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Thread: State of the Game

  1. #31
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    I look forward to the point in the campaign where everyone in the diplo screen is not staring back at me red.
    Hmm, really, is it an RTW 2 campaign you're playing? :)

  2. #32
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: State of the Game

    So a few more observations:

    Campaign: diplomacy seems to be working a bit better. Within three turns I got three offers for trading and non-aggression pacts, which I think is rather impressive considering how Ive never seen that before. Playing as the Getae, by the way.

    Battles: Here is where I was surprised. The AI actually did well. Usually when Im in these massive battles they bunch up and cant seem to form a proper battle line, but today I played a battle, 6k on my side, 5k on their side, and they formed proper battle lines and everything, and they actually inflicted some serious casualties on me. And I wouldnt really say we were evenly matched either, I had mostly medium spear/sword infantry while they had mostly spear levies and skirmishers with one unit of heavy infantry and two shock cavalry units, so I was surprised they managed 1.2k casualties on me. They managed their ranged units very well, I think thats what took most of my men, which really just means I need to get more cavalry next time. But either way, Im impressed. Ill post again since I have a siege battle coming up.
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  3. #33
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Did you have any artillery in your army? If you didn't that probably explains the AA forming up properly. Whenever the player has artillery (and the AI does not) the AI just rushes across the field all bunched up. Without artillery they do form up pretty nicely. It has been that way for quite a while.

  4. #34
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Slaists View Post
    Hmm, really, is it an RTW 2 campaign you're playing? :)
    Run of the mill Roman campaign. Normal no less, haha

  5. #35
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Hooahguy View Post
    So a few more observations:

    Campaign: diplomacy seems to be working a bit better. Within three turns I got three offers for trading and non-aggression pacts, which I think is rather impressive considering how Ive never seen that before. Playing as the Getae, by the way.
    Not what I'm seeing, I'm playing the Roman faction everyone loves to hate.

  6. #36
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Seriously, do you really think I declared war on everyone and that's the reason I'm pointing this out?
    No, I am just saying it easier to make AI friends than you make it out to be.

    Quote Originally Posted by Hooahguy View Post
    So a few more observations:

    Campaign: diplomacy seems to be working a bit better. Within three turns I got three offers for trading and non-aggression pacts, which I think is rather impressive considering how Ive never seen that before. Playing as the Getae, by the way.

    Battles: Here is where I was surprised. The AI actually did well. Usually when Im in these massive battles they bunch up and cant seem to form a proper battle line, but today I played a battle, 6k on my side, 5k on their side, and they formed proper battle lines and everything, and they actually inflicted some serious casualties on me. And I wouldnt really say we were evenly matched either, I had mostly medium spear/sword infantry while they had mostly spear levies and skirmishers with one unit of heavy infantry and two shock cavalry units, so I was surprised they managed 1.2k casualties on me. They managed their ranged units very well, I think thats what took most of my men, which really just means I need to get more cavalry next time. But either way, Im impressed. Ill post again since I have a siege battle coming up.
    What mod is that? I never seen to get past the 2000 mark unless it involves multiple armies, in which case the AI is bad.
    Last edited by Sp4; 07-02-2014 at 20:49.

  7. #37
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Just because it amuses me the attitude necessary to make a comment that indicates you know more about my campaign than I do, the one, you know, actually looking at it, I'll play along here.

    What would you suggest I do to improve hostile relations with a dozen factions when usually the first step is trading with them and they won't, not even when I throw all the money I currently have at them.

    Share your wisdom here, I'm all ears.

  8. #38
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    So, after my rant above I decided I'd sit one turn, save 5k and throw that amount at a faction to induce trade, and it worked. Trouble is, I still find that broken because the starting state of every faction I uncovered from year one started hostile except for one, which showed as neutral.

    My point here was just an observation that in my opinion the game design should at least start neutral towards pretty much anyone. Sure this will change quickly based on your actions. But to start hostile and then expect me to throw 5k at you (btw, that is the amount it took to get them to agree, I tried amounts lower than that they laughed at) for a 187 a year trade deal (which they will no doubt abandon me on before I even recoup the initial investment) is stupid.

