Recently I've been developing ideas about games I could host here at the Throne Room. Since it all comes down to participation, I figured I should just list them all here and see what people think. Keep in mind they're not all mutually exclusive, and some should probably be done before others. A lot of these use the Battleaxe mod, as it's a very simple mod that provides some small campaigns that are ideal for testing new ideas.

Legendary Shogun 2 Succession Game - As it says, a Succession Game with Shogun 2 on the feared Legendary difficulty. Only thing we have to do is check to see if versions with the Hattori and/or Ikko-Ikki are compatible with those without.

Diplomacy (Battleaxe Mod) - In this game, nobody starts with much of an advantage over anybody. For starters, this is the campaign map:

Spoiler Alert, click show to read: 


Every player gets one castle, two family members and four each of tier 2 militia and tier 1 archers. The victor is the one who conquers the center castle and holds for ten turns straight while at the same time holding any other settlement. If you want to gain an advantage, odds are it'll have to be by talking to your fellow players! I wouldn't want to do this game without the full eight players, or four if it's the best we can do. Regardless, I think it's necessary to make sure that the players are evenly spread out.

Players vs. Players - Normally, we've only had PvP battles during TW RPGs. But why not have one for it's own sake, without a campaign? Players sign up, and I assign them to a team randomly. Players vote as a whole to choose the mod and how much money each team gets, then teams vote to select their faction and Overall commander. Commander then assigns roles, which will very depending on number of players, and chooses the army and assigns soldiers to his subordinate commanders. Then both teams go at in a unique Org experience! Even number of players preferred, but having a wild card would be interesting as well.

Multi-faction RPG Test (Battleaxe mod) - I've wondered if it would be possible to have an RPG with two different factions, where each one sent in orders that were resolved simultaneously each turn. This would be done in the style of TinCow's Cataclysm during King of the Romans, perhaps the most fun I've ever had on the Org and easily the most unique experience. Six players would be ideal, with more being better but less still being useful. The Battleaxe mod will allow for small campaigns that should be more easily manageable. Since this would be a test game, there would be a review every ten turns or so where we discuss how the game mechanics are working and whether we should end the game.

Mini RPG - A full TW RPG on on of Battleaxe's smaller campaigns, which last either 50 or a hundred turns. This one would be pretty standard, although it could involve multiple player factions if the aforementioned test goes well.

The Hundred Years War - This is an ambitious idea that I wouldn't want to run without more experience that could be provided by the games already listed. I definitely want to try it in the future though, as it's got a lot of potential. England and France, both player factions, duke it out in Lands to Conquer's Hundred Years War campaign. It would need some balancing since England starts in a weaker position, I'm think that England could go by centralized, WotS rules while France goes by V&V rules and has specific victory conditions for vassals to encourage infighting. What will emerge from the chaos: The Kingdom of France or the Angevin Empire?