Page 1 of 4 1234 LastLast
Results 1 to 30 of 119

Thread: EB2 Dev Blog discussion

  1. #1
    Member Member nazgool's Avatar
    Join Date
    Jan 2006
    Location
    Poland
    Posts
    2,273

    Default EB2 Dev Blog discussion

    Hello,

    Topic founded on the discussion of Dev Blog :)

    In my opinion this Dev Blog is what we were missing all this time.
    Great units cards, especially Nabatean Early Lancer and Machimoi Phalangitai.
    I'm really looking forward to next note :)

    from Brave Brave Sir Robin
    from Tellos Athenaios as a welcome to Campus Martius

  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: EB2 Dev Blog discussion

    I wonder though. Was the A-Team a popular theater show in Ptolemaic Egypt?
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  3. #3
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: EB2 Dev Blog discussion

    I don't understand what kind of question is that. Is it related to the Dev Blog? If not, then please change it to something meaningful or I will delete it because this is meant to be a serious discussion thread and not a circus for clowns.

    EDIT: It seems the question was related to the Dev Blog. Good to know.
    Last edited by JMRC; 07-30-2012 at 01:15.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: EB2 Dev Blog discussion

    The Erínamesh ana-Arabim look great too!
    BTW are the machimoi spearmen now or he's simply holding the javelin?

  5. #5
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: EB2 Dev Blog discussion

    JMRC, I think Sir Robin was alluding to the fact he loves it when a plan comes together.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  6. #6
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Arjos View Post
    The Erínamesh ana-Arabim look great too!
    BTW are the machimoi spearmen now or he's simply holding the javelin?
    We can't have swords and spears in the same unit, M2TW engine limitation.

  7. #7

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Brennus View Post
    JMRC, I think Sir Robin was alluding to the fact he loves it when a plan comes together.
    I think it's due to Mr T being on the shield :)

  8. #8
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: EB2 Dev Blog discussion

    Ah, touché!



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  9. #9
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by sephwhite View Post
    I think it's due to Mr T being on the shield :)
    Apparantly Mr. T took his look from Bes, an Egyptian protector God.

  10. #10
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Tux View Post
    We can't have swords and spears in the same unit, M2TW engine limitation.
    Just a small clarification, to avoid some confusion: the engine allows having spears and swords in the same unit, but doesn't deal very well with it. He runs with one weapon, then switches to charge with the other, then switches again during the melee. So, we avoid this combination when we need a real spearmen unit. Still, we have a few cases where we kept the overhand spear and the sword in the same unit.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  11. #11
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
    Join Date
    Dec 2011
    Posts
    957

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by JMRC View Post
    Just a small clarification, to avoid some confusion: the engine allows having spears and swords in the same unit, but doesn't deal very well with it. He runs with one weapon, then switches to charge with the other, then switches again during the melee. So, we avoid this combination when we need a real spearmen unit. Still, we have a few cases where we kept the overhand spear and the sword in the same unit.
    Will the javelin-throw-before-charging move still work?
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  12. #12
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Moros View Post
    Apparantly Mr. T took his look from Bes, an Egyptian protector God.
    Sorry JMRC but I was joking about it since I'd never seen a symbol like that. Never heard of this god, I'll have to look him up. Thanks Moros!

    Also the East Arabian Spearmen among others look fantastic!

    Quote Originally Posted by JMRC View Post
    Just a small clarification, to avoid some confusion: the engine allows having spears and swords in the same unit, but doesn't deal very well with it. He runs with one weapon, then switches to charge with the other, then switches again during the melee. So, we avoid this combination when we need a real spearmen unit. Still, we have a few cases where we kept the overhand spear and the sword in the same unit.
    This sounds very similar, if not identical, to the way RTW's engine handles such units. For example, Solduros or Hypaspistai.
    Last edited by Brave Brave Sir Robin; 07-30-2012 at 13:53.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  13. #13
    Apprentice Geologist Member Blxz's Avatar
    Join Date
    Feb 2009
    Location
    Cairns
    Posts
    780

    Default Re: EB2 Dev Blog discussion

    Nice, this is just what I was looking for. Regular mini-updates that don't require the huge masses of words and work that go into a standard EB update. Hope to see much more of this in the coming weeks. Good idea to whoever thought it up.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  14. #14
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
    Join Date
    Aug 2009
    Location
    Hamburg, Germany
    Posts
    767

    Default Re: EB2 Dev Blog discussion

    Wow! The sneak peaks look amazing (again) and the amount of work done is incredible.

    ‘Abdü’l-Mecīd-i evvel

  15. #15
    Member Member nazgool's Avatar
    Join Date
    Jan 2006
    Location
    Poland
    Posts
    2,273

    Default Re: EB2 Dev Blog discussion

    Wow, this Hoplitai Epilektoi are amaizing. Really good stuff :D

    from Brave Brave Sir Robin
    from Tellos Athenaios as a welcome to Campus Martius

  16. #16
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: EB2 Dev Blog discussion



    If you have a 1080p version of this, I'd love to set it as my desktop background. :D
    + =

    3x for this, this, and this

  17. #17
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: EB2 Dev Blog discussion

    In the third pic of the new sneak (lol Reek rhyme XD), do the sarissa crisscross, due to the lack of a secondary weapon?

