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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Rule change Proposals & Discussion

    This thread is for the Rule Change proposals and discussions over the Rules. Any player can propose Rule Changes regardless of IC rank. Rule Changes can be proposed during Council or Emergency Council Sessions.

    Rules can be found in here.

    Proper way to propose a Rule change

    Rule Change(RC) X.Z: Text of you RC. (X = Number of the Council session, Z = Number of the RC within the Council session.)

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rule change Proposals & Discussion

    Possible changes:

    1. Changing the rules that Eleutheroi are mentioned as a neutral faction?

    2. Giving the power to sign peace treaties to the Council?

    3. Specifically mentioning that Basileus and the Heir can command full stacks? (12 units are just the minimum for Royal army)

    4. Changing the Chancellors power #7 ((7) Can declare war on any faction who have an army in a Ptolemaioi province. ) and giving him the power to declare war on any faction OR leaving that power as it is?

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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Rule change Proposals & Discussion

    1. Yes.

    2. Yes, with the exception granted in the Chancellor's power #7, the factional diplomacy should be squarely in the hands of the Basileus and the Council.

    3. Sure.

    4. As I've said, I think #7 is fine as is. I don't think he should be allowed to declare war against anyone, though; that would just be too much .

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    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Rule change Proposals & Discussion

    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    2. Yes
    3. That makes them much more powerful than anyone else but ok.
    4. Declare war on any army that has an army in our province that is obviously threatening (ie. not just passing by) or declare war with the permission of the Basileus or 2/3 of the council.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Rule change Proposals & Discussion

    Quote Originally Posted by Myth View Post
    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    Not really, the game treats them as one faction, but EB tries to make them seperate city state type dealies.

    Quote Originally Posted by Myth View Post
    3. That makes them much more powerful than anyone else but ok.
    Shouldn't they be much more powerful than anyone else?

    1. Yes.
    2. Yes.
    3. Yes.
    4. Leave.

    I was wondering about the ship trading contract having to be signed every month, is that really necessary? Seems a bit fiddly to me, not that it affects me in any way... Also, surely the trading ships would need some upkeep even if they weren't being used, perhaps half when not in use rather than none.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rule change Proposals & Discussion

    Quote Originally Posted by Myth View Post
    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    2. Yes
    3. That makes them much more powerful than anyone else but ok.
    4. Declare war on any army that has an army in our province that is obviously threatening (ie. not just passing by) or declare war with the permission of the Basileus or 2/3 of the council.
    Like johnhughthom said, EB tries to represent all the Eleutheroi provinces as independent city states. So, if we declare war on Pergamon then we shouldn't automatically be at war with Massalia.

    Basileus and Heir are not that overpowered in this game. With private units people have always a good chance to get rid of any Basileus. It just needs some co-op between players.

    Quote Originally Posted by johnhughthom View Post
    I was wondering about the ship trading contract having to be signed every month, is that really necessary? Seems a bit fiddly to me, not that it affects me in any way... Also, surely the trading ships would need some upkeep even if they weren't being used, perhaps half when not in use rather than none.
    That's once a year(4 turns). I don't think it's that difficult to resign it after every 4-5 days. Considering that sea trade generates 2-3 times more money(with 15 ships) than estates then I'm not going to change it. You can also take it as an activity control.

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