, seeing his deep analysis of the according files. But everybody (the modders who care for campaign balance) has its own approach.
    UAI is a mod which sets on vanilla. S2R+ has tons of indirect CAI changes due to the general but deep and complex modding, the campaign balancing, the bases are very different.
    My recent CAI modding (incl. diplo modding) is based on the former CAI incluence modding in S2R+, and thus fits to the mod design.
    Last edited by DaVinci; 06-19-2011 at 22:29.
    TWC Wiki: List of TW Modding Contributions 2005-2011
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    Release 04.2013: Rise of the Samurai Realism+


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  5. #5
    Member Member Hister's Avatar
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    Default Re: S2R+ | Compatibility

    Where can I read about "CAI incluence modding"?

  6. #6
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: S2R+ | Compatibility

    Quote Originally Posted by Hister View Post
    Where can I read about "CAI incluence modding"?
    You can't. That's a typo, put a f instead of the c, and it makes sense ;)

    Influence modding is here meant as indirect CAI modding through campaign balancing, the AI behaves just different due to certain balance settings without to touch concrete CAI files.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

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