A question tho, is there a NAP now between Egypt and Kwaz, cuz if puddinkip takes Kwaz and attacks Egypt cuz he attacked Moors? (Sorry I'm in a hurry)
A question tho, is there a NAP now between Egypt and Kwaz, cuz if puddinkip takes Kwaz and attacks Egypt cuz he attacked Moors? (Sorry I'm in a hurry)
I'm fine with 24 hour timeslot but I'm not sure about the factions. Don't think anybody should control more than one faction. And indeed rather England AI than Khwarezm
OK, then lets cut the British Islands.
We could let @Myth take Castille and @puddingkip (I understand your concerns but it's because we need help) preferably (in reason of the turn order) manage Kwarezm.
@Vipman : if a player gets a second faction, he should obviously be allowed to manage the faction as he sees fit (including retaliation as you mentioned in your example). But personally I don't see much danger in it: Egypt and Turks are the factions who could suffer the most from Moors-Kwarezm being managed by the same player, particularly Egypt .
But Egypt is the strongest faction in game, so I don't see much of a problem.
Alright then, one last thing, besides the British isles will other regions of England be cut as well? I think England had some regions in N-E France.
PS and what's the final decision on Venice?
Last edited by Vipman; 10-17-2014 at 18:23.
I'd like to turn Venice to AI: all in all it has few regions (1-2) and it would speed up the HS.
About England I was thinking to cut only the British islands and keep what it has on the continent "conquerable". It should be 2-3 regions only, and it'd be easier to remember which regions can be taken and which not.
Unless someone thinks it's a bad idea, and prefers having England to keep those regions to present a bigger threat for the humans factions and spice things up in that corner of the map.
Last edited by sonnet; 10-18-2014 at 12:15.
Nah, let people conquer those, England will still be able to field a stack or two for naval invasions
I agree with Makrell.
Hmm, which faction is in a better position at the moment, England or Castille? What about their AR rosters?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Castille cant be cut from the map as easy as Britain, so id say take Castille @Myth
I suggest we call a vote on whether or not we turn Venice AI. After that, we will be able to move again.
and I vote no. :P
There are 2 options then
1) Myth takes Castille, Puddingkip takes Kwarezm, England AI
2) Myth takes England, Puddingkip takes Castille, Kwarezm AI
So Myth decides, please choose.
I vote for Venice be turned AI or it's regions be given to France, just to have one less faction in the turn order and speed up the HS.
I abstain
My only concern is how powerful Castille+Moors combination will become.
So I can take either? Am I allowed to look at their positions on the save?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I'd allow you to look, and would vote on keeping Venice alive
One issue, unless @Nightbringer agrees to be a full time admin there is no point in the game gaining a player and losing an admin...
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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But ... we can't continue with few players. We need more. :|
I think that those of us who are left will be regular players and hopefully noone will drop out anymore.I would just like to continue the HS before i completely loose my interest in it.IMO Venice should be AI.It would take a lot of time to bring back Venice and France has enough problems on it's own for Core to deal with.
Or we could just let the HS die.
R.I.P.
My ability to be full time admin is rather limited. School is hitting me pretty hard for the next several months still.
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We cut Britain from the map and let @puddingkip control Moors+Castille. I dont see other solution here atm.
And Kwarezm is still cut with Core switching to France and puddingkip getting Castille instead of Kwarezm, right?
Come on let's continue this... @Myth could you please take the last save, turn England and Kwarezm AI, put new passwords for France and Castille and send them to Core/puddingkip and maybe take a map update to paint a border for Kwarezm/Mongol territories...
Last edited by Vipman; 10-26-2014 at 10:17.
@Myth if you could play as Kwarezm you'd sort lots of issues.
The game will probably proceed smoothly , as the troublemakers left.
So Nightbringer won't have much to do, and things like map updates or pswd reset could be done by you, while we leave Nightbringer act only when conflicts arises.
Nah, can't force NB into being an admin. I'll just continue as an admin to avoid any drama. We play on with what factions we have. So, who do I turn AI?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Cool. Link to the latest save?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
The latest save seems to be uploaded from @sonnet here. However you guys aren't using the .org uploader.. and filedropper deleted the file.
Invicta pleasde reupload it and @Nightbringer will change the faction passwords. Or you guys wait until I come back on Sunday since I'm driving this weekend, have to change my summer tires for winter ones.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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