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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Oct 2013- Resident Evil 2 Pregame discussion

    RESIDENT EVIL 2:
    Dark Falls Chronicles
    TRIBULATIONS

    Battle royale game invitational




    Please discuss the game in this thread, if you are interested.










    -Plot-

    ______________________________________
    The Story of Southgate, Montana will scroll upwards.
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    If you want to start at the beginning, refresh the page.
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    August 2010


    Mere months after the viral outbreak in Dark Falls, in the nearby town of Southgate, Montana

    There is a wave of missing persons reports

    Prisoners at the maximum security prison are reported missing, presumably they escaped

    Patients at the home for the mentally ill are also reported missing

    Soon, terminally ill patients at the hospital begin to vanish, and their bodies are never found

    Then, from the streets of Southgate, many ordinary citizens begin to disappear

    No one is safe. Even the police report that some of their own have gone missing



    September 2010


    The tide of missing persons reports begins to ebb

    The crimes were never solved, however

    Later on, health inspectors shut down the water treatment facility due to code violations

    Water is pumped in from elsewhere to compensate

    Then.....

    People begin to get really sick.



    October 2010

    The entire town of Southgate, Montana is quarantined by the Federal Government.

    An outbreak of the Omega virus has rendered the city uninhabitable

    The President of the United States is forced to make the call

    The entire town of Southgate, Montana must be sterilized.

    Only nuclear weapons are known to be effective in completely wiping out the virus

    But Congress is still divided. The Hawk Party of the United States, although normally quite willing to take drastic measures

    Opposes the current President and seeks to regain control of the Presidency in 2012

    They declare the current President to be soft on global terrorism

    Yet too willing to use nuclear arms on his own citizens

    The current President gives an address and states that in an emergency such as this

    He has the authority to unilaterally make this decision

    But that he does not want to proceed without first consulting Congress

    Putting the question back to them, and forcing a partisan debate

    Meanwhile, the people of Southgate are suffering and dying

    And when they die, their bodies do not remain still

    Within a week, the bodies begin to rise

    Soon, the living who have shown no signs of illness suddenly turn

    And the infected begin to attack and consume whatever is in their path

    The chaos is unimaginable, and no one is allowed to evacuate

    Martial law is declared, and rioting in the streets reaches a fevered pitch

    Days later.... the riots end

    As the voices of the uninfected slowly are silenced

    And replaced with moaning

    And gnashing

    And chomping

    But not all of the citizens of Southgate were affected.

    A few dozen people wake up scattered throughout the town

    With no memory of the events of the past two months

    And find that they are unaffected by the virus, they appear to be immune

    They find that escape from Southgate is quite impossible

    It is as though someone erected a massive, invisible force field around the city

    Which they cannot penetrate

    If they try to leave, their bodies become weak, and they lose all muscle control, and cannot breathe

    Something is preventing them from leaving.

    Or Someone.

    It's obvious that the Umbrella corporation was involved somehow, but

    Southgate Montana is actually home to one of the largest SynTech Systems research facilities in the United States

    And they have been known to operate with the same reckless disregard for human life as Umbrella.

    There are definitely other players involved, but it isn't immediately clear how they are involved.

    But one thing is clear:

    The survivors of Southgate must free themselves and escape the city

    Before they are all consumed by the zombie horde.

    ______________________________________


    -Type of Game-


    This will be another Resident Evil-themed "Battle Royale"-style game in the same vein as my Dark Falls game.
    Which, admittedly, was a long time ago by now...


    -Release Date-

    Fall/Winter 2013

    Approximately end of October


    -Number of Players-

    I would like to get 50 players. Please.

    In order to ensure a minimum of drop-outs, replacements, and maximum participation,

    I will be sending out invites for this game and reserving space for players who have not dropped out of my games

    Or otherwise failed to participate in the past. As such, space will be limited, and entry into the game not guaranteed.

    After I have achieved the necessary numbers, players may serve as reservists.

    That's right, this game is an INVITATIONAL game. Let me tell you why, and how it works.

    I will not open "sign-ups" for this game until an announced date.

    Sign-ups will remain open until they are full, first come, first served.

    Put simply, I will invite people to the game and if they accept, they're on the VIP list

    The list of players will primarily be populated this way.