    If so, I guess they are even more powerful from the front now :P
    Last edited by Arjos; 08-07-2012 at 02:20.

  18. #18
    Member Member Velho's Avatar
    Join Date
    Jul 2012
    Location
    Finland
    Posts
    30

    Default Re: EB2 Dev Blog discussion

    True arjos and they look awesome just the detail on them

    Have to say history really comes to alive

    Just looking the sarissa wall it seems so inpassable and makes me think that i would not charge that.
    Last edited by Velho; 08-07-2012 at 09:15.
    Velho and his hoplites - By Unknown

  19. #19
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Arjos View Post
    In the third pic of the new sneak (lol Reek rhyme XD), do the sarissa crisscross, due to the lack of a secondary weapon?

    If so, I guess they are even more powerful from the front now :P
    Yes to both questions.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

    Member thankful for this post:

    Velho 


  20. #20
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: EB2 Dev Blog discussion

    Man those events and the tribal system are sexy!

    I also love the buildings for the various tribes: can't wait to help some and prevent the extinction of my favourites :P
    We got to see Bibracte ^^
    Poor Bithynioi btw XD

  21. #21
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: EB2 Dev Blog discussion

    It has been a while since I posted here in the EB/EBII forums, I have been following your progress closely though since this is still the mod I'm looking forward to the most (by far).

    I remember posting my expectations for the mod a while back and mentioning there that I hope for the extensive use of the event mechanic introduced by MII TW, perhaps even a way to re-introduce the "Glorious Achievements" mechanic from MTW (my favourite feature from that game). Seems you are on your way to do exactly that, can't thank you enough for this.

    That tribal system you just previewed will ensure that playing one of those factions will be so much more complex and rewarding.
    I'd like to ask a few questions about that system though.

    (1) Reading the preview about the system somehow gave me the idea that it may well be possible for a defensive/peaceful player (that, for example, doesn't expand much after initial consolidation) to not have/get any chieftains. Did I misunderstood something there or will it indeed be possible to extinct your own faction just because you don't fight enough battles and therefore get no chieftains at all anymore?

    (2) Am I right to assume that the three factions you mentioned were only examples and that the system is used for Arverni, Pritanoi, Boii, Getai etc as well? And what about Massylia? The preview for them had plenty of tribes/ethnicities as well, will they get a similar system?

    (3) Is it safe to assume that the tribal buildings will affect the availability/replenishment rates for certain units as well? Not in the initial release (since there may just not be enough units) but perhaps in a later version?

    (4) I remember reading that the initial release will feature "only" a basic trait/ancillaries system, does this mean that the tribal system will be implemented in a later release only or will it work with the "basic" trait/ancillary system too?



    Something different: just have to mention that the campaign map (as far as it has been revealed so far) looks ... well, "breathtaking" would be an understatement in my opinion. I am quite obsessed about campaign map eyecandy and the available screens of your map make me jawdrop over and over again.

    And the few examples of events you posted at the end of the preview make me drool, seriously.

    Anyway - I have said it a few times already: Take your time, EB Team. I will wait patiently for a few years more if necessary.
    The more screenshots you show and the more features/systems you reveal the more I'm sure that EBII will be the definite mod for MII TW.


    Oh one thing:
    Spoiler Alert, click show to read: 
    May I ask for a selected few building icons (not the stratmap models but the actual icons you see when you either check a settlement or choose a building option) for one of the next sneak peeks please?
    Would love to see that.
    Last edited by Shadowwalker; 08-11-2012 at 13:45.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  22. #22

    Default Re: EB2 Dev Blog discussion

    Many thanks you for the updates and the eyecandy! The tribal system realy sound interesting! Will there be a chance to unsatisfied tribes to rebel? I'm realy looking foward to see mechanics that will make large empires to become less stable, specialy when made from factions that are more like tribal confederacies. More internal struggle and less stack spaming, I hope :)



  23. #23
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: EB2 Dev Blog discussion

    I just realized that 2 of my questions above are already answered in your post over at the TWCenter, JMRC.

    Nice to see a confirmation that this system will (eventually) work in a unique way for every fitting faction.
    And even better to hear that defending your settlements has more reasons now than just "Damn! I'll lose income and perhaps a strategic position."

    *rubs hands in anticipation*
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  24. #24

    Default Re: EB2 Dev Blog discussion

    Yep, like others, the more I see the more wowed I am, and the more I want it NOW. However, there is something to be said for having little snippets like this to help build the antici pation.

    Reading through some of the previews again, I'm looking forward to seeing how the outlying authority buildings will work with the central authority buildings. I like that the central authority buildings between the Romans and the Carthaginians offer different political structures to each other and trust that other factions will likewise be very different. As someone else asked, are there any plans for the 'tribal' system to be incorporated into more 'civilised' factions?

