Results 1 to 14 of 14

Thread: Gameplay slider pace of unit movement kill rates etc

  1. #1

    Default Gameplay slider pace of unit movement kill rates etc

    On twcenter forum, I saw a thread, with the idea of adding gameplay sliders to total war. I think this would be a great idea. To be able to adjust how fast units move, or how fast they kill. I would love to be able to slow down how fast battles happen, or to be able to add more moral etc.
    “Its been said that when human beings stop believing in god they believe in nothing. The truth is much worse, they believe in anything.” Malcolm maggeridge

    The simple believes every word: but the prudent man looks well to his going. Proverbs -14.15
    The first to present his case seems right,till another comes forward and questions him -Proverbs 18.17

    In the beginning God created the heaven and the earth.
    Genesis 1.1

  2. #2
    Rolluplover Member Kocmoc's Avatar
    Join Date
    Apr 2001
    Location
    Germany
    Posts
    1,563
    Blog Entries
    9

    Default Re: Gameplay slider pace of unit movement kill rates etc

    No.

    End of story. this just comes from people who simply fail to understand how complex the game is already and how it works.

    The game has already way to many options and setting, this has to get reduced to give it at least a small chance to get some MP attention.
    How this should be done anyway? I agree or just accept it?

    The money you can choose from is already an indicator or adjustment to the speed of killing.

    Since I see some posts from you going in the same direction, you should just create one good tread and put it together.
    All I can say is, that apart a handful (maybe 2 handful) player, the rest simply fail to understand most parts of the game.

    Koc

  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    And there were ways to modify the games to slow down unit movement/turning speeds, and other ways to modify unit stats to change how the game was played. No need for a 'speed' slider, IMHO.

    One aspect of the games also ignored, IMO, were the 'cookie cutter' maps. Battle maps have a very large impact on how battles are fought and good maps allow for more maneuvering prior to engaging in pitched battle......
    Last edited by ReluctantSamurai; 09-26-2012 at 16:41.
    High Plains Drifter

  4. #4

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Quote Originally Posted by Kocmoc View Post
    No.

    End of story. this just comes from people who simply fail to understand how complex the game is already and how it works.

    The game has already way to many options and setting, this has to get reduced to give it at least a small chance to get some MP attention.
    How this should be done anyway? I agree or just accept it?

    The money you can choose from is already an indicator or adjustment to the speed of killing.

    Since I see some posts from you going in the same direction, you should just create one good tread and put it together.
    All I can say is, that apart a handful (maybe 2 handful) player, the rest simply fail to understand most parts of the game.

    Koc
    Maybe so, but how is it that mods are able to adjust speed of units,kill rates etc.
    “Its been said that when human beings stop believing in god they believe in nothing. The truth is much worse, they believe in anything.” Malcolm maggeridge

    The simple believes every word: but the prudent man looks well to his going. Proverbs -14.15
    The first to present his case seems right,till another comes forward and questions him -Proverbs 18.17

    In the beginning God created the heaven and the earth.
    Genesis 1.1

  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Visit the Scriptorium in the RTW forum. There are 7 pages of all kinds of ways to modify vanilla RTW and some of the other RTW spin-offs. In particular, this thread:

    https://forums.totalwar.org/vb/showt...lower-in-melee
    High Plains Drifter

  6. #6

    Default Re: Gameplay slider pace of unit movement kill rates etc

    "That can be modded in later" is just a totally worthless reply. You can use that reply to dismiss a huge range of bugs, cut features, game breakers and shortcomings that should have been sorted out and it's really just the equivalent of burying your head in the sand.

    If you don't like these hypothetical sliders, you could always just....not touch them. That way all you torch wielding peasants who fear change can remain blissfully ignorant with the default settings, while the rest of us who don't like the silly arcade fast battles of the last few TW games can slow things down to a "realistic" pace, more like STW and MTW.

  7. #7
    Member Member Sp4's Avatar
    Join Date
    Sep 2010
    Location
    Germany
    Posts
    1,101

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Someone should mod a good AI =p

  8. #8
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    If you don't like these hypothetical sliders, you could always just....not touch them.
    You have one additional option.....don't purchase the game if you don't like the features
    High Plains Drifter

  9. #9

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Hey! Here's a better option still. We could all just stick our fingers in our ears, close our eyes, and sit here going "La la la la".

    My option caters to everyone. Yours caters to....you. It's OK. I understand. You are scared of change.

    You could always mod the silly fast paced killing speed back in later though, right? You could "mod out" the sliders that terrify you later too? It can be modded out later after all!!!! There are 7 pages of all kinds of ways to modify vanilla RTW in the scriptorium, I'm sure that eventually there will be a tutorial on how to mod R2TW sliders that frighten people that are happy with the unrealistic kill speed and movement rates of the last few CA offerings out of the game, I mean, THERE'S SEVEN PAGES after all. It can be modded out later!!!!
    Last edited by GFX707; 09-27-2012 at 16:36.