    When I reach 50 players on the VIP list, I will send each VIP a message letting them know when the sign-up sheet will be open.

    Then, on that date, I will open sign-ups, for a limited time.

    Any VIP who agreed to reserve a space is guaranteed entry into the game.

    However, if the VIP does not show up and claim their reserved spot before the deadline,

    The slot will be granted to anyone who is enthusiastic about playing the game and chose to sign up.

    That way, if you are interested but were not personally invited, you still have a chance to join.

    You are also allowed to tell me that you wish to be invited. PM me.

    This is necessary because last game, several spots went vacant.

    I want experienced, loyal, dedicated players if I am going to put myself through the hell of hosting this game for you

    I will therefore be inviting long-time players who have never let me down before, and do that first

    This is your reward for being excellent players

    If you are not formally invited to be a VIP do not take it personally

    I need 50 players, not more than that

    If you wish to be formally invited, send me a PM.




    -------


    Askthepizzaguy is the primary host and architect of the game.

    Chaotix has agreed to co-host, but in case one of us is incapacitated...

    GeneralHankerchief is the backup co-host.

    That way this game will be completed even if Askthepizzaguy is mortal.



    -Setting-

    Southgate, Montana. A city which is located near Dark Falls, Montana.

    The events of this game take place months after the events of Dark Falls.

    -Factions-



    Town
    Umbrella
    SynTech
    Zombie Horde
    Serial Killer
    Unknown Faction 1
    Unknown Faction 2





    -Game Play-


    Still putting the finishing touches on the design.

    Put simply, there is a cycle of turns.

    Movement round- you tell me how fast you wish to move, and where, and you tell me what to do when you get there

    Interactive round- you've arrived at your location. Hide, search, attack, ambush, barricade yourself in a building, etc.

    Then, the cycle starts over again.

    Your mission as a Survivor is to complete mission objectives and then leave Southgate alive.

    You will collect items, unlock buildings, encounter enemies, and solve the mystery of Southgate

    You or your fellow survivors are very likely to die before you complete your mission

    And if you die, you become part of the zombie horde...









    Map is under construction. This is what I have so far.




    Cyberdrive Manufacturing Plant- Top Left corner, 5x6 tiles
    Weapons testing range- Top east bank of the river, 1x7 tiles, behind the barrier
    SynTech Systems Research Facility- Top Right corner, 6x3 tiles
    Mercy Hospital- Blue cross building, west bank of river, 6 tiles irregular shape
    Church of the Holy Savior- Center of map, east bank, 2x2 tiles
    South Gate- Bottom of map, slightly on right, 2 tiles.
    South River- snakes through entire map (impenetrable except by bridges)
    Burning Train- Entire left hand side of map and partially on top (impassable)
    United States Army Base- 6x3, south of SynTech Facility
    Southgate Arena- Bottom right, 3x3 tiles, east bank
    Mall of Montana- Right side middle, 10 tiles irregular shape
    Southgate University- 3x3 tiles, Bottom right, west bank
    Gated community- 5x4 tiles, Bottom left [INCOMPLETE]
    Townhouse district- Bottom edge of map
    Downtown office district- Center of Map [INCOMPLETE]
    Downtown shopping plaza- North of University, East bank of the river (north side) [INCOMPLETE]
    Commercial district- East of Church, Southwest of Church [INCOMPLETE]
    Warehouse district- South of Manufacturing Plant, West bank of river, next to rail [INCOMPLETE]
    Industrial Park- North side of map, east and west banks. [INCOMPLETE]
    Residential apartment district- East bank of river, southwest side of map, near radio station [INCOMPLETE]
    Parks and riverfront district- Along the banks of the river.
    Graveyard- 2x2, Left side of map, east bank of river, Center
    Southgate elementary- 2x4, Southwest portion of map, in red.
    Sanitarium for the mentally ill- 2x3, north side of river across from school
    Maximum security prison- Southwest of Hosptial, across the river.
    KILM Radio Broadcast Station- Middle/left side of map, near Residential Apartment District
    Police Station- (Not pictured yet) [INCOMPLETE]
    City Hall- (Not pictured yet) [INCOMPLETE]
    Water treatment facility- 2x1, top, center, east side of river
    Subway stations (4) [SEE MAP LEGEND]
    Elevated rail stations (3) [SEE MAP LEGEND]
    Gas station (1) [SEE MAP LEGEND]






