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Thread: Siege battle pathfinding Seleukeia

  1. #1

    Default Siege battle pathfinding Seleukeia

    The battle map for sieges (or the Seleukeia map, does it have a unique one?) has some pathfinding issues. Took like 50 minutes just to get units to the main square and the gates were opened by my spies. I had to click directly in front of the units to move them 5 meters at a time and still half the time they turn around and go have a barbecue outside the city walls. Then the square time resets when there is 1 minute remaining even though I have 10 units on the square and AI has 1 and a half, losing me the battle. Not so amusing.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Apr 2008
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    Default Re: Siege battle pathfinding Seleukeia

    Yes, siege pathfinding is problematic. There isn't a huge amount we can do about that.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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