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Thread: [SS 6.4 Late] Hundread Years War - Deathmatch game

  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default [SS 6.4 Late] Hundread Years War - Deathmatch game

    This game is a SS Late Era deathmatch between myself and Mithridate. Gracul AI, Real Recruitment off, autoresolve vs. the other player, lead battles vs the Ai.

    Catapults to open wood, Trebuchets to open stone. Spies can't open doors, assassins can kill FMs but you are limited to 1 per turn and has to be the fist action you do. No ignoring zones of control, no camping in navies and none of the other usual stuff (rules form CoG!2 basically)

    Save is here.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Good luck to both of you.

  3. #3
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    sounds fun, you guys will have to post some screenies etc!

    Or/and, if you want, I would probably be up for doing some periodic reports on the game if you don't mind supplying me with the admin password.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
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    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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  4. #4
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Ill post pics and type stuff now and then, not as much as usual prolly but still^^ got a lot of turns to play on the TWC but ill get to this soon.

  5. #5
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game


    Good luck Myth, may fortune stand with the courageous
    Spoiler Alert, click show to read: 
    Lyrics:

    Now the hour has come at last
    The soft and fading light
    Has crossed the west horizon
    And has bidden us goodnight
    And what a lovely night it is
    To walk a moonlit field
    To see the softer shades
    That are by starlight now revealed

    So why is it that now,
    When all is quiet and at rest
    When candles glow and all the world
    Is at its very best
    The ponies of Equestria
    Should lock themselves away
    To shun the moon and wait instead
    For Sister's sunny day?

    In umbra Luna est (the moon is in shadow)

    Am I so wrong to wish that they
    Would see things like I do?
    And am I so wrong to think
    That they might love me too?
    Why shouldn't they adore me?
    Is it not within my right?
    I'll not be overshadowed!
    Mine is not the lesser light!
    I've waited long enough now
    For them all to come around
    And though the Sun may plead and threaten,
    The Moon will stand her ground

    And all will know the wonder
    Of my dark and jeweled sky
    When all the world is wrapped
    In an eternal lullaby
    So say goodnight at this,
    The final setting of the sun
    Tomorrow dawns in darkness
    The nighttime has begun!
    England shall be mine^^ War declared

    Edit: Attacked a ship of yours. Posting screen shortly
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Mithridate; 01-16-2013 at 09:55.

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Remeber the siege engine, spy etc. rules. Naturally Merchant Forts and other such shenanigans are a no go
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    London under siege, lost a naval battle... @Myth

    That naval loss makes this... the point of no return.
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  9. #9
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I already have some points about your chosen start. Remind me to tell you after the game.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  10. #10
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    the feeling is mutual, tho you really should not be able to beat those forces unless you reload quite a bit.
    Tis a gamble, but one with good odds :P Also, mangonels surely cant be used vs Stone walls?

    If you beat me, i shall be very... very sad ^^
    Last edited by Mithridate; 01-17-2013 at 10:50.

  11. #11
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    No but they are pretty good in AR. I can't see the save since I'm at work, which settlements have you besieged?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  12. #12
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Only london with all the men i could reach you with, about 1,5 stack whom got too many peasants for comfort. Ive forted off the west completely and blocked the bridge tho ur princess worries me, especially as i could do it a little better :(

    Did not know mangonels where good in AR tbh, i shall be nervous until you look at the save.

  13. #13
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You forgot that Winchester can make Catapults and it has chevroned Miles and Yeomen archers...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  14. #14
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You underestimate me

    No, but due to no reloading i messed up a lil so you can reach the bridge south of london whom is supposed to be NE of the bridge to cover my back (landed forces before i made the fort :( )
    But i only sieged with the northern army so you should not remotely have enough men as the forces in London will not participate. Your catapult will not reach my fort west of london so it will still be blocked.

    Winchester... is too far away

  15. #15
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    We'll see what the situation is when I get to play the turn. So basically you siege London with a stack and left a second one to guard the first one against sallies, but I can only reach the second one where the garrison won't assist? Plus, I have elite cav to come out this turn in Nottingham, so we'll see how this goes. Worst case scenario is I let you break a few nails when assaulting in AR versus stone walls. It's going to hurt and you won't be able to keep London. Still giving you the option so sack it will be bad.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  16. #16
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    @Mithridate your gamble did not pay off and apparently you had brought all the members of the French royal bloodline to England, where they have perished and will be interred in unmarked graves.

    First the newly built navies in London removed your forces' escape route by crushing the ships off of London's ports:
    Spoiler Alert, click show to read: 




    Then they sailed off to Nottingham to gather what troops they could in anticipation of London's imminent fall, to atleast punish the invading French noblemen after the sacking of our fair capital. En route to Nottingham they spotted the ship which assisted in circumventing London's walls and destroyed it:
    Spoiler Alert, click show to read: 




    Bearing the full knowledge that the Royal Exchequer of England would greatly aid the French invaders, our valorous King attempted a mad dash at the superiour besieging forces in an attempt to distract them while the gold and valuables were smuggled off to Nottingham castle. This caught the French by surprise and as they were still constructing siege weapons and organizing their camp, the English knights swept down and won a surprising victory!
    Spoiler Alert, click show to read: 




    The French retreated to a nearby temporary fortified encampment, but the King gave chase and stormed their position without hesitation:
    Spoiler Alert, click show to read: 




    The garrison of Winchester castle sallied out to root out the French blockades:
    Spoiler Alert, click show to read: 




    And finally both forces united north of London and made a final move to end the French usurper's life, thereby ensuring Plantagenet claim on the French and English thrones:
    Spoiler Alert, click show to read: 




    Losing all your FM's and forgetting about Night Figther are the top reasons good players lose hotseats Good game Mithridate! Would you like me to leave the King alone so we can continue the game (you'd still get your other forces beaten though)?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  17. #17
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    LOL

    Ouch. I propose either that or a rematch, since this seems to have ended without having started. :)
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  18. #18
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Worth the gamble and i dont forget night fighters, but do tell me

    How many times did you reload to get that win? ;) @Myth
    I could get 3 more units there, all sergeant quality i should add

    No rematch as i lost the first one, My turn for england mr no reloading (yes, im sure you did)
    Tbh, if you let me replay and do the same thing im sure you'd not win manage anything but a draw at best

    Or am i mistaken?
    Last edited by Mithridate; 01-17-2013 at 21:31.