    Last edited by Askthepizzaguy; 10-24-2013 at 15:59.
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  2. #2
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    1. Makrell (from TWC)- APPROVED
    2. Zack (from CFC)- APPROVED
    3. BSmith (from CFC)- APPROVED
    4. Tiaexz (from the Org)- APPROVED
    5. Ironside (from the Org)- APPROVED
    6. Jarema (from CFC)- APPROVED
    7. Darth Feather (from the Org)- APPROVED
    8. Ferret (from the Org)- APPROVED
    9. Ishmael (from the Org)- APPROVED
    10. Choxorn (from CFC)- APPROVED
    11. Autolycus (from CFC)- APPROVED
    12. El Barto (Takhisis from CFC)- APPROVED
    13. Gaius Scribonius Curio (from the Org)- APPROVED
    14. issaikhaan (from the Org)- APPROVED
    15. White_Eyes:D (from the Org) - APPROVED
    16. TheLastDays (from the Org)- APPROVED
    17. Double A (from TWC)- APPROVED
    18. Montmorency (from the Org)- APPROVED
    19. johnhughthom (from the Org)- APPROVED
    20. Backwards Logic (from CFC)- APPROVED
    21. Jolt (from the Org)- APPROVED
    22. Seon (from CFC)- APPROVED
    23. UncleDynamite (from 2+2)- APPROVED
    24. Visorslash (from TWC)- APPROVED
    25. Frozen in ice (from CFC)- APPROVED
    26. Stuck in Pi (from CFC)- APPROVED
    27. Stildawn (from TWC)- APPROVED
    28. Andres (from the Org)- APPROVED
    29. Naut (Psychonaut from the Org)- APPROVED
    30. AntiDamascus (from the Org)- APPROVED
    31. Ibn-Khaldun (from the Org)- APPROVED
    32. gnarlycharlie (from Giraffe boards)- APPROVED
    33. Zain (from the Org)- APPROVED
    34. JRodd (Hustylez from 2+2)- APPROVED
    35. Major Robert Dump (from the Org)- APPROVED
    36. Beefy187 (from the Org)- APPROVED
    37. TheFlax (from the Org)- APPPROVED
    38. Gregoshi (from the Org)- APPROVED
    39. ihcjay (from 2+2)- APPROVED
    40. Nick Royale (from 2+2) APPROVED
    41. Diana Abnoba (from the Org) APPROVED
    42. Pokedel (from the Org) APPROVED
    43. TMLeafs1967 (from 2+2)- APPROVED
    44. The Moocher (from 2+2)- APPROVED
    45. crys (from Giraffe)- APPROVED
    46. CHarry (from 2+2)- APPROVED
    47. metsandfinsfan (from 2+2)- APPROVED
    48. Winston Hughes (from CFC)- APPROVED
    49. edse (from the Org)- APPROVED
    50. Lightfoot (From Giraffe)- PENDING





    1. Sprig (from CFC)- RESERVE PLAYER
    2. Rikand (Telcontar from 2+2)- RESERVE PLAYER
    3. Clockwork Jackal (from Giraffe)- RESERVE PLAYER
    Last edited by Askthepizzaguy; 10-31-2013 at 17:19.
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  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    reserved 2
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  4. #4
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    reserved 3
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  5. #5
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    reserved 4
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  6. #6
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    reserved 5
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  7. #7
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    I just type faster than I can write longhand, and the org has fancy editors which makes things easier to process visually. So what I'm going to do now is design the game from scratch. The stuff you are seeing now is "Pre-alpha" stage stuff, which you never see from me. You only get to see Beta and later, methinks. Here I go.




    Player movement


    Based on the premise of strengths/weaknesses, trade-offs, and RPS style playing concepts, players should be given options for how they wish to approach their situation. In a Resident Evil universe, there would be strengths and weaknesses to how you move around- quickly to escape danger, or slowly to avoid it to begin with, for example.

