Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
Destroying buildings is not allowed if the settlement is under siege or a far superior army is one turn away from the settlement. (turn 1 excepted)
2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
No assassinations
No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Link to known bugs, 2nd paragraph
No sailing from a blockaded port without first defeating the blockading ships,
Armies must not be hidden in ships inside of ports.
No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
Heroic victories are banned
No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.
Princesses need a 35% to steal a general and pics must be provided
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