  19. #19
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I beat the two naval battles, moved units from Nottingham to the ships in its port then recruited one in Nottingham. At that point I decided I'd rather not have you sack London so I sallied. These were the first actions I did, I can clear the save and give it to you if you want. If you had 3 more I probably would not have won the battle but you would not have made it out of England alive anyway.

    Better yet, download the save you uploaded yourself. The password for England is "victory'. Check it out yourself. If I would have loaded don't you think I would have done menial actions like move agents or such to change the random seed? Everything I did was military related - boats, units, recruitment, fighting.

    Here is the exact order of the things I did: Beat ships next to port, set ships to Nottingham's port, beat ship that blocks the way. Go to Nottingham's port. Get cav units from Nottingham aboard the ships. Get the infantry to end it's turn in a forest on the road since they can't reach the port. I recruited a 1 unit in Nottingham. Now I grabbed the main army in london and attacked (assuming I'd lose) and I won.

    I tried attacking outright now and it was a clear defeat, so you have the right to be suspicious. But I give you my word this was exactly what happened. I've had a theory for some time now that successive victories give better chances to win other battles, so I think that may have had an influence.

    If you are so angry about this I can skip the stack in London and you can assault next turn, and we can see how it goes.
    Last edited by Myth; 01-17-2013 at 22:16.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  20. #20
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Im not angry, but very suspicious indeed^^ Shit happens tho so you could very well just be lucky. (strings of vics ive not seen affecting anything, but fighting is the one certain way to get a new random string) Me loading and doing the same would generate the same outcome so thats pointless. It would be interesting to see however how many reloads id need to get a win just to know HOW unlucky i was^^ id say one in a dozen at best.

    Big battles with inferior commander vs superior troops and 2x numbers and close to 1:3 odds...
    I should have won that, and with it id win the war. But again, shit happens
    Last edited by Mithridate; 01-18-2013 at 03:14.

  21. #21
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Ive taken a look, surprisingly easy to get a victory for that battle despite1:3 odds
    Must have been playing too much westeros hotseats, there it would have been impossible as the AR is tweaked

    Worst odds easiest win ive seen in SS, are we playing normal/normal?

    At any rate, bring it on next round!

  22. #22
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    We're playing VH/VH and you're underestimating archers in SS. I think the lower tier archers are quite overpowered in this mod. Archer Militia have been producing better results than 14 defence infantry... About changing the random seed: even moving a priest one square away is enough to change it, no need to use something as noticeable as battles.

    I'm away until Sunday so we can continue then. If you had taken London in that sally you would have not gotten to sack it, you'd have lost 50% of your troops, you boats would all have been sunk and superior troops would be closing in from the north and west, so I very much doubt your statement that you would have won the war. It was still anyone's game.
    Last edited by Myth; 01-18-2013 at 09:21.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  23. #23
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Well, id not mind continuing then for im pretty sure it would doom the war. But better to start round 2 as i lost round 1 ;)
    Im aware about the archers and agree (same for crossbows), spear militia tend to win vs knights and still lose vs archers/cross! Only smaller battles tho afaik

    Changing taxes also changes the seed, recruitment supposedly doing so is new to me but since the treasury is changed i guess its possible xD

    The main goal with taking london was to delay you gaining trebs and destroying your main ship produc place, as mercenary ships spawn rather quickly and its hard to properly blockade without vastly superior forces i should be able to escape if needed. It would give me a big advantage as france cannot match englands navy long term, even if i failed to escape if needed.

    Damn you make me want to beat you, you seem to take me for a beginner^^ My ego has been severely damaged!
    Last edited by Mithridate; 01-18-2013 at 10:22.

  24. #24
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You are not a beginner, I view you as someone in my league. It's hard to say who is clearly superior in overall terms, I've personally sent "faction destroyed" screens to most of the players here apart from Silver and Visorslash but that doesn't mean I was always the better player. Faction choice plays a huge role. I simply like discussing the metagame and the tactics involved, and since you are equally verbal about it I started the talks. If I viewed you as a newbie I would not have proposed a deathmatch game, I don't want to play someone whom I think I will beat easily.

    I have more to say on the topic(s) of game 1 but let's do game 2 with reversed factions and I'll tell you after, since you might change your plan as England If I do now.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  25. #25
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I'm going on a business trip to Bucharest so we can resume this on Thursday.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  26. #26
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Take yer time

    And i must be superior! ^^

  27. #27
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I came back to my place at 10 pm and I had two saves come up, and i'm away for the weekend, but we'll get this going again soon. France seems to have interesting options for this game.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  28. #28
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    @Mithridate ready for round 2?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  29. #29
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    That i am @Myth :)

    May have to take it a lil slower on the turns, but thats ok i assume?

  30. #30
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Seeing as how long it took me to get back to this I have no right in rushing anything
    @Mithridate England up.
    Last edited by Myth; 03-16-2013 at 12:24.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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