The Mansion II
Remake/Remastery of The Mansion circa Autumn 2009
You enter reality gradually...
Hearing unidentifiable murmurs and smelling that classic antique smell, you slowly open your eyes. The blur is nauseating, making you aware of your splitting headache.
You sit up, head spinning. Rubbing your eyes, hoping the blur will go away, you look up once again to a clearing view of the crowd whose murmur has become an angry discourse. The tone growing increasingly volatile.
Looking around, you observe a room with no windows and a single door. The furniture appears old, some covered in plastic, others just dust. Armchairs... bookshelves... some kind of Study.
You stand up fighting shakiness, the nausea fading away with the blur. Noticing the crowd had gathered in the center of the room, you approach them. One man in the middle held a note and beckoned everyone to be quiet. He read aloud, "Your predecessors were lucky, are you?".
The dead silence broke into confusion and anger, everyone asked their questions simultaneously. Accusations immediately sparked among them without cause.
Your mind reeled, no memory of how you got here or where "here" is. All the knowledge you have is scribbled on that note.
No one seemed to have answers, so you asked the question everyone was thinking, "What now?"
Rules:
1. There may or may not be special roles in this Non-Mafia Player vs. Player vs. Environment (PvPvE) game. So, no screenshots from PMs allowed.
2. All communication between players must take place in this thread.
3. All players must participate and be active. Any player who fails to post within a given 48 hour period will be killed in-game.
Within reason, anything can happen in this game. There are almost boundless possibilities.Good luckGuidelines:
The one and only point of this game is to find out what is going on, and react. It is highly recommended you organize and elect a Leader or set of Leaders who are in charge of specific tasks. However, the people are not forced to follow. This is your game, you do as you will.
IF a leader is killed, a good recommendation is that another leader is elected.
Players do have responsibilities however, such as keeping yourself alive by eating and sleeping. The details will be covered in your Role PM.
Currently, you are locked in what appears to be a Study. The doors are locked and barred on your side, and you may leave if you choose to. More details on what lies outside the door will be revealed as it's discovered.
The game will be played in 24+ real-life hour phases. They will always end at 15:00 GMT. Unlike a traditional mafia game with Day and Night phases, this Non-Mafia game will be played in Discussion and Order phases. Also please allow up to 24 hours for optimal write-ups.
-Discussion Phase: An allotted time for players to discuss strategy and plans for travel/survival/combat/etc. IMPORTANT NOTE: The MORE discussion and teamwork observed by your GM, the LESS LIKELY mishaps will take place. In other words, in-thread ACTIVITY and TEAMWORK can equal SURVIVAL with good decision making.
-Order Phase: An allotted time for players to Private Message the GM with their orders of what they will do during that phase. Receiving no PM will result in no movement, and assuredly death.
You may travel anywhere in the Mansion per turn (once it is discovered), because in reality, that is realistic.
Please refer to "Stats & Storyline" thread for more information, summary, and write-ups.
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