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  1. #1
    CAIVS CAESAR Member Mulceber's Avatar
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    Default CTD during AI Pahlava's turn

    Playing as the Romani around 110 BC. I've hit a snag where whenever I end the turn, the game crashes on Pahlava's turn. They only have one settlement (Asaak), and I'm pretty sure it's not in revolt (it doesn't have the flaming pitchfork symbol), so I'm not sure what's going on there. Also, I've tried to go back apx. 10 turns, but it hasn't had any effect. Any advice on what I can do about this? I'd really rather not be forced to abandon this game. -M
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    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: CTD during AI Pahlava's turn

    Anybody? Seems like I've ruled out all the usual problem, if anyone has any advice I'd really appreciate it.
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    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: CTD during AI Pahlava's turn

    Go back a bunch of turns and send an army there to take the city. Or just cheat and take it over. Then give it someone else and continue your game.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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  4. #4

    Default Re: CTD during AI Pahlava's turn

    You can use "Perfect spy" to see if there is a public order problem. Since they only have one city, that is extremely doubtful. If it is a public order problem, adding negative population should solve it quickly enough.

    It is also possible that the problem is related to a conflict in traits. In which case there is no easily identifiable solution. If you are lucky an assassination (through script or assassin) may work. If you are not, you'd have to hunt down the culprit, and take out the conflicting traits.

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    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: CTD during AI Pahlava's turn

    Hmm...based on what you guys are saying (thanks, btw! balloons for everybody! ), it seems like the best solution would be just to wipe out the Pahlava (not too difficult, given that they only have one province). How would you recommend cheating to do this (if it's even possible)? -M
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  6. #6

    Default Re: CTD during AI Pahlava's turn

    Bear in mind, I am not an expert in CTD hunting. I may be off the mark.

    Easiest way is to spawn an army / unit of your own near their city, siege it, and using "auto_win" to take control of the settlement. There should be plenty of guides around how to spawn armies on these forums, in case you are struggling with that. If you spawn enough units, you'll have the building capacity for the necessary ram / ladder as well (or spawn spies to help you open the gates). You can then use force diplomacy to give it to some surrounding faction. Since you have really nothing to look for in Pahlavan country.

    It is perfectly possible wiping out Pahlava results in a crash as well.

    You mention it is Asaak, so one cause could be the number of buildings in the settlement. The engine has a limit, and if control of the settlement changes often enough, it will be filled to the brim with government buildings. You can easily check that by using "Perfect Spy" as well. Once you have activated the EB script, hit "F1", and then the question mark. The advisor should pop up. Just click on the "accept" icon, to activate the genericScript. If memory serves, it has just a few lines, to enable Perfect Spy.

    An alternative way of checking that out would be to simply use "process_cq Asaak". If it results in a crash, there is a strong possibility it has something to do with the buildings of Asaak. Probably then the easiest way to deal with a surplus of buildings is to take control of the AI Pahlava (Hax has released a guide on that some time ago, if memory serves), and demolish a few superfluous buildings. Then of course, use the same method to regain control over the SPQR.

    If it is a trait conflict, it will be much harder to sort this issue out. You'd have to use a boatload of spies, to identify all FMs, and see what the particular problem is. Then you have to alter the genericScript to take out the traits that are the problem. Which can be a pain, since you'd have to find out the internal name of the offending FM. For some factions that can be rather hard.

    Hope this helps.

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