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Thread: Resident Evil 2: DISCUSSION THREAD

  1. #61

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by El Barto View Post
    Can someone be restrangerised?
    You'd have to specifically tell me that you want to attack them in your special instructions.

  2. #62
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    My 'hippie' role means my character is stoned all the time. So, unless I run out of pot (which, incidentally, renders you immune to the Zombie virus) I don't think I'll need to.

    Welcome to the forums, Resident Evil! vote: Resident Evil
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  3. #63

    Default Re: Resident Evil 2: DISCUSSION THREAD

    If you are presently in an "impassable" tile, you can move out of it, or along other impassable tiles. You simply can't exit the game map yet, or cross a river without a bridge.

  4. #64
    Member Member Ishmael's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    During the movement phase, can you be engaged by an enemy who has not prepared an ambush (say if I stumbled across a SK en route to my destination)? If so, how do the rules regarding the direction you flee in work?

  5. #65

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Is there any way to gain extra attributes?
    Yes.

    If you find certain kinds of HERBS, they can be used to give yourself a PERMANENT BOOST to your stats.








    Green Herb
    (Restores 2 Vitality)
    Can be combined with Red Herb for FULL RESTORE
    Can be combined with Yellow Herb for Restore 3, +1 Vitality
    Can be combined with Red and Yellow Herb for FULL RESTORE +2 Vitality


    Red Herb
    (Restores 1 Vitality)
    Can be combined with Green Herb for FULL RESTORE
    Can be combined with Yellow Herb for Restore 1, +1 Vitality
    Can be combined with Green and Yellow Herb for FULL RESTORE +2 Vitality


    Yellow Herb
    (RARE)
    (Adds Vitality +1)
    Can be combined with Green Herb for Restore 3, +1 Vitality
    Can be combined with Red Herb for Restore 1, +1 Vitality
    Can be combined with Red and Green Herb for FULL RESTORE +2 Vitality

    ____________________________________


    Brown Herb
    (Adds Strength +1)
    Can be combined with Black Herb for Strength +2, Stealth +2


    Black Herb
    (RARE)
    (Adds Stealth +1)
    Can be combined with Brown Herb for Stealth +2, Strength +2

    ____________________________________


    Purple Herb
    (RARE)
    (Adds Search +1)
    Can be combined with Green Herb for Search +2
    Can be combined with Orange Herb for Search +2, Luck +2
    Can be combined with Green and Orange for Search +3, Luck +3, FULL RESTORE


    Orange Herb
    (RARE)
    (Adds Luck +1)
    Can be combined with Green Herb for Luck +2
    Can be combined with Purple Herb for Search +2, Luck +2
    Can be combined with Green and Purple for Search +3, Luck +3, FULL RESTORE

    ____________________________________


    Silver Herb
    (RARE)
    (Adds Combat +1)
    Can be combined with Green Herb for Combat +2
    Can be combined with Golden Herb for Combat +2, Regeneration
    Can be combined with Green and Golden Herb for Combat+3, Regeneration, FULL RESTORE


    Golden Herb
    (RARE)
    (Adds Regeneration)
    Can be combined with Silver Herb for Combat +2, Regeneration
    Can be combined with Green and Silver Herb for Combat+3, Regeneration, FULL RESTORE




    Regeneration restores 1 lost vitality per Cycle (30 minutes, or every other Phase)
    Last edited by Resident Evil; 11-28-2013 at 23:13.

  6. #66

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Ishmael View Post
    During the movement phase, can you be engaged by an enemy who has not prepared an ambush (say if I stumbled across a SK en route to my destination)? If so, how do the rules regarding the direction you flee in work?
    No, unless they are prepared to ambush you, they cannot force an engagement.

    Only if you land next to them, can they fight you.

  7. #67

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Is it possible to be scammed in trades with the ol' switcheroo?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  8. #68
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Already preparing to swindle people, eh?
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  9. #69

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Just like you're already preparing to attack your allies.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  10. #70
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    I have a slight feeling I'm going to be one of the first to die in this Resident Evil. *gulp*
    BLARGH!

  11. #71
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Askthepizzaguy View Post
    Quarantine Zone[/B](V2-V15 is impassable- there is a federal quarantine zone)[B]
    Is this supposed to be V2-V25 or V2-V15? If 15, what's stopping us from leaving in the gap between V15-V25?

