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  1. #1
    Member Member Folgore's Avatar
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    Default Private Funds OOC discussion

    OOC: Is there a limit to the amount of estates that can be owned and is there a limit to the amount of estates per province? It was stated earlier that no more estates could be built in the Nile delta. Did that apply to only this season, or is there a 5 estate per province limit? If so, how can I now expand my personal economics? I cannot build trade ships, for I already have an estate and I cannot build another estate, because I can have only 1 per province and the only other province with a type 1 government is full already.
    Last edited by Ibn-Khaldun; 06-21-2011 at 18:54. Reason: Added prefix.

  2. #2
    Member Member Folgore's Avatar
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    Default Re: Royal Treasury

    Quote Originally Posted by Ibn-Khaldun View Post
    OOC: Yes, there is 5 estate per province limit and you can build estates only in Type1 province. However, there are 2 of them(type1 provinces that is)
    OOC: Yes, but delta Neilou already has 5 estates, so I can't expand there. Heptanomis has 4, but one of those is already mine, so I can't expand there either. That means my income is limited to 1400 mnai per season for the rest of the game? Going on upkeep alone that would limit me to an army of only 4 units, nevermind the recruitment costs. Perhaps we can change the rules to allow estates in type II provinces as well? Or allow both estates and trade ships?

  3. #3

    Default Re: Royal Treasury

    Quote Originally Posted by Folgore View Post
    OOC: Yes, but delta Neilou already has 5 estates, so I can't expand there. Heptanomis has 4, but one of those is already mine, so I can't expand there either. That means my income is limited to 1400 mnai per season for the rest of the game? Going on upkeep alone that would limit me to an army of only 4 units, nevermind the recruitment costs. Perhaps we can change the rules to allow estates in type II provinces as well? Or allow both estates and trade ships?
    OOC: You're only allowed one estate anyway.
    Last edited by LeoCordis; 06-17-2011 at 12:47.
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  4. #4
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Royal Treasury

    No, you're allowed more than one, but only one/province. I think making them available in too many places would make estates too powerful in comparison to cargo ships, as it's the current limitations that keeps the far less reliable sea trade option viable. If you had one estate in Alexandria and one in Memphis today, there's only one sea trade route that could compete with that, and that would be the Alexandreia-Salamis route, and that would require all 15 ships. As you can only have one person/route, and you have to reclaim a route each year, on top of interruptions because of pirates being harder to dispatch than brigands and enemy fleets also being more probable than enemy armies, there's really little incentive of going for the sea trade option. I only did so to leave place for you guys to have estates.

    Quote Originally Posted by Ibn-Khaldun
    Can't do that. Law E1.2 prevents it.
    Respectfully, my dear comrade, I beg to differ. Law E1.2 requires us to pay our percentage within two seasons from its passing, but it says absolutely nothing about how it should be divided - or even that it should be divided at all. In other words, it is completely legal according to it to pay nothing this turn and pay 100% the next. I'm only asking to pay 50% -52 mnai this turn, and 50% +52 mnai the next.

  5. #5
    Member Member Folgore's Avatar
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    Default Re: Royal Treasury

    Quote Originally Posted by The Celtic Viking View Post
    No, you're allowed more than one, but only one/province. I think making them available in too many places would make estates too powerful in comparison to cargo ships, as it's the current limitations that keeps the far less reliable sea trade option viable. If you had one estate in Alexandria and one in Memphis today, there's only one sea trade route that could compete with that, and that would be the Alexandreia-Salamis route, and that would require all 15 ships. As you can only have one person/route, and you have to reclaim a route each year, on top of interruptions because of pirates being harder to dispatch than brigands and enemy fleets also being more probable than enemy armies, there's really little incentive of going for the sea trade option. I only did so to leave place for you guys to have estates.
    True, but as it is, some players will be able to build two estates, while others can have only one. This means they'll have more than twice as much income solely because they posted first, which isn't really fun or fair, in my opinion. Perhaps we should limit the amount of estates a player can own to two and allow them to be built in type II government provinces as well. To balance out the trade shipping we then but the limit of ships on 20.

    Also, an income of 1411 will only allow you to build a very small private army. With the units recruitable in Alexandreia, I've come up with 2 Machimoi Phalangitai (2 x 330), 2 Pantodapoi (2 x 224) and 2 Toxotai (2 x 103) for a total of 1314 mnai upkeep. That might just about be enough to take Paraithonion or Ammonion, but I'd be surprised if you could take any other settlement with that "army".
    Last edited by Folgore; 06-19-2011 at 23:29.

