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Thread: EB II/III on the shogun 2 engine?

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  1. #1

    Default Re: EB II/III on the shogun 2 engine?

    I believe this has been stated previously, but to reiterate: We will focus on completing EBII for M2TW. We will not abandon that project to move on to a new engine. In the case of Rome 2 being sufficiently moddable in the aspects of interest to us, we may or may not do an EBIII for that engine, but in that case, only after EBII is finished.

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  2. #2

    Default Re: EB II/III on the shogun 2 engine?

    Quote Originally Posted by Mithridates VI Eupator View Post
    I believe this has been stated previously, but to reiterate: We will focus on completing EBII for M2TW. We will not abandon that project to move on to a new engine. In the case of Rome 2 being sufficiently moddable in the aspects of interest to us, we may or may not do an EBIII for that engine, but in that case, only after EBII is finished.
    Exactly what I would have expected to hear, what I think makes sense (and Ca Putt has put forward some strong reasons why it should be so) and also what I wanted to hear. Looking forward to EB2.

  3. #3

    Default Re: EB II/III on the shogun 2 engine?

    Ahh. Sorry for being a muppet, then.

    It's great news for the modding community though!

  4. #4

    Default Re: EB II/III on the shogun 2 engine?

    if it´s totally portable as in copypaste beteween medieval and rome two or even eb1 being just copypasted to rome 2 engine then it shouldn´t be that hard if it´s not i´m sorry but i don´t wanna have to wait another 6 years for eb2

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB II/III on the shogun 2 engine?

    It isn't straigthforward to port a total-conversion mod from R:TW to M2:TW. Some things can be transferred fairly easily, but others require a lot of work, and to actually remake the mod is something else entirely. That's one of the reasons why the team decided to start afresh. (With hindsight, of course, it is taking a lot longer than planned.)

    And M2:TW is simply a development of the R:TW engine. The newer TW games use different engines. Even if CA decided not to reuse the S2:TW engine, the chance that they go back to the R:TW/M2:TW one is nil. Hence we cannot expect any backward compatibility between R:TW and R2:TW.
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  6. #6

    Default Re: EB II/III on the shogun 2 engine?

    Just chiming in here... It's impossible to simply "port models" and so forth from EB2 to the new engine. The Warscape Engine uses binary coding, and all models are composed of many .variant files within folders within a .pack file. Simply put - they're nothing like the models in Medieval II.

    Essentially no scripting, modeling, or even texturing really would survive the journey to the Warscape engine, it's just a different animal. For further weight of authority here, Jack Lusted, the Unit Design Lead on the Total War team has stated in no uncertain terms on twcenter.net that such a conversion is impossible and will not be supported.
    Last edited by MagicCuboid; 10-01-2012 at 07:40.

  7. #7
    Member Member Splenyi's Avatar
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    Default Re: EB II/III on the shogun 2 engine?

    Wouldn't the Rome 2 engine be more practical? The game would probably already have 90% of the meshes you wanted.
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