  9. #39
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Run of the mill Roman campaign. Normal no less, haha
    OK, I won't post a screen of my legendary Junia campaign (started in version 13.1, vanilla): there's plenty of green around me. Usually, I don't pay (much) for diplo agreements. Just pick opportune moments when the faction is more likely to be agreeable (beaten up by some other faction, you just killed captives of an enemy of theirs, etc.)

    Anyway, Junia are meant to be a difficult faction play with diplomatically. Junia and the other one like them is Barcids for Carthage.

    As to "grains of wisdom": starting with a NAP is usually the way I go. Also, watch out for friends of the faction you are interested in. Often it is easier to secure some agreements with remote "friends" which in due course improves relations with the target for "having agreements with x".

    Another trick is to break an agreement with an enemy of the target (if it suits your situation). You'll get a bonus with the target "for breaking an agreement with x".

    Agent actions on enemies of the target frequently work wonders too. So does raiding.

    Being steadfast in diplomatic reliability is important too. Much harder to secure anything even one notch below that (on very hard, legendary difficulty at least).

    Example form my Junia campaign: Volcae, and Massilia start red with Junia. By the time my armies got to Cisalpine Gaul, Arverni had crept in there already. Arverni were at war with Massilia. The latter allied with Volcae.

    Joining Massilia in their war against Arverni secured me trade, nap and eventually a defensive alliance. Meanwhile, having all those arrangements with Massilia made Volcae like me (a lot). Carrying out further hostilities against Arverni raised Volcae opinion of Junia to an extent that they also agreed to trade, nap, military access and DA (in that order).

    No money paid for any of that, just grabbed Mediolanum from Arverni and beat up their militia armies a few times while killing captives.
    Last edited by Slaists; 07-02-2014 at 21:52.

  10. #40
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Fair enough, I'll soldier on and stop complaining about how I think it should be and simply deal with what is being handed to me.

  11. #41
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Slaists View Post
    Did you have any artillery in your army? If you didn't that probably explains the AA forming up properly. Whenever the player has artillery (and the AI does not) the AI just rushes across the field all bunched up. Without artillery they do form up pretty nicely. It has been that way for quite a while.
    Im only on turn 6-7 so no artillery. I might have to experiment with this though.

    Quote Originally Posted by Sp4 View Post
    What mod is that? I never seen to get past the 2000 mark unless it involves multiple armies, in which case the AI is bad.
    Just Radious.
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  12. #42
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Fair enough, I'll soldier on and stop complaining about how I think it should be and simply deal with what is being handed to me.
    To be honest, I find the RTW 2 diplo AI way too agreeable even on legendary difficulty. Unless it is the very beginning of the campaign, I never get backstabbed nowadays (backstabbing was still happening around patch 3); AI's do not form alliance blocks against me, etc. The peacefulness becomes boring after a while.
    Last edited by Slaists; 07-02-2014 at 22:00.

  13. #43
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: State of the Game

    Started a Royal Scythia game. Pretty entertaining. Cimmeria DoWed me. I laid siege, they had 5000 men to my fullsack of armoured HAs. I ran out of ammo, killed all slingers in melee, retreated, emptied more ammo on them. Then I sabotaged their barracks. With 5 units per seson recruitment and no hoplites available to them, i'm sure I will conquer them. However, i decided to attack a Basternae minor settlement for food. Got a repeating freeze crash at the start of the battle, as soon as I order my horses around. The Ai has town defenders + 3 ships. is this again the issue with combined defending armies?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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  14. #44
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Slaists View Post
    To be honest, I find the RTW 2 diplo AI way too agreeable even on legendary difficulty. Unless it is the very beginning of the campaign, I never get backstabbed nowadays (backstabbing was still happening around patch 3); AI's do not form alliance blocks against me, etc. The peacefulness becomes boring after a while.
    Well, I'm still seeing everyone on the map around me not only hate my guts they are now all attacking me. Two stacks from Athens, one stack from Sparta, and the real fun began when a barbarian tribe showed up with a full stack that was allied with Athens that decided all they wanted to do was out run me all over the Italian peninsula pillaging.

    So, I'd say my experience differs radically from yours.