  10. #10

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Quote Originally Posted by ReluctantSamurai View Post
    Visit the Scriptorium in the RTW forum. There are 7 pages of all kinds of ways to modify vanilla RTW and some of the other RTW spin-offs. In particular, this thread:

    https://forums.totalwar.org/vb/showt...lower-in-melee
    I was thinking more just unit stats. So like take down all atacking skill 5-10 etc.
    “Its been said that when human beings stop believing in god they believe in nothing. The truth is much worse, they believe in anything.” Malcolm maggeridge

    The simple believes every word: but the prudent man looks well to his going. Proverbs -14.15
    The first to present his case seems right,till another comes forward and questions him -Proverbs 18.17

    In the beginning God created the heaven and the earth.
    Genesis 1.1

  11. #11

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Quote Originally Posted by GFX707 View Post
    "That can be modded in later" is just a totally worthless reply. You can use that reply to dismiss a huge range of bugs, cut features, game breakers and shortcomings that should have been sorted out and it's really just the equivalent of burying your head in the sand.

    If you don't like these hypothetical sliders, you could always just....not touch them. That way all you torch wielding peasants who fear change can remain blissfully ignorant with the default settings, while the rest of us who don't like the silly arcade fast battles of the last few TW games can slow things down to a "realistic" pace, more like STW and MTW.
    Quote Originally Posted by GFX707 View Post
    Hey! Here's a better option still. We could all just stick our fingers in our ears, close our eyes, and sit here going "La la la la".

    My option caters to everyone. Yours caters to....you. It's OK. I understand. You are scared of change.

    You could always mod the silly fast paced killing speed back in later though, right? You could "mod out" the sliders that terrify you later too? It can be modded out later after all!!!! There are 7 pages of all kinds of ways to modify vanilla RTW in the scriptorium, I'm sure that eventually there will be a tutorial on how to mod R2TW sliders that frighten people that are happy with the unrealistic kill speed and movement rates of the last few CA offerings out of the game, I mean, THERE'S SEVEN PAGES after all. It can be modded out later!!!!
    that was that was beautiful.
    Last edited by total relism; 09-27-2012 at 17:58.
    “Its been said that when human beings stop believing in god they believe in nothing. The truth is much worse, they believe in anything.” Malcolm maggeridge

    The simple believes every word: but the prudent man looks well to his going. Proverbs -14.15
    The first to present his case seems right,till another comes forward and questions him -Proverbs 18.17

    In the beginning God created the heaven and the earth.
    Genesis 1.1

  12. #12
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    I was thinking more just unit stats. So like take down all atacking skill 5-10 etc.
    You can certainly do that. But....that will leave a whole slew of units with no attack value and will not get you what you want

    that was that was beautiful.
    Not really. If you want to bash CA, then you can do that. If you want to complain about RTW and all of its' shortcomings, you can do that too.

    My option caters to everyone. Yours caters to....you. It's OK. I understand. You are scared of change.
    I have no clue where you got that idea from A poster was asking how to change the pace of an eight year old TW game and I simply pointed him in the right direction. RTW certainly had its' flaws, and there were many. But...with an hour or two of file modification, a player can correct a whole slew of RTW shortcomings that perhaps could have been avoided, or you can play one of the many fine RTW mods that are available. That said, CA has moved on to produce much, much better games and beating the proverbial dead horse is rather pointless, IMHO.

    Again, my advice is that after RTW2 is released, wait for opinions from veteran players before buying it. If you don't like what you hear, keep your money in your pocket and buy something else.
    Last edited by ReluctantSamurai; 09-29-2012 at 04:41.
    High Plains Drifter

  13. #13
    Rolluplover Member Kocmoc's Avatar
    Join Date
    Apr 2001
    Location
    Germany
    Posts
    1,563
    Blog Entries
    9

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Quote Originally Posted by total relism View Post
    Maybe so, but how is it that mods are able to adjust speed of units,kill rates etc.
    Well, I didnt say, that it isnt possible to adjust the killing speed or movement speed, actual almost anything is adjustable.

    All I said is, that most people have no clue how things effect each other. To bring some small example:

    If you remember the start of S2, you probably noticed those steroid units, like monks, who got flanked, reared and fronted. The same time,
    this units fought till end of days and all mens of the unit got killed. Now I didnt took the time, till the monk units got killed, bout it surely took way too long.
    This said, there you got units who could hold for a long time, too long…, all feareffects who lead to a rout was present, but the routingpoint was too high
    and other effects, like supporteffects was too high.

    In the end it was a mix of many effects, the circle of influence of the gen got reduced and some flank/reareffects go raised,
    Im not 100% sure, how the routingpoints got changed…

    Fact is, that there you got units who didnt got killed quick. Now that effect was not caused by a slider or whatever.
    Many effects (also the high moral of the units itself) took place and has a combined effect.
    There are tons of infos out there and from experience I can tell you, that adjusting and working around with stats is some hardcore work.

    Thats why, again. No. Adjustments can be easy made by the present stats, there is no need for an extra slider.
    Only people who lack knowledge of the mechanics of TW will ask for this.

    Koc

  14. #14
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    There are tons of infos out there and from experience I can tell you, that adjusting and working around with stats is some hardcore work.
    This.
    High Plains Drifter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO