Remember Shogun 2 vanilla? With few exceptions, upgrading buildings to consume food was never worth it. Even in previous games, the top tiers pay back your investment after so many turns that they aren't worth building except for vanity purposes.
Looks like CA is up to the same with Rome 2. A huge amount of buildings have either a -4 public order or -4 food penalty at tier 3. The tier 4 counterparts generally have a -12 public order or -12 food penalty. At first glance, most don't seem worth the price. Tier 4s generally have double the benefits of tier 3 at triple the penalty. I'm struggling to think of examples where upgrading to tier 4 is better than upgrading 3 different ones to tier 3.
Tier 2 structures have no penalties. It might be better to have most structures stay at tier 2 and only upgrade a few select ones to tier 3. Another option is to build the shrines that increase food/order but give no penalties. That removes a level 2 building but lets you upgrade some buildings to tier 3. What have you guys found out?
Personally, as Carthage, I'm building either the shrines to Eshamun (food and a little order, no penalty) and/or to Tanit (order, minor food penalty compared to others). That allows me to counteract the penalties from upgrading the base settlement. I'm not sure if it's worth it, actually.
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