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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default [EB MP]3.0 Thread - Testing and Updates

    --- EBO EDU v3.0 Testing and Update Thread ---

    NOTES FOR CURRENT VERSION

    HERE ARE THE UNITS CURRENTLY UPDATED TO 3.0

    -ALL FACTIONS EXCEPT THE SAKA RAUKA


    Information on the new battle system can be found in the documentation.

    The download for the most recent version can be found here: http://www.mediafire.com/?jnkb1l9a7kvyhbv
    Latest Update: 11/4/11 @11:12 PM Eastern Time

    INSTRUCTIONS:

    Download the rar and extract the four files into EB\Data (wherever that is located on your computer). In addition, copy the new export_descr_unit file into the EB\mp game edu backup folder.

    I encourage you to post any and all questions that you have, I will be glad to answer them. Please do have a look at the EDU before firing questions off.
    Last edited by gamegeek2; 11-05-2011 at 04:12.
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  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I can test Today (Saturday 8/13).
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3

    Default Re: 3.0 Thread - Testing and Updates

    hi all,

    Testing the vers.3.0 with B.Sir Robin we noticed that cavalry is very slow to moving.

    I also don't agree with cohors lower morale: I explain this point.
    I played against B.Sir R. gauls and I've deployed my imperial cohortes in front of him, and in guard mode.
    I also deployed some cohors behind my first line.
    The gauls attaked my first line from the front.
    Incredibly, after one minut, one cohors routed and all my cohors (engaged only from the front) leave the field.

    I think the cohors should not be a super-killer unit in attak, but it should be quite good (or at least decent) in defence.
    The lower morale feels very much, this thing maybe needs to be fixed.
    Proud Roman General




  4. #4

    Default Re: 3.0 Thread - Testing and Updates

    Cohorts need higher morale. Archers need Poor morale. A cav charge should insta rout archers.

  5. #5
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Aulus Caecina Severus View Post
    hi all,

    Testing the vers.3.0 with B.Sir Robin we noticed that cavalry is very slow to moving.

    I also don't agree with cohors lower morale: I explain this point.
    I played against B.Sir R. gauls and I've deployed my imperial cohortes in front of him, and in guard mode.
    I also deployed some cohors behind my first line.
    The gauls attaked my first line from the front.
    Incredibly, after one minut, one cohors routed and all my cohors (engaged only from the front) leave the field.

    I think the cohors should not be a super-killer unit in attak, but it should be quite good (or at least decent) in defence.
    The lower morale feels very much, this thing maybe needs to be fixed.
    To be fair, the cohort unit I routed was engaged from front by neitos and on the flanks by gaesatae with carnutes chanting away behind them so this is what started the rout. However, cavalry moves FAR too slow, tired cavalry moving about the same speed as winded infantry and this was heavy infantry too. In fact, the horses look like they are moving in slow motion. Also, not liking the extra men in missile units. Clogs up the battlefield with men in loose formation.
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  6. #6

    Default Re: 3.0 Thread - Testing and Updates

    This is not making sense ACS is totaly right i just played with WordlyBoar few moments ago and this battle proved that something should be fixed, cohorts routed and altrough they lost only 15-20 men its not so real i save battle as well to see this unrealistic battle I think Ceasar had bigger IQ than Ainstein when he counquered whole gallic tribes lol... http://www.mediafire.com/?s6vlvy18imyjlzo I played with Gauls just to tell that its not about my frustration, its about Roman Faction
    Last edited by Vega; 08-17-2011 at 22:34.

  7. #7

    Default Re: 3.0 Thread - Testing and Updates

    Yeah I was the Romans and I left that side of the battle field to Flank right, I was in a good position and was sure they would hold for 30 seconds, when I turned the camera I see the whole of my middle line routing. I think the only thing holding in the left side of my line was the general....

  8. #8
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    This is not making sense ACS is totaly right i just played with WordlyBoar few moments ago and this battle proved that something should be fixed, cohorts routed and altrough they lost only 15-20 men its not so real i save battle as well to see this unrealistic battle I think Ceasar had bigger IQ than Ainstein when he counquered whole gallic tribes lol... http://www.mediafire.com/?s6vlvy18imyjlzo I played with Gauls just to tell that its not about my frustration, its about Roman Faction
    This thread is for testing 3.0, that battle was played on 2.1.1.

    Anyway, the battle doesn't show the weakness of Roman morale, but the strength of the double-scare, i.e. chariots + gaesatae/uirodusios/pictones/any-scare-infantry, especially against someone who for whatever reason hasn't brought any eagle units. It doesn't serve as an argument that legionnaires should have a morale bump at all.

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