  6. #6

    Cool Re: Royal Treasury

    Quote Originally Posted by Folgore View Post
    True, but as it is, some players will be able to build two estates, while others can have only one. This means they'll have more than twice as much income solely because they posted first, which isn't really fun or fair, in my opinion. Perhaps we should limit the amount of estates a player can own to two and allow them to be built in type II government provinces as well. To balance out the trade shipping we then but the limit of ships on 20.
    Or simply limit to 1 estate? I don't think we should have that much personal funds. Not without some action from the council.

    Also, Ibn, I haven't crunched the numbers, but I assume you are fixing the upkeep of the private units through the console right?
    Last edited by Ashurnasirpal II; 06-19-2011 at 23:24. Reason: tea and biscuits
    The supreme, the merciless, the destroyer of opposition, the exalted King, the shepherd, the protector of the quarters of the world, the King the word of whose mouth destroys mountains and seas, who by his lordly attack has forced mighty and merciless Kings from the rising of the sun to the setting of the same to acknowledge one supremacy.
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  7. #7
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Royal Treasury

    Quote Originally Posted by Folgore View Post
    True, but as it is, some players will be able to build two estates, while others can have only one. This means they'll have more than twice as much income solely because they posted first, which isn't really fun or fair, in my opinion. Perhaps we should limit the amount of estates a player can own to two and allow them to be built in type II government provinces as well. To balance out the trade shipping we then but the limit of ships on 20.

    Also, an income of 1411 will only allow you to build a very small private army. With the units recruitable in Alexandreia, I've come up with 2 Machimoi Phalangitai (2 x 330), 2 Pantodapoi (2 x 224) and 2 Toxotai (2 x 103) for a total of 1314 mnai upkeep. That might just about be enough to take Paraithonion or Ammonion, but I'd be surprised if you could take any other settlement with that "army".
    Honestly, that's quite a big army IMO, especially considering that you'd still be making a profit, however small that might be. Giving a higher income so that every Tom, Dick and Jerry could run around with a full army of their own, conquering left, right and centre, would make for a boring game with no strategic considerations necessary and really limit the roleplaying options in this game. It would turn regular armies into nothing more than money saving machines for whoever commands them.

    One estate limit is good.
    Last edited by The Celtic Viking; 06-20-2011 at 10:19.

  8. #8

    Default Re: Royal Treasury

    OOC: Thanks TVC. This is all a little confusing. :S
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  9. #9
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Royal Treasury

    Ash - Yes, I'll use console to fix the upkeep. Forgot to do it this time. You can do it when you finish the turn. Not sure I'll be able to take the turn before that. Edit- it seems you have ended the turn. I'll pay the upkeep of this an last turn as well when I take the save. Also, my aim was for the people to recruit small private armies. If they wanted to get larger armies then they: 1) should co-op with other people. 2) gather some mnai and then recruit the units. When the task is done(for which they were recruited) then disband most of the units.
    Last edited by Ibn-Khaldun; 06-20-2011 at 03:33.

  10. #10

    Cool Re: Royal Treasury

    Quote Originally Posted by Ibn-Khaldun View Post
    Also, my aim was for the people to recruit small private armies. If they wanted to get larger armies then they: 1) should co-op with other people. 2) gather some mnai and then recruit the units. When the task is done(for which they were recruited) then disband most of the units.
    But for fairness' sake, a single estate would make more sense. Since the Ptolemies have only 2 homeland regions, it should make just about enough space for everybody, except perhaps latecomers. Being allowed more then 1 estate seems to encourage some sort of OOC race for them which doesn't really make sense. Or, I suppose this could be made into a law in the Council

    I already have ideas for laws and edicts for the next council
    The supreme, the merciless, the destroyer of opposition, the exalted King, the shepherd, the protector of the quarters of the world, the King the word of whose mouth destroys mountains and seas, who by his lordly attack has forced mighty and merciless Kings from the rising of the sun to the setting of the same to acknowledge one supremacy.
    -Ashurnasirpal II

    Org Games
    Kings of the Nile - Chancellor Meleagros Ptolemaios, Nomarch of Upper Egypt
    Clash of Gods - Kingdom of Castilla y Leon
    Wrath of the Khan II - Kingdom of France

  11. #11

    Default Re: Rule change Proposals & Discussion

    I was thinking we could RP developing lands to become suitable for estates- however, it would be a very long range plan.