  25. #25
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Shadowwalker View Post
    (1) Reading the preview about the system somehow gave me the idea that it may well be possible for a defensive/peaceful player (that, for example, doesn't expand much after initial consolidation) to not have/get any chieftains. Did I misunderstood something there or will it indeed be possible to extinct your own faction just because you don't fight enough battles and therefore get no chieftains at all anymore?
    The engine will not let you get "extinct". Even if the player doesn't have conditions to raise Chieftains, when the faction leader dies the engine will choose one general at random (not sure exactly what's the criteria if all generals have no Authority) to become the new faction leader. This happens because the Chieftain is a feature of the mod and not of the engine. Even with little expansion and with just 2 tribes it's possible to roleplay and have a competition between them to get a Chieftain and then getting the FL place. The generals can become Chieftains by winning difficult battles, even if they are not sieges (no expansion), since they gain points with that.

    Quote Originally Posted by Shadowwalker View Post
    (2) Am I right to assume that the three factions you mentioned were only examples and that the system is used for Arverni, Pritanoi, Boii, Getai etc as well? And what about Massylia? The preview for them had plenty of tribes/ethnicities as well, will they get a similar system?
    As you said, I've cleared this issue in another thread: all celtic, germanic and even some nomadic factions will have this system, each with its own specific variant.

    Quote Originally Posted by Shadowwalker View Post
    (3) Is it safe to assume that the tribal buildings will affect the availability/replenishment rates for certain units as well? Not in the initial release (since there may just not be enough units) but perhaps in a later version?
    Yes, but only for those which are specific to that tribe. In the 1st release we have a few tribe-specific units.

    Quote Originally Posted by Shadowwalker View Post
    (4) I remember reading that the initial release will feature "only" a basic trait/ancillaries system, does this mean that the tribal system will be implemented in a later release only or will it work with the "basic" trait/ancillary system too?
    The system gets into the 1st release and it requires extensive changes in the ethnicity traits. The "basic" is always a very abstract concept. :)

    Quote Originally Posted by Shadowwalker View Post
    May I ask for a selected few building icons (not the stratmap models but the actual icons you see when you either check a settlement or choose a building option) for one of the next sneak peeks please? Would love to see that.
    We are going to start posting screens of the campaign map, specially since we're almost finishing the non-character models.

    Quote Originally Posted by LusitanianWolf View Post
    Will there be a chance to unsatisfied tribes to rebel? I'm realy looking foward to see mechanics that will make large empires to become less stable, specialy when made from factions that are more like tribal confederacies. More internal struggle and less stack spaming, I hope :)
    This is a very interesting question. Surely it can be done easily: the tribal building produces unrest when an "unsatisfaction" event is active AND the generals with that tribe's ethnicity acquire an "unsatisfaction" temporary trait which reduces their loyalty. The thing is what leads a tribe to become "unsatisfied"? Being in the lower rank of the Achievements, perhaps?
    The idea is interesting, I'll think more about it. Thanks. :)

    Quote Originally Posted by Gaius Sempronius Gracchus View Post
    As someone else asked, are there any plans for the 'tribal' system to be incorporated into more 'civilised' factions?
    The non-tribal factions have other mechanisms at their disposal: trading/settler colonies, cultural reforms, etc. There is still a lot of room for improvements, so we will get very cool features for the non-tribals.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

    Member thankful for this post:



  26. #26
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: EB2 Dev Blog discussion

    Thank you for that detailed answer. Much appreciated.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  27. #27

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by JMRC View Post
    This is a very interesting question. Surely it can be done easily: the tribal building produces unrest when an "unsatisfaction" event is active AND the generals with that tribe's ethnicity acquire an "unsatisfaction" temporary trait which reduces their loyalty. The thing is what leads a tribe to become "unsatisfied"? Being in the lower rank of the Achievements, perhaps?
    The idea is interesting, I'll think more about it. Thanks. :)
    Nice =)
    More reasons that could lead to tribes to rebel: Rivalry between tribes and chiftains (a new faction leader being from a hated tribe), the player ignoring that tribe and tribal leaders goals (ex: a very warlike chieftain being kept doing housekeeping instead if headchoping)), historicaly disloyal factions growing too much on power, not being politicaly represented by any general, allying with traditional enemies etc.



  28. #28

    Default Re: EB2 Dev Blog discussion

    Thanks JMRC for your very detailed response.

    Quote Originally Posted by JMRC View Post
    This is a very interesting question. Surely it can be done easily: the tribal building produces unrest when an "unsatisfaction" event is active AND the generals with that tribe's ethnicity acquire an "unsatisfaction" temporary trait which reduces their loyalty. The thing is what leads a tribe to become "unsatisfied"? Being in the lower rank of the Achievements, perhaps?
    The idea is interesting, I'll think more about it. Thanks. :)
    Yes, I would have thought that never entering into any position of authority, always being the junior partner, might make a tribe a little ....resentful.

    Looking forward to hearing more about the various game mechanics that are being implemented.

  29. #29

    Default Re: EB2 Dev Blog discussion

    on a new note i had assumed warhounds where out so ... what are the sauromtae doing riding them ?

  30. #30
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: EB2 Dev Blog discussion

    111 man horse archer units...(shudders...)
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

Page 1 of 4 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO