2 spies to open gates and a minimal success chance to infiltrate at 60% Previously infiltrated spies have to re-infiltrate if an enemy spy is present.
A screen must be posted showing the infiltrated spies as proof.
Simple rules for a simple game, screens for each spys odds is nice but not needed.
This pretty much eliminates reloading and makes spies a valid and simple tool in war. a rank 3 spy gets 60% odds usually and no matter how good a spy is, he wont get more than 20% ish chance to infiltrate a place with an enemy spy in it, regarless of its rank.
As stated, its easy to see if the enemy have a defensive spy, odds to infiltrate will be ridiculously low. the re-infiltrate thing is to eliminate the loophole of an earlier infiltration being impossible to prevent from opening gates despite you specifically placing your own spies in the region/fort to counter said spies. (with luck you can assasinat them, if not you have to wait for them to be discovered on their own)
If not that, then id hardline NO opening gates except vs AI as its simply too easy to abuse and way too hard to check (not to mention prove)
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