  12. #72
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Btw, what is the benefit of Barricade action?
    BLARGH!

  13. #73
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Choxorn View Post
    Is this supposed to be V2-V25 or V2-V15? If 15, what's stopping us from leaving in the gap between V15-V25?
    V2-V15 and V18-V24, corrected. South Gate is accessible from V16-V17.

    What's stopping everyone from leaving the map is the so-called "invisible barrier" which will be explained within the first few rounds of play. No one can leave yet, their bodies are in agony when they try.
    #Winstontoostrong
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  14. #74
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Jolt View Post
    Btw, what is the benefit of Barricade action?
    If building is open, you can Barricade yourself inside the building. (Or on top of the building)

    -This makes escape impossible during combat, may improve your combat against certain enemies like zombies-


    Certain buildings will have different barricade ratings (integrity of the structure) for Interior (versus Zombies), and Roof (versus El Gigante)

    Some buildings are perfect for repelling a zombie attack. Others, well, not so great. (Plus or minus combat versus zombies)

    Some buildings are perfect for repelling a different kind of attacker (el Gigante type creatures). Others will crumble to dust with you on top, which is bad news for you. (Plus combat, neutral, or gives a penalty versus el gigante. Meaning, skip a round of combat while the roof collapses)

    These ratings will be hidden, but simply inspecting the building will tell you what kind of building it is, and what sort of architecture it has. Then you can make an educated guess.

    But if the building is more dilapidated than it appears, you could be in for a rough ride.
    Last edited by Askthepizzaguy; 11-29-2013 at 00:56.
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  15. #75
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Askthepizzaguy View Post
    If building is open, you can Barricade yourself inside the building. (Or on top of the building)

    -This makes escape impossible during combat, may improve your combat against certain enemies like zombies-


    Certain buildings will have different barricade ratings (integrity of the structure) for Interior (versus Zombies), and Roof (versus El Gigante)

    Some buildings are perfect for repelling a zombie attack. Others, well, not so great. (Plus or minus combat versus zombies)

    Some buildings are perfect for repelling a different kind of attacker (el Gigante type creatures). Others will crumble to dust with you on top, which is bad news for you. (Plus combat, neutral, or gives a penalty versus el gigante. Meaning, skip a round of combat while the roof collapses)

    These ratings will be hidden, but simply inspecting the building will tell you what kind of building it is, and what sort of architecture it has. Then you can make an educated guess.

    But if the building is more dilapidated than it appears, you could be in for a rough ride.
    And these gives bonuses to Combat regardless if we have a weapon right?

    Also, barricade does nothing against other human targets (Barricading against a SK or a mercenary group)?
    BLARGH!

  16. #76
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Jolt View Post
    And these gives bonuses to Combat regardless if we have a weapon right?
    Correct, your combat rating is still your ability to dodge even if you are weaponless.

    Do not underestimate your own reflexes.

    These bonuses are good for attack or defense against zombies and El Gigante, because they are dumb enough to attack you even when its a very bad move for them.

    Also, barricade does nothing against other human targets (Barricading against a SK or a mercenary group)?
    In the case of a confrontation that does not involve zombies or El Gigante or other non-human monsters, barricade inside a building gives +1 combat, defensively only. Barricade on top of a building gives +1 combat, defensively only.

    If you're the attacker there is no combat bonus, since your line of sight is limited, as is your angle of attack.
    #Winstontoostrong
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  17. #77

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Since this is the edge of the city, and from what I've been reading here, I'm assuming that most of these buildings are not (aside from special buildings) more than three stories. These aren't apartment towers or skyscrapers - right?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  18. #78
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Montmorency View Post
    Since this is the edge of the city, and from what I've been reading here, I'm assuming that most of these buildings are not (aside from special buildings) more than three stories. These aren't apartment towers or skyscrapers - right?
    This is true. Southgate is one of the larger (fictional) cities in Montana, and I don't know much about Montana, but they're not known for having big cities.

    These will be buildings that have no Elevators, except for perhaps the City Hall, Police Station, and perhaps one or two office buildings.

    In other words, it's possible to jump from the roof and survive. Just won't be a pleasant experience.
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  19. #79
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Actually, every public or commercial building will have to have elevators because of those equal access laws. Wheelchairs are people too.

