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Thread: Rome Total War: Three Great Families

  1. #31
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    What's going on,are we going to start RTW hotseat or not?

  2. #32
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    We are, Ramses said he would get things moving tonight

    he will have to conclude things ofc but it looks like:
    6 players, 3 romans and 3 surrounding factions.

    We will have to decide on rules, other factions etc but i claim the Julii :D

  3. #33
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: rome total war: three great familieys

    Alright, I claim the Scipii!
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  4. #34
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Eh, I really wanted Armenia, Pontos or Scythia... Does it have to be surrounding factions?

    Anyway, I can go for the Brutii but if we have another Roman lover I can switch to Macedon, Egypt or Carthage.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #35
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Pontus/armenia would work as enemy of the Brutii :) And Pontus are awesome... Easily my favorite non-roman faction

    And i would prefer if theres some land between humans, but its naturally not a must^^
    Probably all up to preferances, but im fairly certain Ramses will want a roman faction.

  6. #36
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    I've played the Brutii so many times that I've perfected their starting strategy. It would be more fair for me to play a faction that is slightly less known to me I think. Nevertheless here are my thoughts on my faction choice:

    1. Brutii if no one else insists on being Roman.
    2. Carthage if no one else picks it up (can't have Nightbringer eating up AI Carthage now can we)
    3. If we have a Carthage player, Either Egypt, Macedon, The Greek Cities or something more... fun.

    Things to be resolved:

    1. Do the factions that get siege weapons get to use them to open forts/settlements?
    2. Do we allow elephants to open forts/settlements?

    I vote NO on both. The first one will unbalance the midgame. The second one will mean pretty much a dead Scipii faction since they will be kicked out of Sicilly on turn 2. This will be lead battles, so I propose we allow spies to open gates/forts but on the SECOND turn of being inside. This is to avoid players loading on the same turn until the spy opens the gate and they go in and massacre the enemy army in the fort.

    Thoughts?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  7. #37
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    1, No, at least unless all chosen factions have them.
    2. No, at least not the smallest one. (Larger ones, only pallisade)

    If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.

  8. #38
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.
    I don't think that rule will work, it's easy to avoid by just moving your army from fort to fort each turn.
    frogbeastegg's TWS2 guide....it's here!

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  9. #39
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    I don't think that rule will work, it's easy to avoid by just moving your army from fort to fort each turn.
    True, could be countered by only allowing two forts per region to some extent. Not good enough imo though.
    Probably best to just stick with regular spies, perhaps adding some rules like "two spies required, minimum of x% chance to open gates" or such ( i like the latter ).

    Care to join in?

  10. #40
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    Care to join in?
    No thanks mate, I'm going to save myself for when EB2 comes out.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  11. #41
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    I'll take Macedon.
    With 3 Roman factions under human control other factions stand little chance,but this could be interesting campaign anyway.

  12. #42
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    How it looks thus far (not final)

    NH-Schipii
    Me-Julii
    Vasilefs-Macedon
    Myth-Egypt
    Ramses-Chartage

    We need one more, unless we decide on more or less players^^
    Where is ramses i wonder?
    Last edited by Mithridate; 02-28-2012 at 15:36.

  13. #43
    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    Carthage for me!
    Last edited by Hamata; 02-26-2012 at 21:45.

  14. #44
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    We need the last player, Brutii unless you guys want a non-roman player

  15. #45
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    I could go Brutii or i could take the Greeks or Egypt. I love RTW too much I'll see If I can find a sixth player on the RTW forums. Vasilefs can you get some eager RTW enthusiast from the TWC?

    Reluctant Samurai or GuyusGermanicus are the two guys I think I'd want to play. RS is a master Armenian player actually and my inspiration to want to play the faction, but he's been away for a while.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  16. #46
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    I could go Brutii or i could take the Greeks or Egypt. I love RTW too much
    I feel ya, will be my first R:TW hotseat though. I hope there wont be any massed Chariot armies^^ Massed HA i can live with but only just :S

  17. #47
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Both can be AR-ed pretty handily. Your main problem will be not letting the enemy hit you first as then he'd win a Heroic for sure. But that's like in any other fought battles hotseat anyway.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  18. #48
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Does Lead vs AI and AR only vs humans sound good then?
    Or do you guys want AR only or allow lead?

  19. #49
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Forced AR sucks. Lead battles for RTW is a must.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  20. #50
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Forced AR sucks. Lead battles for RTW is a must.
    Amen! But will it still be AR only vs humans?

    Or was your point that AR work well vs those kinds of armies?

  21. #51
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    1. AR works well for some games, but RTW is not one of them.
    2. Fighting humans is the most important thing anyway.
    3. Forcing AR totally or vs. humans still favors the Romans so much I'm confident that I can get the Brutii and we can 3v4 or even 3v5 the enemy depending on faction choice.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  22. #52
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    I hope Reluctant Samurai will join as Armenia. He is a RTW scholar if I ever saw one! If he does we can start.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  23. #53
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: rome total war: three great familieys

    Gentlemen...I really do wish I could join in. But I am very busy with work atm, and I'm afraid that I would fail in my commitment. My RTW play these days consists of a spare hour or so, once a week...maybe.

    If this game is successful, and you wish to have a second, I promise to make time. I realize there is the risk that there won't be another game, but I cannot make a commitment when there's the chance I could fail to deliver.

    Trust me....I would loooove to test out my skills with cataphract armies against another player.

    A bit off-topic:

    I dont see this as a big problem, its supposed to revolve around the roman factions anyway
    Very true, but....

    In thinking back to the early STW days I remember facing every single faction sooner or later to vie for the Shogunate. Yes, certain factions were there at the end more than others, but every faction in the game had a chance. That speaks to better game balance, IMHO. That, and the fact that the RTW AI is soooooo passive when it comes to AI-led factions taking the offensive into Roman territories, even when they have a decided local superiority. I've had numerous games where the Gauls could've made life for the Julii exceedingly difficult, or the Greek Cities for the Brutii, but the AI, in virtually every case, refused to press its advantage.

    For all the games I've played, I've only seen the AI siege a Roman-held city twice.
    Last edited by ReluctantSamurai; 03-09-2012 at 19:47.
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