Part two of the RPS interview is now up, and it includes a heavier focus on the AI than I've seen elsewhere. It's still pretty sketchy, but worth a read for those of us who tend to obsess about the TW AI (which is probably everyone on the Org).
http://www.rockpapershotgun.com/2012...e-total-war-2/
The main nugget of information that stood out for me in that was that the cities layouts were designed with the BAI in mind. That pleases me, but at the same time I find it hard to believe that wasn't true in Shogun 2 as well... and we all know how well the TWS2 BAI handled sieges...
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