    To allow estates in a non type 1 region, the following buildings must be constructed there:
    1. Roads (Time: 2 turns Cost: 800)
    2.Simple Drainage (Time: 1 turn Cost: 1,000)
    3. Basic farms (Time: 4 turns Cost: 1,200) or greater
    4. Level 2 Market (Time: 6 turns Cost: 3,500) or greater
    5.Katoikiai (Home for Military Settlers) (Time: 4 turns Cost: 1,600)
    6. Doron Aroures (Grant of Land) (Time: 1 turn Cost: 5,000)- maybe the Basileios could be the only person who can make this- to represent that he is granting arable land to his officials in exchange for their military support.
    7. Doreai (Administrative Estates) (Time: 6 turns Cost: 2,400)

    Total: Time: 24 turns Cost: 15,500

    However, assuming the settlement has roads, drainage,a level 2 market, and level 1 farms already:
    Time:11 turns Cost:9,000

    Players could try to push for this growth in the council meetings, by prioritizing agricultural development buildings, or maybe pay for this stuff from pocket(?). Anyway, I think it would at least be interesting to consider, even if it is currently not needed, seeing as everybody seems to be well-accommodated right now in terms of personal incomes, and none of these other areas seem to have as high tax/agriculture income as the regions that currently allow estates anyway.

    Maybe this way we could make estates more prolific, but maybe change the way they get you income so they aren't a superior option to trade.

    Also, any thoughts on making land trade or mining income possible for players to tap into at a future point in the game? I think it would be interesting, as the more diverse our income bases are, the more diverse our interests/goals/policies will be, which would lead to some more political armwrestling.
    Last edited by Ibn-Khaldun; 07-09-2011 at 07:23. Reason: Moved it here since this post is about Private funds.

  12. #12
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Private Funds OOC discussion

    About the Allied Ruler fundings. I planned to propose some points that could make their lives a bit easier.
    I planned to increase the number of estates allowed for the Allied Ruler to 3 but only in his capital province. He could allow someone else use one of his "estate slots" as well(but the maximum number of estates can't be higher than 3). Also, I thought I will allow them have both naval trade and estates. Though, the Home port will always be in the capital province of Allied Kingdom.

    What say you?

    Paul D - I'm afraid that building requirements etc could complicate our current system.

    Perhaps TCV could share his current experience as a Treasurer with us. How hard it is etc.

  13. #13
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Private Funds OOC discussion

    That sounds like a very reasonable suggestion for Allied Kingdoms I-K, I take it capitals can be changed?

  14. #14
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Private Funds OOC discussion

    Yes, however you will loose all estates in the previous capital.
    If there are no objections then I would add it into the rules during the next council session.

  15. #15
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Private Funds OOC discussion

    Allowing for sea trade opens the door to make it very unbalanced if it's a trade-rich province, and will be too powerful if they get an extra estate as well. It should be an either/or option IMO; if client rulers get too powerful then the Basileus might not want to allow them to be established in the first place.

    Quote Originally Posted by Ibn-Khaldun
    Perhaps TCV could share his current experience as a Treasurer with us. How hard it is etc.
    Yeah, or you could just share your own.

    The biggest, shall we say "bump on the road"?, was really in the beginning, when "someone" () had forgotten to post the report for the previous season, forcing me to backtrack and make two reports at once, and figure out which goes where. Now, however, it's only a matter of keeping tab on which units should be paid for by private means, do the math for income and expenses and then exchange the relevant numbers. It's mostly tedious and time-consuming work, and as long as people keep their SOTs updated, the hardest part (the keeping up with which units are privately funded, who pays for what, and where each avatar's income is coming from) is eased up.

  16. #16
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Private Funds OOC discussion

    I guess, You are using a spreadsheet file too? I had all the private units listed in a spreadsheet file as well(their numbers and upkeep). This made calculating the upkeep much easier.
    Also, I suggest recruiting private units from cities before trying to figure out the income for the estates. Recruiting units affects the tax income in cities.
    When you recruit mercenaries do you deduct both recruitment and upkeep costs from private funds in that turn? They both should be deducted.
    Last edited by Ibn-Khaldun; 07-26-2011 at 11:37.

  17. #17
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Private Funds OOC discussion

    Yes, I would've done so if someone had hired any mercenaries during my watch.

    Quote Originally Posted by Ibn-Khaldun
    Also, I suggest recruiting private units from cities before doing trying to figure out the income for the estates. Recruiting units affects the tax income in cities.
    I'll keep that in mind.

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