    As for your alliance blocks comment, I've written about this repeatedly on the main forum. The gist of the idea being the code should keep keep an eye on the power (measured however you like, units, settlements held, whatever) of the human player and a ratio maintained just as naturally develops when four players play Risk (which is the whole reason you quickly learn this is a game not to play because balance of power combined with dice = never ending game). This would require a bit of play testing of course (not something it would appear in my opinion the current CA has any remote clue how to do) to set the balance, but at whatever tipping point you set, the other AIs still in the game that are neighbors are bumped on diplo or simply force allied to create power blocks that can counter the human.

  15. #45
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: State of the Game

    I know this sounds silly but maybe its because you are Roman and thus everyone is supposed to hate you? I dont really know, Rome historically didnt get along too well with her neighbors, after all.

    Unless you see the same thing with other factions as well, totally invalidating my point.
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  16. #46
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Yeah, I don't necessarily disagree with you. Playing Rome you are simply supposed to be hated by everyone on the map. I know that was certainly what happened in my CIG campaign, and by mid campaign everyone was sending stacks at me non stop.

    I'm just going to stop with the diplo and focus on taking people out. Perhaps down the road opportunities will arise for diplo.

    The only reason I've been talking about it for this long is because Slaisits and SP4 continue to post up remarks cracking me up, seemingly implying they've somehow magically figured diplo out. And the reason that's funny to me is because there's absolutely nothing about diplo or anything else in any TW game that is remotely complex enough to ever suggest it "requires figuring out". haha

  17. #47
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: State of the Game

    Sure as hell doesn't seem like you guys are playing the same game

    I've never bothered much with diplomacy since the beginning and Shogun 1. I do have to admit that I'm a sucker for an ally that actually remains loyal, and I will do everything in my power to make sure they survive. The most extreme case I can remember is an alliance I had with Macedonia in RTW 1, playing as Armenia. It lasted for nearly 100yrs. even with a long common border. When the Romans started making an all out effort to eliminate them, I put my expansion on hold for several years in order to spank them back into place. The three provinces I 'rescued' from Roman rule, I gave to my long-standing ally fully expecting them to finally turn on me. To my astonishment, they proceeded to pick up where I left off and continue to run the Romans out of Greece.

    I guess what I'm trying to say is that I got a great deal of enjoyment out of that game simply because I had gotten an alliance that actually worked.

    I don't get it. If I'm to participate in the game through these systems by making choices, hopefully meaningful ones, I have to be allowed to do something, I can't get these guys to even talk to me.
    One reason I still love playing GalCiv 2 is because there are 4 ways to win a campaign....the usual kill everyone and sort it out later; a tech victory by accumulating a certain amount of technology points; an influence victory by having your political influence dominate a given % of the galaxy; and a diplo victory by having your alliance be the last races left (and this can be with multiple allies). Very satisfying to pull off a win without having to vaporize everything not flying your banner. I once won a campaign without fighting a single fleet engagement. I just kept feeding advanced starships to my two allies (though not my best designs just in case they turned on me) and let them do all the fighting. When ever a planet went rebel, I moved my transports in to take over. I still consider that game to be the most enjoyable of all the GalCiv games I've ever played.........
    Last edited by ReluctantSamurai; 07-03-2014 at 05:11.
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  18. #48
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: State of the Game

    @easytarget with Rome one minor mistake in the first 5 turns can lead to chain DoWs or to smooth sailing into NAP land.

    On turn 1 Athens and Sparta don't care much for you, but they don't hate you either. If you ever start a scrap with Epirus however, they will like you more. Trade with Athens is possible as soon as you upgrade 3 resource minor settlements to tier 2. Once you trade with Athens, you can NAP Sparta (you must have a full legion by now). Once you NAP Sparta, you can NAP Athens. It's a snowball effect.

    If you disband any units on turn 1 before recruiting more, you might just get chain DoWed by both of them.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  19. #49
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Hooahguy View Post
    I know this sounds silly but maybe its because you are Roman and thus everyone is supposed to hate you? I dont really know, Rome historically didnt get along too well with her neighbors, after all.

    Unless you see the same thing with other factions as well, totally invalidating my point.
    He is not only playing as Rome; he is playing as Junia. Junia get a global diplo malus with all factions. The other two Roman factions are much easier (at least diplomacy wise). Cornelia even get a boost to relationships with Greeks.

