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Thread: Kingdoms Britannia Hotseat: These Sceptred Isles (completed, Nightbringer+ Myth won)

  1. #181
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Britannia Hotseat: These Sceptred Isles

    Ok I'm going to call this one over with England and Ireland joint winners.

    It's a shame that the ending is so anti-climactic but I enjoyed playing the Norse and invading Scotland. I probably won't play in any more Britannia hotseats unless we find a way to avoid the inevitable England-plus-one-other ending.

    Cheers for the game and well played everyone!
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  2. #182
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Kingdoms Britannia Hotseat: These Sceptred Isles

    Did you see my suggestion? I think it might have been missed since it's at the very bottom of the previous page.

    How about we use a unique setup for Britannia games. Each nation gets a randomly assigned ally they can win with, secretly. This is done by the Admin. They are still free to ally and do diplomacy with anyone, but in order to win they must do it either solo or with their designated ally. This will stir things up a bit for sure.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #183
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Britannia Hotseat: These Sceptred Isles

    Quote Originally Posted by Myth View Post
    Did you see my suggestion? I think it might have been missed since it's at the very bottom of the previous page.
    I did see that and thanks for the suggestion. I still think that England will win with whichever ally they are assigned and that the other factions will actually suffer in this scenario for not being able to discover the identity of England's ally.

    Let me know if I've misunderstood. Anyway feel free to start a new Britannia game under any ruleset you like - I will probably not join the next one anyway, whatever you end up doing. The setting doesn't interest me that much.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  4. #184
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Kingdoms Britannia Hotseat: These Sceptred Isles

    How about making it a team battle from the start then? England+Norway vs. Wales, Ireland and Scotland? Being allied from the very start of the game and knowing you can trust the other celtic nations is very different from just a regular game where everyone is tempted to leave England for later (except for Wales) and ally with them or at least be neutral at the start.

    But that won't work with an inexperienced player for England. Just banning allied victories for Britannia makes more sense after all.
    Last edited by Myth; 02-29-2012 at 10:03.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #185
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Britannia Hotseat: These Sceptred Isles

    A team battle would work with the right players, for sure
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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