    The core of the game begins here. Your options for direction of movement are limited by the map, but how fast you get there is up to you.


    CORE CONCEPT: Making movement decisions.
    CORE CONCEPT: A/B/C choices
    CORE CONCEPT: Trade off



    • A- Walk
    • B- Run
    • C- Sprint


    Positives: Sprinting.

    When it comes to speed, Sprint is the strongest, and walk is the weakest. Obviously if you need to get somewhere fast, it makes sense to use the fastest movement speed. But what is the trade-off?

    In my mind, Sprinting is what will make you winded. It is also the loudest, and prevents you from observing your surroundings closely. You are putting all of your bodies' energy into moving fast. You can't look around carefully, and you can't really defend yourself too well, aiming weapons is not even possible when sprinting at your fullest speed. As such, there are penalties associated with sprinting.


    • Sprinting is probably the best way to flee from zombies, because they have a slower movement speed.


    Trade-off: Sprinting


    • You may not use "Hide/Stealth" mode. You will be out of breath when you arrive at your location. Which means you won't be able to hide properly, you'll be gasping for air.
    • You may not use "Search" mode. You're running too fast to look for anything, and you'll be out of breath when you arrive at your location, you'll be forced to rest rather than search anything.
    • You may not use "Attack" mode. You are too busy running, and then you'll be out of breath.
    • You may not use "Defend" mode. You are too busy running, and then you'll be out of breath.
    • You may not use "Ambush" or "Search and Destroy"
    • But that is not all. If you are ambushed by a new attacker, your combat rating will be halved for the first round of combat. Your ability to defend yourself or observe your surroundings are both compromised while you are sprinting.



    Positives: Running.

    Running is faster than walking. And, while running at a comfortable pace, you are capable of handling weapons. You can shoot in front of and behind you, and charge to attack someone, and so forth. Much combat is done in real world situations while running or charging. You may not be running at the fullest possible speed, but you are moving quickly. When you arrive at your destination, you will not be so out of breath that you can't immediately do a quick look around. Which means you'll suffer no combat penalties, and you'll be able to explore one tile on the map grid. You will also be able to hide in your new location. However, while you're running, you'll be making enough noise that you'll be observable, which means you can be ambushed en route.

    Trade-off: Running


    • Any tiles you move across while running, you will not be in stealth mode. You'll only be able to hide once you arrive safely at your new location.
    • You'll only be able to search the tile you arrive at, none of the in-between tiles.
    • You won't be able to move as far as you would while sprinting.
    • You may not use "Ambush". They'll see you coming, after all.



    Positives: Walking.

    Walking means you are taking maximum care to observe your surroundings, and be ready in case of danger, and avoid attracting attention. Walking is the mode of travel when you are concerned with being ambushed, or you want to be prepared in case searching yields unfortunate results. As a consequence, walking is the slowest mode of travel, but your stealth, search, attack, and defense abilities will all be enhanced.


    • You automatically gain +1 to your Stealth rating.
    • You automatically gain +1 to your Combat rating.
    • If you choose Hide/Stealth Mode, you will be hidden even while moving from place to place, because you are taking the time to observe your surroundings, see danger, hide from that danger, and slip away.
    • If you choose Search Mode, you will search all tiles that you cross, as you move.
    • If you wish to perform an Ambush, this is the only method of doing so.


    Trade-offs: Walking


    • If you are being pursued by an enemy which has already spotted you, there's no chance you'll be able to hide from that enemy as it is chasing you; they will be able to catch up to you immediately and force a combat situation. You may be better equipped to fight during the encounter itself, but you won't be able to avoid the encounter.
    • Obviously, this is the slowest method of getting anywhere, and the longer you stay in this city, the more dangerous it becomes.



    Player Movement Choice:

    A) Walk
    B) Run
    C) Sprint
    When a player moves, he also tells me what he does when he gets to where he is going.

    Next up: Player Actions.

    ======================================


    Player Actions

    Player Action Choice:

    1) Defend (+1 combat)
    2) Hide (Stealth mode)
    3) Search

    • 1- Defend
    • 2- Hide
    • 3- Search



    Positives: Defending.

