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Thread: Problem Factions/Rebels... A Solution??

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  1. #1

    Default Problem Factions/Rebels... A Solution??

    Hey everyone,

    I have been thinking alot lately.. Reading articles on how RTW is historically inaccurate, there has been one topic that has really annoyed me.. The fact that these factions:

    Greek Cities
    Gaul
    Germania
    Scythia
    Britannia
    Iberia
    Numidia
    and Now Illyria

    NEVER EXISTED.. there never was a "Gaul kingdom" they were a bunch of tribes, clans, small kingdoms, loose alliances, and confederations..
    Same can go for the other Barbarian factions listed above..

    Also the "Greek Cities" never had a kingdom.. they were all independant or in leagues..

    At first my thought was "oh well, we have to play with the cards dealt to us"...

    BUT THEN today, while I was on a trip I was thinking..

    EB and RS2 have a great "rebel" setup.. and I thought why can't we??

    So check this out.. Instead of giving rebel settlements a huge stack of units we need to make them their own "sub-faction" similar to EB and RS2.

    Now the problem here is on the strat map they would still look like rebels.. But, we separate them.. Brigands will be brigands, Pirates will be Pirates.. But you wont see a Roxolani army merge with a Bithynian army.. Instead you would see them treat each other as a completely different faction..

    So all of the little kingdoms, city states and tribes will essentially be on their own..
    We have:

    Italian Rebel Culture with the Pitchfork Symbol
    Barbarian Rebel Culture with the Three Connected Loops Symbol
    The Hellenic Rebel Culture with The Pegasus symbol
    The Eastern Rebel Culture with The Palm/Eye Symbol
    The North African Rebel Culture with The Elephant
    Another Barbarian Culture?? The Bug Symbol

    So we have room to work with.. but now read carefully..

    RS2 Did away with the Britons and essentially made them into another rebel faction..

    Why cant we do that? If we can do that with the factions listed above it would be amazing.. making them all sub factions of an ultimate culture.. then we wouldn't have a unified Gaul or Greek Cities but instead the different Kingdoms and Tribes in reality..

    I know we can do it.. It will take heavy scripting and coding but it can be done..
    There are many possibilities with this idea... The Galatians, Pergamum, Parthia, Hasmonean Kingdom, and others can suddenly appear and be there own independant factions..

    I believe it can be done.. It would work great with the AOR system and with the goal of unifying the germans, gauls etc..

    We can also build off this with adding mini campaigns.. now wouldnt that be something?? Guys please dont write it off as it simply cant be done.. if there is proof of this idea being impossible i understand but from what i've seen this is possible.. it will just take hard work..

    Please give me your thoughts/ideas on this
    Last edited by ahowl11; 08-09-2011 at 00:21.

  2. #2
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Good Idea,but it shoud be done in beta/final relese...
    When the camel {S}thinks,it is time to leave the oassis!

  3. #3
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    I remind you that this is a game mod not a historical project.. so don't forget that the gameplay is most important... With losing playable barbarian factions we lose a lot, and playing a rebel campaign is the hardest thing in RTW (believe me... I tried it).
    So why don't we instead make the factions represent one major tribe from them... Example: Gaul > Aedui or Arverni , The Britons could be the Iceni or Brigantes, Germania would be the Suebi, GCS > Sparta, Iberia > Lusitanians , as for Numidia they were a kingdom. We would give them 1-2 settlements, and the other towns will be rebel each acting as a different tribe.This is what EB made. Also, this opens the possibility of using a big map.

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    basicly what macedonian said

  5. #5
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    I remind you that this is a game mod not a historical project.. so don't forget that the gameplay is most important... With losing playable barbarian factions we lose a lot, and playing a rebel campaign is the hardest thing in RTW (believe me... I tried it).
    So why don't we instead make the factions represent one major tribe from them... Example: Gaul > Aedui or Arverni , The Britons could be the Iceni or Brigantes, Germania would be the Suebi, GCS > Sparta, Iberia > Lusitanians , as for Numidia they were a kingdom. We would give them 1-2 settlements, and the other towns will be rebel each acting as a different tribe.This is what EB made. Also, this opens the possibility of using a big map.
    Yeah...that is the thing...
    But please don't make the map huge....please....
    And yeah...rebel camping is a pain in the butt,but once I played one for a mod called eastern camping and it was realy fun...
    And realy funny when a bandit army swaped near egyptian capital,and then I besuged and played the battle and killed the egyptian king....
    Egypt lost and I got all arabia and egypt...but the place soon got steamrolled by seleucids...
    Last edited by Skull; 08-09-2011 at 14:50.
    When the camel {S}thinks,it is time to leave the oassis!

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    well havnt you guys seen the multiple campaigns like in XGM? If you were gonna be the romans then my idea above should go into effect.. If you wanted to be barbarian.. a different campaign would be available.. you could start as any tribe/kingdom that you wanted and every other tribe and kingdom would be rebels.. we could script in a goal for unifying everybody:) i should of included this above haha

  7. #7
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    We could have different provincial campaigns like unite the Gallic tribes, but there should be a main imperial campaign where you can take the barbarians into Egypt or the Numidians in Britain... and stuff like unite the German tribes are easily made in the Imperial Campaign as a victory condition for short campaigns.

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