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Thread: Way To Many Armies !!!!

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  1. #1
    Member Member Rovert's Avatar
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    Default Way To Many Armies !!!!

    Once you are 200 + turns in theres factions with 1 city and ten armies , maybe this is the recruitment options being to high or just to much money but it could definitely be cut in half just to start , I did notice ass Macedon I could recruit like 40 Phalanx in the winter while just owning the Greece area , maybe all the cap limit should be put to 2 or even 1 lol.

    Do you have to modify the decr_building to limit the cap or can this be done in the desr_unit?

    Yep you have to modify the decr_building , as I am looking in there I don't see any crazy amounts being able to be recruited , so is it they are being stacked , this gives 2 that 1 gives 3 and so on?

    I am looking through all the building files and unit , & the script , I can not figure out what is giving a faction the ability to raise ten armies with 1 city that makes 500 a turn , I see faction getting a 1000 bonus if losing money , does this mean they go to zero than get 1000 every turn?

    I just cant get past 200 turns or 300 because I run into the faction that has unlimited 10 full flags every turn
    or some random faction has built 10-15 armies in 1 province I would like to take .

    monitor_event FactionTurnStart FactionType f_rome
    and IsFactionAIControlled
    and Treasury < 600
    if I_LosingMoney f_rome
    increment_kings_purse f_rome 100
    end_if
    if not I_LosingMoney f_rome
    console_command add_money f_rome, 100
    end_if
    end_monitor

    in this section of the script I reduced the money bonus for all factions to this , it was 1000 & 400 before and now is 100 & 100

    This is easy to do just look for this , sc down a bit you will see it , its in world/maps/campaign/imperialcampaign , then the campaignscript

    Either in EB2 the AI dosent have to pay for buildings or there money goes to 0 at every turn , not sure what it is , I think 200 & 200 or 3-400 would be good enough along with beefing up the rebels to create hinge points to stop blitzing of the AI.

    I would make a descr_strat for people but just adding troops to towns is much faster and you can customize your campaign to how ever you want , editing all the rebel towns would be very time consuming and I'm not sure I have found the right balance yet.

    https://i61.tinypic.com/rtqaro.jpg

    this is after 60 turns , normally the Areuakoi would have 10 armies by now and took all of Gaul , I didn't add any troops to Rebel towns in this test but I think it would work perfectly along with the reduction in income .

    Adding troops to rebel towns can be done with this command in ~ in game create_unit Tolosa "celtic infantry bataroas" 6 6 6 6
    You can use something different but that's what I add , super celts.


    After a lot of testing a campaign I am still on in turn 300+ I think 150 & 150 would be perfect .
    And also add rebels to slow down AI expansion with create_unit Tolosa "celtic infantry bataroas" 6 6 6 6
    you have type whatever town you want to add 2 , I used Tolosa as an example.




    I got lots of SC in below posts
    Last edited by Rovert; 10-02-2014 at 13:40.

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  2. #2
    Member Member Rovert's Avatar
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    Default Re: Way To Many Armies !!!!

    https://i62.tinypic.com/2hzjng2.jpg


    I would like for this kind of thing to mean something , they had another 25 stacks after that , I just did that for fun.
    Last edited by Rovert; 09-28-2014 at 01:13.

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  3. #3
    EBII Council Senior Member Kull's Avatar
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    Default Re: Way To Many Armies !!!!

    What mods are you using? Anybody else seeing this?
    "Numidia Delenda Est!"

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  4. #4

    Default Re: Way To Many Armies !!!!

    Quote Originally Posted by Kull View Post
    What mods are you using? Anybody else seeing this?
    There can be quite a lot of stacks latter in the campaign kull , but....im happy that the AI is building stacks at this moment imo thats always been a complaint about tw that it doesnt build stacks . ...i see this as a good problem that we can tone down to our satisfaction over time.
    Last edited by GRANTO; 09-28-2014 at 12:17.

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  5. #5
    Member Member Rovert's Avatar
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    Default Re: Way To Many Armies !!!!

    Quote Originally Posted by GRANTO View Post
    There can be quite a lot of stacks latter in the campaign kull , but....im happy that the AI is building stacks at this moment imo thats always been a complaint about tw that it doesnt build stacks . ...i see this as a good problem that we can tone down to our satisfaction over time.
    I don't mind a lot of armies , usually when I start a fresh campaign I add super rebels to all the towns in Iberia because if I don't what ever faction wins in Iberia which is normally 30-50 turns takes of of Gaul Germany Italy in 150 turns .
    I just cant understand what is giving the ability to allow them to build 15 armies when owning 1 town? It seems there is no limit , i don't know how far you guys have gotten into a campaign but times the 10-15 by however many towns the faction has later on , is kinda overkill.

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  6. #6

    Default Re: Way To Many Armies !!!!

    Quote Originally Posted by Rovert View Post
    I don't mind a lot of armies , usually when I start a fresh campaign I add super rebels to all the towns in Iberia because if I don't what ever faction wins in Iberia which is normally 30-50 turns takes of of Gaul Germany Italy in 150 turns .
    I just cant understand what is giving the ability to allow them to build 15 armies when owning 1 town? It seems there is no limit , i don't know how far you guys have gotten into a campaign but times the 10-15 by however many towns the faction has later on , is kinda overkill.
    yes i know iv played a lot af campaigns recently {auto resolves} up to 300 turns and 400 turns , iv seen some massive stack battles , stacks is a good thing though ...it just needs tamed...in most total war games and even CA struggle to get stacks together in the Campaign.

  7. #7
    Member Member Rovert's Avatar
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    Default Re: Way To Many Armies !!!!

    Quote Originally Posted by Kull View Post
    What mods are you using? Anybody else seeing this?
    nothing special , I mod the command stars a bit adding Loyalty & Command to blooded and so on , that's all though

    Are you wondering about all the Jite? LOL just take a guy over to Greece theres 4 there and you can pick up 1 or 2 in sicily , just gota keep going every 5-10 turns till you have enough including guys for replacing
    Last edited by Rovert; 09-28-2014 at 12:43.

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