    When a player expects the situation to be extremely dangerous and no chance of escape or hiding, it's only prudent that the player spends less time worrying about searching, or hiding, and more time trying to defend themselves against their opponent.


    • This mode grants a bonus +1 to combat, at the expense of being unable to hide or search at the end of the move.


    Trade-off: Defending.


    • This mode does not allow a search at the end of the move, so if there is a necessity to search the tile you arrive at, or the surrounding tiles, then it must be done on the following turn.


    Positives: Hiding and Stealth.

    Hiding at the end of your turn means that, rather than engage in combat with any hostile forces at your new location, you will attempt to find cover and hide. If your opponent hasn't already spotted you and is in pursuit (attack mode) then you have a decent chance of avoiding combat in your new location.


    • If you are moving slowly enough to be in "stealth mode", then it's not even possible to ambush you at all, no matter your stealth rating.
    • Hiding means you can Ambush someone next turn.


    Trade-off: Hiding and Stealth

    What you must watch out for is an opponent which is specifically searching to find someone who is hidden, and kill them. This is someone using Search+Destroy. They will then use their search capabilities and pit them against your ability to hide. If they find you, they will be able to attack first.


    • You can't perform a Search while moving or when you arrive.
    • You also can't use "Attack". You're trying to avoid combat altogether.


    Positives: Searching.


    • When you Search while walking, you'll be able to find things as you move.
    • Search at the end of a run is a quick action, so you'll only search the tile you're in at the end of that run.


    Sprinting doesn't allow searching as an action.

    Trade-offs: Searching


    • If you Search, there's a chance you'll unleash more monsters that were unable to find/reach you any other way.
    • You cannot hide and search at the same time, and since you're not defending, you're more vulnerable.


    Player Movement Choice:

    A) Walk
    B) Run
    C) Sprint

    Player Action Choice:

    1) Defend (+1 combat)
    2) Hide (Stealth mode)
    3) Search

    But, in the event of combat, what does a player do? Next up: Combat choice.




    ======================================


    Player Combat


    Player Combat Choice:

    X) Escape
    Y) Non-Lethal
    Z) Lethal
    Escape: Means flee at the very first opportunity. Don't waste time engaging, just flee when possible.


    • Note: It's still possible you'll die.


    Non-Lethal: Means engage in the fight, but flee from battle if you become critically injured and could die on the next hit.


    • Note: It's still possible you'll die.


    Lethal: Fight to the death. You are trying to inflict maximum damage possible, and if you flee, you feel it would hurt your team's chances of victory. Every additional round of combat counts. You will not disengage from battle unless you die or all hostiles have been slain or have fled.

    • Note: Someone will die if two players are engaged in Lethal combat with one another, without exception.
    • It's also possible both will die.



    Fairly self-explanatory.
    Last edited by Askthepizzaguy; 08-30-2013 at 11:07.
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  8. #8
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    Default Re: October 2013- Resident Evil Dark Falls RETURNS

    Player Movement Choice:
    • A) Walk
    • B) Run
    • C) Sprint

    Player Action Choice:
    • 1) Defend (+1 combat)
    • 2) Hide (Stealth mode)
    • 3) Search

    Player Combat Choice:
    • X) Escape
    • Y) Non-Lethal
    • Z) Lethal
    Last edited by Askthepizzaguy; 08-30-2013 at 10:29.
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  9. #9

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Looking this over...thinking about it...

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  10. #10
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    YES! Giraffe boards peeps representin'.
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  11. #11

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Ok I'd like to join this game. (this is C.T.)

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  12. #12
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    VIP LIST


