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Thread: Accuracy Adjustments

  1. #1
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Accuracy Adjustments

    I was talking with a couple regular players and we'd like to see a few changes made to the accuracy values, which would, in our opinion better balance the current state of EBO.

    1. Reduce the accuracy values for horse archer units. As is, units like Dahae Riders and even Scythian Riders shred a lot of cheaper foot archer units which have to constantly walk back and forth after men die while HA keep firing.

    2. Increase slinger accuracy. The value for levy slinger accuracy is 0.14. The value for levied archers is 0.066. That is a world of difference. Slingers should lose to archers but currently they hardly even damage them. Professional slingers (Balearics/Rhodians) are also worth less than they should be with an accuracy of 0.09 which is still much less than that of levied foot archers. I think an increase is warranted in this case to 0.09 for levy slings and 0.04 for the more professional ones.

    3. Some javelin units are also rather inaccurate. While javelins perform well against units that are standing still, moving targets net very few kills for medium and lower jav units. I think their values are identical to slinger values and may need a tweaking, although not as extreme as the slinger change.

    Let me know what everyone thinks about this, especially gg2.

    And as a reminder for those unfamiliar with the projectiles file, the lower the accuracy value, the more accurate the unit.
    Last edited by Brave Brave Sir Robin; 07-12-2012 at 20:22.
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  2. #2

    Default Re: Accuracy Adjustments

    Agreed, 100% though i think you'd be better off if i hadnt said that. :p

  3. #3
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Accuracy Adjustments

    Agreed in general, no idea on the specific numbers for the moment.

    ‘Abdü’l-Mecīd-i evvel

  4. #4
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Accuracy Adjustments

    Quote Originally Posted by Kival View Post
    Agreed in general, no idea on the specific numbers for the moment.
    I second this.

  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Accuracy Adjustments

    The funny part is: everyone wants this XD
    We'll see if it's going to be :P

  6. #6

    Default Re: Accuracy Adjustments

    lol you were the catalyst for this change arjos, look what youve done

  7. #7
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Accuracy Adjustments

    I disagree with the numbers but I like the concept. But I would not go up to 0.04; I would stop at 0.07 but I want to do some tests first.
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  8. #8

    Default Re: Accuracy Adjustments

    We need more accurate javs as well, dont forget.

  9. #9
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Accuracy Adjustments

    Quote Originally Posted by capomafioso View Post
    lol you were the catalyst for this change arjos, look what youve done
    Gah, the players arguing the most about this were me and Rob XD

  10. #10
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Accuracy Adjustments

    Quote Originally Posted by Arjos View Post
    Gah, the players arguing the most about this were me and Rob XD
    And we will probably continue to argue about it

    As for values, those are just shots in the dark, testing certainly has to be done. But I would think that someone who has trained with a sling for most of his life to be hired out as a valuable mercenary would be more accurate with his choice weapon than a levy who was raised up to volley fire at a mass of men.
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  11. #11
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Accuracy Adjustments

    The other side of that is that slingers are balanced such that they necessarily need far lower accuracy values than archers, otherwise they are way too powerful.
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  12. #12

    Default Re: Accuracy Adjustments

    In my opinion they are underpowerful at the moment.


    Who's with me.

  13. #13
    Member Member helenos aiakides's Avatar
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    Default Re: Accuracy Adjustments

    If you made slingers rhodian slingers more accurate they would be OP imo, there already pretty potent.

  14. #14
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Accuracy Adjustments

    Who on earth has been complaining about Rhodioi now? XD
    Last edited by Arjos; 07-13-2012 at 17:51.

  15. #15
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Accuracy Adjustments

    Quote Originally Posted by gamegeek2 View Post
    The other side of that is that slingers are balanced such that they necessarily need far lower accuracy values than archers, otherwise they are way too powerful.
    What are they powerful against? Heavy cavalry? The addition of a shield value helps turn aside ranged attacks.

    If you made slingers rhodian slingers more accurate they would be OP imo, there already pretty potent.
    LOL. If our limited test means anything, the Rhodians were roughly even to standard sphendonetai at nearly twice the price.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Accuracy Adjustments

    Quote Originally Posted by Brave Brave Sir Robin View Post
    If our limited test means anything, the Rhodians were roughly even to standard sphendonetai at nearly twice the price.
    Bah, that one was against static cavalry (so all that mattered were numbers), when moving I think their accuracy is going to make a lot of difference...

  17. #17
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Accuracy Adjustments

    I don't think so actually since units basically shoot in the general direction of where they think a unit will be when the missile arrives. The accuracy value really shouldn't matter much in such a case since the "spread" of the ammo will still be the same for either unit type.
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  18. #18
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Accuracy Adjustments

    Just don't make them shoot at something with shield standing still.
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