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  1. #1
    Strategist and Storyteller Member Myth's Avatar
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    Default Clash Of Gods! 3

    Catholics: 0/300
    Muslims: 0/300




    CLASH OF GODS! 3


    Third time's the charm!

    Team Catholics:
    Silver Shield leading the Kingdom of France

    vs.

    Team East:
    Nightbringer leading the Turkish Sultanate


    Victory conditions:

    The first side to accumulate 300 points and has the two special objective cities in its posession and converted to 100% of it sfaith wins! Points are related to the respective side's target cities:

    Target cities for the Catholics:


    Ankara
    Dyabakir
    Yerevan
    Luxor
    Basra
    Alamut

    Must hold and have at 100% Catholic: Rome and Jerusalem


    Target cities for the Muslims:


    Toledo
    Clermont
    Metz
    Magdburg
    Viena
    Plock

    Must hold and have at 100% Muslim: Rome and Jerusalem

    Points are measured as such:

    Capture target city: 10 points.
    Hold target city: 5 points every turn.
    Convert target city to 50% of your faith: 5 points (only if holding the settlement, awarded once)
    Convert target city to 100% of your faith: 15 points (only if holding the settlement, awarded once)

    Rome grants the religious conversion bonus only to the Muslim side. Jerusalem grants it only to the Catholic side, only if it had been taken from the Crusader States AI faction by a Muslim facton (player or AI).

    Rules

    Spoiler Alert, click show to read: 
    Each player has 48 hours to complete his turn (not counting weekends). After that the Admin may skip his faction or he can be subbed.

    Do not bypass or ignore zones of control to lift a siege (or in any other way).

    Do not attack ships in ports.

    Armies boarding ships in ports can't stay there for more than one turn.

    Don't leave blockaded ports without beating the blockading ships first.

    Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)

    No surrounding armies or agents to destroy them. (Surround&Destroy)

    Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)

    Don't use repeated offers for bribe to increase your faction leader's dread.

    Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI (PM me for instructions, though SS has this on by default)

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.

    Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.

    Assassins are allowed to target agents (not FMs/generals) but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin can load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.

    Spies cannot open anything, not vs. the AI and not vs. players.

    Crusades and Jihads cannot be called, joined or used/exploited in any way.

    ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.

    No trading of provinces to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.

    No deliberate deals that would put you in debt above -10,000 florins.


    How to set up your game:

    Stainless Steel 6.4 Late Eara, Gracul AI (10 for aggressiveness), Disable Real Recruitment. DO NOT TICK ANYTHING ELSE EXCEPT RR AND THE CORRECT AI!

    When the game starts, we pass down the save to the next player in line via PM and in a message here in this thread. Saves are archived (rar, zip etc.) and uploaded in the .org uploader or another similar file hosting service. The game will be set up at VH/VH, follow AI off, Manage All Settlements on, Long campaign, No advice, and there will be a battle time limit.

    Helpful tips for those who are new to Hotseat games can be found here.
    Last edited by Myth; 09-12-2013 at 11:18.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Clash Of Gods! 3

    Alright boys since this one will be Catholics vs. Muslims only we need to fix the target cities. I have to launch the game to review them but I want to hear your suggestions as well.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  3. #3
    Strategist and Storyteller Member Myth's Avatar
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    Apr 2010
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    Default Re: Clash Of Gods! 3

    @LooseCannon1 have you decided if you will be Catholic or Muslim yet?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: Clash Of Gods! 3

    Quote Originally Posted by Myth View Post
    @LooseCannon1 have you decided if you will be Catholic or Muslim yet?
    @Myth

    Actually, I was waiting for you to choose a side. Go ahead and choose.

  5. #5
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Clash Of Gods! 3

    OK well I'll go Muslim then, for variety's sake. I'll PM Nightbringer with my super in-depth analysis of the situation
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6

    Default Re: Clash Of Gods! 3

    good thing this is up i do like that

    i think as for new target cities it was good if we d go for cities further inland. i see us having more fun fighting our way inland instead of just taking a seaside city in one turn. we could go for

    west
    toledo
    clermont
    metz
    magdburg
    viena
    plock

    east
    ankara
    dyabakir
    yerevan
    luxor
    basra
    alamut

    both must hold
    rome, jerusalem
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