  20. #50
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Just because it amuses me the attitude necessary to make a comment that indicates you know more about my campaign than I do, the one, you know, actually looking at it, I'll play along here.

    What would you suggest I do to improve hostile relations with a dozen factions when usually the first step is trading with them and they won't, not even when I throw all the money I currently have at them.

    Share your wisdom here, I'm all ears.
    They have an aversion to trading with you if you don't have fancy stuff. Go get fancy stuff (resources) from half the world away. Yes, I know it doesn't make sense. Until then, park 3 armies next to the border and start with a NAP. They'll even pay you for that and like you.

  21. #51
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Myth View Post
    @easytarget with Rome one minor mistake in the first 5 turns can lead to chain DoWs or to smooth sailing into NAP land.

    On turn 1 Athens and Sparta don't care much for you, but they don't hate you either. If you ever start a scrap with Epirus however, they will like you more. Trade with Athens is possible as soon as you upgrade 3 resource minor settlements to tier 2. Once you trade with Athens, you can NAP Sparta (you must have a full legion by now). Once you NAP Sparta, you can NAP Athens. It's a snowball effect.

    If you disband any units on turn 1 before recruiting more, you might just get chain DoWed by both of them.
    Yeah, I think you and Slaists have hit on the problem, part of it was right off what I tend to do is get the peninsula under control and get rid of the Etruscans. This was not some mad expansion, I took maybe 2 or 3 provinces, but between that and starting out as Junia everyone hates me. And to that I can only say, so be it.

    This will cause my initial expansion to be slower because I'm being slowed down by a lack of funds. I've had to rethink taking Carthage out because I've had to keep an eye on the Greeks and the guys they are allied with, I barely survived a wave of them coming at me. I'm not much of a fan of the way combat works in this game I'm not going to lie, I like MTW2 a lot better and even Shogun 2 better. The whole feel of battle is all wrong for me. Again, whatever. I'm just in this to see what I make of the current state of Rome 2 after 13 patches, and I've got to say I like it better than when it initially launched that's for sure. But I'm also 100% confident I will never like it as much as MTW2 or S2, the unit mix and magic button business so annoys me there will never be a fix for that.

  22. #52
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by ReluctantSamurai View Post
    One reason I still love playing GalCiv 2 is because there are 4 ways to win a campaign....the usual kill everyone and sort it out later; a tech victory by accumulating a certain amount of technology points; an influence victory by having your political influence dominate a given % of the galaxy; and a diplo victory by having your alliance be the last races left (and this can be with multiple allies). Very satisfying to pull off a win without having to vaporize everything not flying your banner. I once won a campaign without fighting a single fleet engagement. I just kept feeding advanced starships to my two allies (though not my best designs just in case they turned on me) and let them do all the fighting. When ever a planet went rebel, I moved my transports in to take over. I still consider that game to be the most enjoyable of all the GalCiv games I've ever played.........
    Yep, I've seen victory conditions and diplo done better, no surprise that. GalCiv was well done on that front. And funny, come to think of it, your example of winning by feeding allies units is something I've often done in Civ V with the introduction of those little client states they scattered all over the map. That was a very cool way to help keep another power in check w/o directly going to war with them, used to feed them units and money to wage a war by proxy.

    Would be cool if in R2 diplo if I could give units to allies and certainly it would be nice to give them settlements.

  23. #53
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    I'm just in this to see what I make of the current state of Rome 2 after 13 patches, and I've got to say I like it better than when it initially launched that's for sure. But I'm also 100% confident I will never like it as much as MTW2 or S2, the unit mix and magic button business so annoys me there will never be a fix for that.
    Just forget that magic button exists. I never (almost) use it.

    As to unit mix. Probably what bugs me most at this point with patches is how vulnerable to frontal missile attacks they have made pikes. I don't think we can find a historical reference to pike phalanxes being destroyed by ancient missile fire from the front. Come to think of it, Alexander was facing numerically superior Persian armies filled with missile types and we know who came up on the top. If you ask me, pikes should be vulnerable to attacks (missile and melee) from flanks and the rear, not the front.

    In the current state, pikes are probably the most useless use of a slot in the whole roster of Hellenic factions...

    Having said that, after since the latest missile nerf, pikes are probably the only kills AI missile units get... Pikes and cavalry, LOL...
    Last edited by Slaists; 07-07-2014 at 16:10.