  20. #80
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Double A View Post
    Actually, every public or commercial building will have to have elevators because of those equal access laws. Wheelchairs are people too.
    Well they're all broken.

    Rocks fall, the power went out.
    #Winstontoostrong
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  21. #81
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Also, in Monolith Games' Blood, the word 'Montana' is the cheatcode for having lotsa lotsa guns.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  22. #82
    Senior Member Senior Member naut's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Double A View Post
    Actually, every public or commercial building will have to have elevators because of those equal access laws. Wheelchairs are people too.
    Ramps. Ramps everywhere.
    #Hillary4prism

    BD:TW

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    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  23. #83
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by naut View Post
    Ramps. Ramps everywhere.
    Ramps > elevators.

    Why does no one else get this?

  24. #84
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Can I just say that you guys are awesome for formatting your orders for me the way I needed them to be?

    Glory to this group of players. I look forward to this journey together.
    #Winstontoostrong
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  25. #85
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Alright, reminder to all, deadline is about a day and a half away.

    Make your decisions, send it in. Please do not delay the game after being given so much time for your initial set of instructions.
    #Winstontoostrong
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  26. #86

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Would it be alright for you to tell us how many orders have been sent in?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  27. #87
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Approximately 30+

    Reminders have also been sent out.
    #Winstontoostrong
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  28. #88
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    SCORING SYSTEM FOR RESIDENT EVIL 2


    TEAM PERFORMANCE (40%)
    INDIVIDUAL PERFORMANCE (40%)
    ACTIVITY (20%)


    Premise: Your final RANK is determined by the following weighted factors.

    Each one of the factors will be scored and ranked individually along a percentile curve. Then, like a final grade, each percentile score will be averaged with the others, with different weights given to each.

    Let's begin with the easiest one:


    ACTIVITY SCORING SYSTEM

    Spoiler Alert, click show to read: 
    Activity:
    Each phase you send in a valid order on time, you will get 1,000 points.
    Each phase you send in an invalid order, or a late order, you will get 500 points instead.
    Each phase you send in no order, I deduct 500 points.

    Alive:
    Each phase you are alive, you will get 1,000 points.
    Each phase you are dead, and sending in valid orders, you get 500 points instead of 1,000.

    Removed from play for inactivity:
    I deduct 1,000,000 points


    TEAM PERFORMANCE SYSTEM

    Spoiler Alert, click show to read: 


    • Survivor team (rival: Zombie Team)
    • Serial Killers (rival: Serial Killers)
    • Zombie team (rival: Survivor Team)
    • Umbrella versus SynTech


    Team Standing:

    If your team is eliminated from play, your rivals get a one-time Team Standing score bonus. Since the Zombie Team cannot be eliminated from play, the last Survivor escaping from Southgate means their defeat, as long as enough survivors have escaped to achieve Team Victory for the Survivors.

    Survivor Team Survives Bonus: 20,000 points.
    Zombie Team Defeats Survivors: 20,000 points.
    Serial Killer outlasts another Serial Killer: 10,000 points each instance.
    Umbrella Team Outlasts/escapes before SynTech Team: 20,000 points
    SynTech Team Outlasts/escapes before Umbrella Team: 20,000 points
    Other teams: Spoiler information contained within. Hidden from public view.

    Team Elimination:

    If your team (a member of your team) defeats the final member of your rival team, an additional bonus is given to the entire team.

    Survivor eliminates final member of any faction: 5,000 points each
    Zombie Team slays the final Town Survivor: 10,000 points.
    Serial Killer personally slays another Serial Killer: 20,000 points
    Umbrella Team slays last SynTech member: 10,000 points
    SynTech Team slays last Umbrella member: 10,000 points

    Plus a bonus for the player responsible: 5,000 additional points.

    Other teams: Spoiler information contained within. Hidden from public view.

    Team Objectives:

    Survivor Team


    • 10 Survivors must "Free" themselves- 20,000 points
    • 10 survivors must Escape Southgate- 20,000 points


    Zombie Team


    • Leon S Kennedy is destroyed- 30,000 points
    • Less than 10 survivors escape Southgate- 20,000 points


    Other teams: Spoiler information contained within. Hidden from public view.


