Hello guys. So it seems that the Kingdoms games will soon need to be restarted. Here's what we have so far:
1st Britannia game - winners England + Norway. AR game.
2nd Britannia game - winners England + Ireland. AR game
1st Teutonics game - winner Denmark. AR game
2nd Teutonics game - possibly to be won by TO + Poland, lead battles game
1st Crusades game - likely Antioch to win. AR game
What are your thoughts on those mods and the way games have turned out? I personally think that all three mods call for lead-battle games only, unless it's a deathmatch between two players who pick roughly equal factions.
Britannia is the only mod that is likely to do somewhat OK in forced AR, but that requires research into the specific factions. Ignoramus pointed out that Scotland is sub-par in AR. I know England is beastly with it's mass heavy infantry, and Ireland can do OK with ugprades, medium infantry + muire + strong economy. Norway starts strong but unless it can raid it will be reduced to povery if it loses even one major AR engagement. Ultimately though, the feasible thing to do is either everyone gang up on Egnland, or someone allies with them for allied victory. Monkey had proposed to play this in team games from now on. However, if it's lead battles, suddenly Ireland's jav-cav, heavy cav and jav infantry become deadly, and Wales's hordes of longbows and hybrid units become the stuff of nightmare for England. Would you give team battles a try? AR or LB? Keep in mind that there are permanent forts on the map but we can't build more. Will this turn the game into a trench war?
Teutonics is definitely lead battles material. Without LB, Lithuania and the Mongols are food, and Novgorod, Poland and Norway are not going to do much. However, even in LB, some factions are a mission impossible to win with alone. In this game I think diplomacy has a great deal of importance. How can the issue wit the weaker factions be resolved? Having a player like Tristan or Monkey take the Mongols sure helps, but we can't force our best players into playing factions with sub-par starting positions and/or unit rosters just for the sake of balancing the game.
The Crusades game seemed interesting for the duration of me participating in it. I'm sure NB, Cecil, Thanatos and Monkey will agree. However this definitely needs some lead battles, as I mentioned in that thread. First of all, the unique abilites for the FLs can only be used on the battle map, and those are interesitng though quite differing in power and usefulness. Second of all, the HA armies need LB to stand a chance versus the otherwise beastly Catholics. The issue with the Mongols still stands though. The eastern factions are definitely disadvantaged when they come. Anyway, with forts costing 2500 gold I think this can be a super LB mod to play on. Surrounding an enemy army with forts now will cost a lot more, and can't be done with impunity at least early on.
Thoughts?
Bookmarks