I think they could feasibly do a global total war from like the 1500's to the late 1800's. Or a total war from 1800 to 1920. It would allow for unit differences and technology advances.
I think they could feasibly do a global total war from like the 1500's to the late 1800's. Or a total war from 1800 to 1920. It would allow for unit differences and technology advances.
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Well that was unexpected, I really didn't think they'd veer off the historical path. They'll certainly struggle to do worse than Mark of Chaos, I wonder how much inspiration they'll take from the Call of Warhammer mod.
That had better not replace the historical TWs!
I think that's extremely unlikely. Gamasutra says that CA has set up a separate team to work on the Warhammer project. Since CA has been expanding into other games recently, I wouldn't be surprised if they adopted the Firaxis model. That model is that there's one team working on the company's core franchise (Civ for Firaxis, Historical Total War games for CA) and others working on experimental stuff.
Why not the 1800s? War of 1812, the near constant battles between England an France, Europeans messing with China and Japan, American Civil War would be really fun, plus Africa being colonized, you'd have a full world map to fight on with hundreds of factions that would be possible!
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I'm not into Asian history but I'm up for ancient China.
I personally would like something with a very wide field of play from the early period of history. The factions would range from the Minoan and Greek, through Asia Minor with the Hittites, include the early Egyptian Empire with Ramses II, on into Mesopotamia (Medes, Persians, Assyrians, etc.) and then along the Grand Caravan trade route to the early Chinese Empire/States. Northern India and the civilisations of Southeast Asia would be a part also.
Setting up three or four theaters of play and giving the possibility of a very long time to play everything.
They have pretty much used up the major era blocks (I mean wide eras such as classical and medieval not specific wars) except for the Bronze Age empires of Assyria, Egypt and Hittites. But then people have been suggesting that for a while and ca has still not made it yet. Instead they have moved back, making shogun II and Rome II.
I suppose they could make one for the age of Greek city states and the grecopersian wars?
Last edited by seleucid empire; 02-04-2013 at 12:31.
imo they now have the technology to make a World Total War spanning first part of 20th century.
We do not sow.
I would really like to see a game linking Medieval TW to Empire TW, it would be really interesting to play around with the transition to gunpowder.
Next game will be Medieval 3, IMO. or a game about 16-17th century.
Last edited by Beskar; 02-10-2013 at 19:42.
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Dark Age (though some now say it wasn't so dark) would be interesting. Clovis and the Franks, the German invasions of Britain, the Picts and the Gaels, the Muslim conquests - the scope is huge.
Or, Total War: The Iron Throne?
Barbarian Invasion covers the beginning of that. The gap right now is 476 to Hastings.
I think the problem is the rapid change of social organization would be difficult to portray in Total War terms. It'd be quite a departure from the traditional Total War method of pseudo-nation states for the sake of simplicity. The rise of feudalism would have to be a key component to do the era any justice.
aka Medieval II: Total War: Kingdoms, Britannia:P
Last edited by adembroski; 02-14-2013 at 22:52.
I would like to see a Pike and Musket era Total War Game. It could have the Reformation and its wars, early conquest/colonization in the New World, ideological wars eg the English Civil War etc.
At the end of the day politics is just trash compared to the Gospel.
My vote goes for Dark Ages: Total War, from 476 until 1066. Just imagine it:
The turmoil after the fall of the WRE
Religious tensions between Catholicism (Rome, Franks, Italian kingdoms, Lombards, Romano-British, Irish), Paganism (Saxons, Alemanii, Belgeae), Paganism (Danes and other northmen), Paganism of the Huns (Avars) and Orthodox Crhistianity (ERE) and the Muslim Moors, Fatamids (Harun-Al-Rashid) and probably others - the birth of Muhammad! Imagine the chaos!
The sturggle for dominance and the formation of Kingdoms and even Empires (Charlemagne)
The Danes and friends reaving the shores of Europe
The coming of the Magyars
The Ostrogothic and Visgothic kingdoms
and more.
The sheer potential with the emerging factions and great leaders like Muhammad, Charlemagne, Theodric etc. is staggering, not to mention the choice between staying Pagan or adopting Christianity, going for your tribal roots or attempting to rediscover the lost knowledge of the "ancients" (Romans, Greeks).
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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These are all great ideas. I especially like the dark ages scenario. But what i really.like to see nex is the Total Warhammer. Now the scope and atmosphere of such a game would be epic. Ofcourse we still dont know if it will be a part of the total war franchise or something completely new but f it is anything like the call of of warhammer mod, it would be great. I love history but i think this fantasy setting would bring a new breath to the franchise. After that it would be eveb more appealing to return to history.
We haven't had a game about the colonization of the new world. Medieval ends during the historical sack of Constantinople, which is a few decades before the start of the voyages to the new world. Empire starts with the new world settled already by Europeans.
The Renaissance, the Catholic/Protestant divide and the Ottomans starting at the top and then starting their decline would also add to the history. I believe the Ottomans were already in decline by the time frame of Empire.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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