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Thread: Rome Total War: Three Great Families

  1. #1
    King of kemet Member Hamata's Avatar
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    Default Rome Total War: Three Great Families

    Ave people of the throne room i'd like to present a concept that i have had in my head for awhile. so here it goes


    In this game you will represent one of the three great roman patrician familyes these famileys are as follows


    gens Julius{represented by the julii faction}
    gens Scipio{represented by the scippii faction}
    gens brutus{represented by the brutii faction}

    as you can tell this is a game that requires the game rome total war v.15 vanila no mods!
    near the end of the game you may wish to attack the senate faction and become imperitor this is the ultimate goal of the game

    Rules! no bad mouthing the other players it is a game you know and we play it for fun not a compitition.no cheating it will be unfair to the other players
    and finaly have fun!


    the reason why this seems like a duplicate thread because it is i couldent get a responce from the mods to move my other thread so i started a new one
    Last edited by phonicsmonkey; 02-15-2012 at 03:31.

  2. #2
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Hey there Pharaoh, I welcome any and all RTW games here. So the three Roman factions are Human controlled and we all play vs the AI until the "A Chance for Power" event? This will be a hotseat I reckon, do you know how to set up a RTW hotseat? I hear it's a bit wonky. Naturally this won't work for EB since it's scripting doesn't activate in HS mode.

    If you figure out the RTW hotseat then I'd probably join, though you should allow other factions to be picked as well. I could always stomp face with the Brutii but if someone else wants them I could go for the Seleucids, Parthia, Armenia or Scythia.

    Also, I suggest you fix the capitalization and spelling in your OP.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: rome total war: three great familieys

    I too would be interested if you work out the RTW hotseat thing
    Moderator of The Throne Room
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  4. #4
    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    I'ts not so much as a hot seat more of a rpg or something

  5. #5
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    You can't play an RPG with three factions at once without a hotseat mechanic enabled. Anyway define what kind of game you want to start and how victory is achieved, what the rules are etc., otherwise I can't help you.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    OR! it could be pbm campaign?

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Pharoah ramese II View Post
    OR! it could be pbm campaign?
    same deal buddy

    In order to get three factions under human control in the same campaign you need to enable hotseat mode. You can do this in RTW by using this mod developed by Myrddraal

    As Myth said, it might be good for you to flesh the game out a bit in terms of how it will work: what rules you want players to follow and what the conditions for victory will be.

    Have a look at some of our hotseats and RPGs here for ideas. I also notice a similar concept over at TWC started by our friend Visorslash which can be found here if you want to model your game on one that has already worked.

    Also, I fixed the spelling and grammar of the thread title for you - D-, please try harder next time

    EDIT: it looks like they couldn't get that game working after all even with Myrddraal's script, so it may be harder than it appears

    I know that it has worked before for someone, somewhere so you should be able to get it up and running with some persistence.
    Last edited by phonicsmonkey; 02-15-2012 at 03:35.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #8
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Oh how I dream of stomping some human players with the might of RTW's imbalanced armies
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  9. #9
    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    i've havent gotten a chance to download myrddals script yet been to busy

    @ myth. lol

  10. #10
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    I would love to participate, even moreso if i can play the Julii. If not ill grab the Scipii, and if i cant do that... ill curse you and play the Brutii

    RTW is my favorite TW of all time :)
    Pm me if theres a spot

  11. #11
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    I have to disappoint you guys,for some reason when only Roman factions are set "human" in RTW hotseat script there will be CTD at the end of first turn.

  12. #12
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    What about setting several more factions? I hear it's still largely bugged and there's no way to PW protect the save.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  13. #13
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    In that case game will works fine.
    Since there is no passwords fair play is very important,players need to trust and respect each others.
    In case this start Ill take part in it,in fact I can set this campaign if there is enough interested players(at least 4 players)

  14. #14
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Count me in, as i said. I have not been that long on the forum but i like to think people perceive me as trustworthy, and besides:
    risking to be thrown out of a RTW rpg hotseat would be too much for me to bear!