    INDIVIDUAL PERFORMANCE SYSTEM

    Spoiler Alert, click show to read: 
    Primary Objective achievement: 15,000 points for a single instance, 4,000 points for multiple instances.

    Avoid primary objective penalty = 10,000 points for a single instance

    Secondary Objective achievement: 10,000 points for a single instance, 2,000 points for multiple instances.

    Tertiary Objective achievement: 5,000 points per instance.

    Personally survive the game: 10,000 points

    Slay El Gigante: 25,000 points

    Slay Leon S. Kennedy (if not teammate): 10,000 points

    Slay Umbrella Operative (if not objective): 5,000 points

    Slay SynTech Operative (if not objective): 5,000 points

    Slay Serial Killer: 10,000 points

    Slay any player: 2,500 per player killed

    Slay any NPC: 1,000 per NPC killed.

    Open a building: 2,000 points

    Obtain very important item: 2,000 points

    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills- 10,000

    Others: To be determined.



    Judges Awards
    Chaotix, Askthepizzaguy, GH give out these awards.
    Limit 10 per type of award per judge.

    We do not have to give out all 10. Some can have fewer numbers.


    Green Herb award- Awarded for excellent teamwork
    1,000

    Red Herb award- Awarded for very clever use of items
    500

    Yellow Herb award- Awarded for surviving several brushes with death
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Brown Herb award- Awarded for unlocking key landmarks
    500

    Black Herb award- Awarded for impressive use of stealth
    1000

    Purple Herb award- Awarded for detecting infiltrators
    1000

    Orange Herb award- Awarded for impressive item finding
    1000

    Silver Herb Award- Awarded for assisting others in victorious escape
    2000

    Golden Herb Award- Awarded for best overall effort
    One per Judge.
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Manhole Cover- Awarded for victory by sheer luck alone
    2,500

    Flare gun- Awarded for alerting others to possible routes of escape
    2,500

    The Striker- Awarded for defeating multiple foes at once
    2,500

    The Sniper- Awarded for defeating a foe from a distance
    2,500

    Killer 7- Awarded for going it alone and still achieving victory
    5,000

    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000

    Gatling Gun- Awarded for winning multiple battles
    5,000

    Cold Steel Dragonfly- Awarded for being the last man standing
    10,000

    RPG7- Awarded for winning the decisive battle of the game
    2,500

    Virus Sample- Awarded for successful completion of extraction mission
    2,500

    Chainsaw- Awarded for most aggressive play
    One per Judge.
    2,000

    Dynamite- Awarded for best explosion
    One per Judge.
    5,000

    Best Survivor
    One per Judge.
    5,000

    Best Zombie
    One per Judge.
    10,000

    Best SynTech
    One per Judge.
    5,000

    Best Umbrella
    One per Judge.
    5,000

    Honorable mention
    Three per Judge
    4,000


    Team Ranking = highest Team score total/rating
    Individual Ranking = highest Individual performance score/rating
    Activity Ranking = highest Activity score/rating
    ===============================
    Overall Ranking = OVERALL PERFORMANCE RATING


    To determine overall ranking, use the following formula:

    ACTIVITY RATING

    Highest Activity Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Activity Rating of each player.

    INDIVIDUAL RATING

    Highest Individual Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.

    TEAM RATING

    Highest Team Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.

    ______________________________________________________

    TEAM PERFORMANCE RATING (40%)
    INDIVIDUAL PERFORMANCE RATING (40%)
    ACTIVITY RATING (20%)

    Activity Rating (x2) Individual Rating (x4) Team Rating (x4) [Divided by 10] = OVERALL PERFORMANCE RATING





    FINAL PLAYER SCORE

    1. total points scored
    2. Performance rating

    FINAL RANKING

    By overall performance rating, and will also show ranks for the 3 scoring categories just for your information. But only the final overall performance rating will count.
    Last edited by Askthepizzaguy; 12-02-2013 at 00:10.
    #Winstontoostrong
    #Montytoostronger

  29. #89
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Note: There will be no massive penalty for asking to be removed from play before you go inactive.
    #Winstontoostrong
    #Montytoostronger

  30. #90

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Hmmm...

    My position: Better to be the most



    you can be and end the game with a just desert than to just achievement-hunt.

    Just sayin'.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 


    Member thankful for this post:



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