  24. #54
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Hooahguy View Post
    Im only on turn 6-7 so no artillery. I might have to experiment with this though.


    Just Radious.
    Yeah I must have been remembering something wrong or playing with DeI for too long. I'm playing a mostly vanilla campaign at the moment and armies that are mostly infantry are about 3k while it's 2.2-2.5k for some cav or artillery mixed in.

  25. #55
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    The only reason I've been talking about it for this long is because Slaisits and SP4 continue to post up remarks cracking me up, seemingly implying they've somehow magically figured diplo out. And the reason that's funny to me is because there's absolutely nothing about diplo or anything else in any TW game that is remotely complex enough to ever suggest it "requires figuring out". haha
    While I'm not at any point claiming to have "figured out" anything magical about TW diplo [or anything TW related], here is my legendary Junia campaign, turn 11, vanilla game, legendary difficulty, patch 13.1.

    Spoiler Alert, click show to read: 




    and this is a few turns later:

    Spoiler Alert, click show to read: 

    ;)
    Last edited by Slaists; 07-09-2014 at 05:46.

  26. #56
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Look what I have somehow done =S I don't think I figured anything out, I just broke it to the point where there are two factions with the same name.

    Spoiler Alert, click show to read: 

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  27. #57
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: State of the Game

    Guys the name of this game is Total War. Not Total Hugs.

    Spoiler Alert, click show to read: 
    Joking
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  28. #58
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    It didn't last terribly long. Literally 2 turns after I took that screenshot, the Nori decided to declare war on Trapezos, because they'd sent an army all the way through my land there. I was then left with two choices... Throw Nori out of my napfest or support them and declare war on everything that has a name south of where I am currently sitting. I decided to throw the Nori out and sent two armies to take their two regions they owned only because I liberated them some century ago.

    How does this stuff happen. I'm friends, or at least used to be friends with a lot of celtic and gaul tribes (I think they're the same in the game actually, not sure at the moment, you can tell, I hardly ever play them). That was because at some point, after I had taken all of Macedon, Thrace and Hellas (I did most of this through the use of agents and inciting revolts rather than direct declaration of war, which meant that the rest of the Greek world didn't mind that I was taking over Athens and Macedon. Macedon was worn down in a war with the Tylis and the Odrysian Kingdom, so by the time I turned to Thrace, Macedon just lost Pella. Athens sailed over to make war with Bythnia and the Galatians, so I sat there with an army in Sparta and 2 Spies and 4 turns later, Athens fell to a revolt, which I then destroyed and took over the city)

    ...the Suebi declared war on me and they had mopped up most of the little tribes and were sitting in Cisalpina being all grrrrr civilisation. Since I had no interest in actually going that way and conquering Germanic and Celtic Europe, I just marched some armies there, defeated some Germans and liberated every tribe I came across before heading back and letting them have at it again. (This war against the Suebi also gave me pretty good relations with the Averni because they were at war with them too and we sort of attacked them from two directions and met up in Hercynia, where I decided to turn around and go on doing what I actually wanted to do.

    During my whole campaign, I have tried hard to single out enemies, get them to a point where I don't have to declare war on them or when I do, I don't end up being drawn into a war with 7 different allies. The Seleucids are annoying in this regard because they like pretty much everyone I've been at war with since starting to head east. A war with them, I was trying really hard to avoid though I probably should not have because they overran Egypt and are probably sitting there now. I was able to take apart a few of their satrapies without declaring war on the Seleucids directly by dragging them into defensive wars which the overlord for some diplomatically logical and somewhat broken reason doesn't join automatically.

    Spoiler Alert, click show to read: 


    I am not playing Rome Total Hugs, I am playing Rome Total Break The AI Where Possible.

    Spoiler Alert, click show to read: 
    Last edited by Sp4; 07-09-2014 at 15:06.

  29. #59
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    More from Rome Total Hugs (Ardiaei, legendary, game version 13.1, vanilla, 260 BC):

    Spoiler Alert, click show to read: 
    Last edited by Slaists; 07-10-2014 at 14:05.

  30. #60
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Ardiaei, legendary Total Hugs continue (251 BC):

    Spoiler Alert, click show to read: 

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