    I could play Egypt/Selcluids and be the main villain^^ But i really want the Julii. Sticking with very few devoted people would also be desirable, no more than 6 imho.

  15. #15
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    I can make small mod to create single Roman faction instead of (Vanilla)4 different,because otherwise player who control Roman faction will have advantage because he will have 3 permanently allied factions.
    Mithridate you can take Rome in that case ;)

    Member thankful for this post:

    Myth 


  16. #16
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
    Adding exterior threat in form of more players will merely spice things up!

    Mostly in for the RP, Rome without internal factions would take away most of the fun for me.

  17. #17
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
    Adding exterior threat in form of more players will merely spice things up!

    Mostly in for the RP, Rome without internal factions would take away most of the fun for me.
    Civil war yes, provided there are any Romans when we get to 30+ provinces per faction. Count me in as well! If it's AR only I would probably want to be a Roman faction or at least one with decently statted infantry. If it's lead battle I'll spice it up and get Pontos, Armenia or Scythia.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  18. #18
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Allow fighting battles!

    AR only would almost be broken imho...
    Looking forward to testing my mettle with you myth :)

  19. #19
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.

    However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah

    One thing that bothers me is I can't remember if all the factions are capable of building siege weapons that can open wooden wallls/fots. If not, we should probably ban siege weapons as door openers and just allow spies to do it so it's equal. Because otherwise the usual fort-wars will severely disfavor the "barbarian" factions.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: rome total war: three great familieys

    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.

  21. #21
    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    i like all these ideas guys thanks oh sorry i have not been paying attention to this i've been busy modding :)

  22. #22
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by The King View Post
    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.
    The problem is that building rams requires you to siege which means the enemy will get to sally and trample you with his cataphracts or chariots or urbans...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  23. #23
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: rome total war: three great familieys

    We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.

  24. #24
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by The King View Post
    We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.
    Yes but:

    Quote Originally Posted by Myth View Post
    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  25. #25
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Quote Originally Posted by Myth View Post
    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^

    However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah
    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.

  26. #26
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^


    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    Last edited by phonicsmonkey; 02-23-2012 at 13:20.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  27. #27
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    This is what i want, but having an exterior player or two around the core Romans would not be a problem.

    Ah... reinstalling Rome and having a blast again :)
    Last edited by Mithridate; 02-23-2012 at 13:40.

  28. #28
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    In that case one faction will be completely passive.
    What about Greek factions vs Roman factions game,3 vs 3 ?

  29. #29
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Sure, though RTW is not very historically accurate. For Greek or Greek-influenced factions we have:

    Greek Cities (doh)
    Macedon
    Thrace
    Seleucid Empire
    Pontos
    Egypt (it should be Ptoelmic Egypt and not 3200 BC Egypt but no matter)

    The GC player will have to be a sacrificial lamb to stall the Scipii and Brutii in order to let the others gather up their stuff and come. If you want a team battle, Carthage/Macedon/Germania sounds like fun too, though the German player will have a hard time versus the Julii.

    Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  30. #30
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.
    Never played a hotseat in R:TW nor much MP battles

    javelins and arrows works wonders against them i find, especially if you give them a disposable target (preferably mobile). They would greatly hamper the user when it comes to expanding but then again, you have several armies.

    More than once i would butcher chariot armies, ofc as when facing HA losses where inevitable and they never had more than half the stack of chariots. The problem for me was always having archers of my own, theyre in short stock especially early game.

    I would use the britons or spaniards for a counter vs Julii (unless you use Gaul). The Germanii simply have a too low population imho (can be countered by using small units, i like large units). Possible to mod so population is not spent when making units?

    Id set it up with Spanish/britons, Pontus/macedon and Egypt/selcluids/chartage (selcluid/egypt would become terribly rich).

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