This is a game with two evil teams - mafia and werewolves. And, of course, there would be town.
a) mafia: several guys. there are powerful individuals, with political and economical connections. They have their own dirty tricks (like roleblocking, influencing votes, etc.) but they cannot kill anyone directly
b) werewolves: there is lower number of them than mafia. They are beasts. They kill. They have some strange abilities which I do not want to describe here, but lets consider them to be minor (in comparison with killing, that is)
Town (and mafia) would have some power roles, but no 'full scanner' (cop or someone similar). There is possibility of tracker/watcher, and of other kinds of power roles (vigilante, doiuble-voter, doctor, etc.)
One unusual thing: each 'day' (voting phase) will represent first day of a week - a day of religious celebrations, a day free from work. Each 'nihght' (action phase) will represent the rest of the week. t is mostly a flavour change, but I want to use it to introduce new mechanic: phases of the Moon. At new moon, werewolves are weak - they are more vulnerable, and they cannot attack. at full moon, werewolves are potent. they can use all they special abilities and they are almost indestructible. Game starts one week before full moon.
Another unusual thing: there would be no reveal at death. But, after two days (or little less), a coroner's raport would be published. his raport would describe the cause of a death, and if body has any anomalies, it would be described either. So, if killed person is a werewolf, it would become known after two days. But, there would not be any information about deceased person being mafia or not. Additionally, there will be roles (I think about 2) which would be able to give some info about deceased character. For example, person who can check if deceased has any criminal record (all mafia will have crilminal record, but some townies also).
I will use wound system: wounded person cannot use any abilities. If wounded person is wounded again, he/she dies. Wounds of humans do not heal by themselves. They can be healed by healers or by healing potions. Werewolves heal their wounds at full moon.
This is short description of most of aspects of this game (some I do not want to reveal)
And I can assure all of you, that there are no jesters or mimes in this game
I need at least 24 players
List of living players:
1.
2.
3.
4. Edse
5.
6. Bsmith
7.
8.
9.
10.
11.
12.
13.
14. dcmort93
15.
16.
17.
18. Kagemusha
19.
20.
21.
22. God Emperor
23.
24.
25.
26.
27.
Dead players:
1. Visorslash, werewolf hunter, lynched day 1. Not a werewolf. Had criminal contacts.
2. Chaotix, grain merchant, killed night 1. Not a werewolf.
3. Xenoneb, toy merchant, lynched day 2. Not a werewolf. No criminal contacts. Mason.
4. Daveshack, mayor, killed night 2. Not a werewolf.
5. DoubleA, jail keeper, killed night 2. Not a werewolf.
6. Ishmael, cloth merchant. lynched day 3. Not a werewolf. No criminal contacts.
7. Montmorency, miner's guild master, killed night 3. Not a werewolf.
8. SalmonSoil, herbalist, killed night 3. Not a werewolf.
9. LazyMcCrow, spice merchant, lynched day 4. Not a werewolf. No criminal contacts.
10. Centurion1, weaver’s guild master, lynched day 5. Not a werewolf. No criminal contacts.
11. Autolycus, herbalist, killed night 5. Not a werewolf.
12. Csargo, fruit merchant, lynched day 6. Werewolf!
13. Robbiecon (replaced Xehh II), night watch captain, killed night 6. Not a werewolf.
14. Wideyedwanderer , priest, killed night 6. Not a werewolf.
15. Atheotes, blacksmith's guild master, lynched day 7. Not a werewolf.
16. Askthepizzaguy, scout's leader, killed night 7. Not a werewolf.
17. Cute wolf, deputy mayor, WoGed day 8. Not a werewolf.
18. Choxorn, healer, lynched day 8. No criminal contacts. Not a werewolf.
19. Arjos, tool merchant, lynched day 9. No criminal contacts. Werewolf!
20. Classical Hero, city watch marshall. killed night 9. Not a werewolf.
21. Memnon, butcher's guild master, lynched day 10.
22. The King, magic accessories merchant, lynched day 11.
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