    1. Makrell (from TWC)- APPROVED
    2. Zack (from CFC)- APPROVED
    3. BSmith (from CFC)- APPROVED
    4. Tiaexz (from the Org)- APPROVED
    5. Ironside (from the Org)- APPROVED
    6. Jarema (from the Org)- APPROVED
    7. Darth Feather (from the Org)- APPROVED
    8. Ferret (from the Org)- APPROVED
    9. Ishmael (from the Org)- APPROVED
    10. Choxorn (from CFC)- APPROVED
    11. Autolycus (from CFC)- APPROVED
    12. El Barto (Takhisis from CFC)- APPROVED
    13. Gaius Scribonius Curio (from the Org)- APPROVED
    14. issaikhaan (from the Org)- APPROVED
    15. White_Eyes:D (from the Org) - APPROVED
    16. TheLastDays (from the Org)- APPROVED
    17. Double A (from the Org)- APPROVED
    18. Montmorency (from the Org)- APPROVED
    19. johnhughthom (from TWC)- APPROVED
    20. Backwards Logic (from CFC)- APPROVED
    21. Jolt (from the Org)- APPROVED
    22. Seon (from CFC)- APPROVED
    23. UncleDynamite (from 2+2)- APPROVED
    24. Visorslash (from TWC)- APPROVED
    25. Frozen in ice (from CFC)- APPROVED
    26. Stuck in Pi (from CFC)- APPROVED
    27. Stildawn (from TWC)- APPROVED
    28. Andres (from the Org)- APPROVED
    29. Naut (Psychonaut from the Org)- APPROVED
    30. AntiDamascus (from the Org)- APPROVED
    31. Ibn-Khaldun (from the Org)- APPROVED
    32. gnarlycharlie (from Giraffe boards)- APPROVED
    33. Zain (from the Org)- APPROVED
    34. JRodd (Hustylez from 2+2)- APPROVED
    35. Major Robert Dump (from the Org)- APPROVED
    36. Beefy187 (from the Org)- APPROVED
    37. TheFlax (from the Org)- APPPROVED
    38. Gregoshi (from the Org)- APPROVED
    39. ihcjay (from 2+2)- APPROVED
    40. Nick Royale (from 2+2) APPROVED
    41. Diana Abnoba (from the Org) APPROVED
    42. Pokedel (from the 3d meatspace known as IRL) APPROVED
    43. TMLeafs1967 (from 2+2)- NOT CONFIRMED YET... better sign up, friend! Space is runnin' out!
    44. The Moocher (from 2+2)- NOT CONFIRMED YET... hurry hurry, space is runnin' out!
    45. Lightfoot (from Giraffe)- NOT CONFIRMED YET... watch out! The walls are closin' in!
    46. crys (from Giraffe)- NOT CONFIRMED YET.... look! We're rapidly approaching 50 players! Hurry!
    47. choie (from Straight Dope)- NOT CONFIRMED YET... Hello my friend me meet again! Sign up if you will!
    48. LOOK HOW FEW SLOTS REMAIN AFTER THIS!!!
    49. IT'S CRAZY!!! YOU BETTER HURRY UP AND SIGN UP PEOPLES!!!!
    50. HERMERGERD 50 PLAYERS AHHHHHHHHHHHHHHH!!!!




    Bona fide replacement player person man


    1. Sprig (from CFC)- RESERVE PLAYER
    2. Rikand (Telcontar from 2+2)- RESERVE PLAYER


    We'll miss you at the party...


    1. Winston Hughes (from CFC)- Dropped out
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  13. #13

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    here and confirmed

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  14. #14
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    [*]Double A (from the Org)- APPROVED


    Blows your argument for my TWCness out of the water. Blatant favouritism.

  15. #15

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Ok count me in but if this syarts the 1-3 of November I will be out of town so play time might be spotty

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  16. #16

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    in

    The message you have entered is too short. Please lengthen your message to at least 3 characters.

    NICE SITE

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  17. #17
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Come on Moocher, we've all been told that it's "too short" before, please lengthen it to "at least three" something or other. Happens to the best of us.
    #Winstontoostrong
    #Montytoostronger

  18. #18
    winston 4 champs Member Zack's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Come on Moocher, we've all been told that it's "too short" before, please lengthen it to "at least three" something or other. Happens to the best of us.
    Is that why you post so much? Compensating?

  19. #19
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    *michaelkelsoburn.jpg*
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  20. #20
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Zack View Post
    Is that why you post so much? Compensating?
    It's as good a theory as any.

    A more accurate theory could be that I'm quiet as a mouse and antisocial in real life.

    You uh... other people... kinda frighten me. I don't really feel like talking to any of you. I've found that most people are generally jerkwads.

    Here, there's like... distance and stuff. I get to experience the good sides of humanity without all that icky intimacy.
    #Winstontoostrong
    #Montytoostronger

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