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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Announcement: Europa Barbarorum 2.2b is released!


    Greetings fans of Europa Barbarorum!

    This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix and gameplay update (2.1c if you will), has instead morphed into another full release, complete with a load of new units and a host of other new features. There was a target date floated on Facebook of May, we're slightly over that because we've been allowing the pre-release testing to run its course. It was rushing this vital, last phase, that led to 2.1 having to ship with a Day One patch, and all the woes that attended that. There may well be a 2.2a/b/whatever patch, but hopefully we've ironed out enough of the issues that popped up that it won't be necessary.

    As always it's necessary to be absolutely explicit about this point:

    THIS RELEASE IS NOT SAVEGAME COMPATIBLE


    This is a complete installation, it's best if you remove any previous versions of EBII you have installed.



    [Windows] Pre-installation instructions

    1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. UAC may unpredictably and silently interfere with your files, breaking your installation, to say nothing of problems with VirtualStore. The official instructions on how to move a game are here. If those do not work, try these instead.

    2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.

    Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.

    3) You must have Kingdoms installed - at least one of the mods, though not necessarily all of them. EBII needs the kingdoms.exe to run.

    If you ignore step 1/2 and later come to the Bug Reports/Technical Help forum, and it arises you have your game installed in Program Files/Programe Files (x86), don't expect any meaningful assistance until after you've moved your installation and tried that.


    [Windows/Mac/Linux] Installation instructions

    For Mac/Linux users it is assumed that you have Feral Interactives version of M2TW Kingdoms, if not and you are a Linux user please follow the instructions in the post here and then follow the 'Linux Post installation instructions' in this post.

    For Windows users any version (CD or Steam version) will do so long as it is M2TW Kingdoms and not just M2TW. EBII needs the kingdoms.exe to run.

    1. Download the EBII installer using one of the provided download links.

    2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

    3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

    4. Run EBII.exe.

    5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.

    6. Wait for the installer to copy all the files.

    7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

    8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.

    9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:

    Code:
    to = mods/ebii/logs/eb.system.log.txt 
    level = * trace
    This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.

    Report your errors in the EB Bug Reports and Technical Help forum, not in this thread.

    10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:

    Code:
    [video]
    windowed = 1
    borderless_window = 1
    If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.

    Alternatively, we've bundled a windowed mode/fullscreen mode switcher program in with the installation, it looks thus:



    All you should need to do is click the Windowed button.

    11. You need to switch off autosave, it causes crashes and corrupts saved game files. In your EBII.cfg (as above), under [game] add:

    Code:
    auto_save = 0

    Post-installation instructions

    1. There is a pre-packaged map.rwm included with this version, which means the first campaign startup should be swift. EDIT: I got a "graphical error" crash on my first campaign-run attempt; if you do I'd recommend deleting your map.rwm from ebii\data\world\maps\base before restarting the game. The subsequent first campaign will take longer to start than usual, but wait and let it finish.

    2. We've bundled the Recruitment Viewer in with the installer; in order to use it, you need to ensure you have the latest version of Java installed.


    [Linux] Mandatory Post installation instructions

    1. Copy no_banner.mesh from share/data/mods/ebii/data/banners to share/data/data/banners (yes outside of the mod's folder).

    2. Delete your settlements folder in share/data/mods/ebii/data


    [Mac] Mandatory Post installation instructions

    1. Move the no_banner.mesh in medieval2data/mods/ebii/data/banners onto your desktop

    2. Place the no_banner.mesh you moved onto your desktop and then navigate to
    medieval2data/data

    3. Create a new folder named banners and then move or paste the no_banner.mesh into medieval2data/data/banners (the folder you just created)


    4. Move your settlements folder in m2tw/data/mods/ebii/data to your desktop.

    Please note you absolutely must move the no_banner.mesh out of your medieval2data/mods/ebii/data/banners folder or it will not work properly.


    Links

    There are two versions of the files, one with an installer, the other a simple zip file. The links are here:

    EBII v2.2b Download:
    Torrent - installer version
    Torrent - ZIP version
    EB FTP (installer)
    EB FTP (non-installer)
    The Org FTP (installer)

    Please keep seeding these when you get them, so everyone else can share.

    If you have the means to host the files, please do so and share the link - I'll update this post with it.


    Change List

    The change list since 2.1b is pretty huge, given it's been six months of near-constant development since then. There have been 1904 logged changes since 21st December last year, some small, some huge as you'll see. At the summary level, please see the preview thread, which captures the essence of most of them.


    Credits

    These are the main team-members, past and present, who've been involved in making Europa Barbarorum II come to life:

    Spoiler Alert, click show to read: 

    _EUROPA BARBARORUM II


    _I. ADMNISTRATION

    _[COUNCIL MEMBERS]


    Kull
    Tellos Athenaios
    Tux (Alin Loghin)
    paullus
    V.T. Marvin (Vladimir Abrham)


    _[COUNCIL ALTERNATES]


    bovi (Brigt Olav Vik)
    Brennus (Andy Lamb)
    nazgool (Rafal Borowski)


    _[FORMER TEAM COORDINATORS]


    Foot
    JMRC


    _[LEAD HISTORIAN]


    paullus


    _[LEAD MODDERS]


    Kull
    V.T. Marvin (Vladimir Abrham)


    _[TOOLS LEAD]


    Tellos Athenaios


    _[GRAPHICS LEAD]


    Tux (Alin Loghin)


    _[EDITING]


    I Am Herenow


    _[LINGUISTICS]


    'Abdalqaum
    Bel matina
    Blitzkrieg80
    BRKMS
    Edorix
    gamegeek2
    Power2the1
    Tellos Athenaios
    Elmetiacos


    _II. HISTORICAL FACTION WORKGROUPS

    _[AEDUI]


    Brennus (Andy Lamb - FC)
    Power2the1
    Anthony


    _[ARCHE SELEUKIA]


    abou (FC)
    paullus
    krusader
    Arjos (Federico Raffa)


    _[AREUAKOI]


    Brennus (Andy Lamb - FC)
    Power2the1
    Sarcasm
    oudysseos
    Trarco


    _[ARUERNOI]


    Brennus (Andy Lamb - FC)
    Power2the1
    Anthony


    _[BAKTRIA]


    DeathFinger (Antoine Simonin - FC)
    paullus
    keravnos
    Arjos (Federico Raffa)


    _[BOII]


    Brennus (Andy Lamb - FC)
    Power2the1
    Anthony


    _[KIMMERIOS BOSPOROS]


    Gaius Scribonius Curio (FC)


    _[ELEUTHEROI]


    paullus (FC)
    Kull
    Tanit
    redmeth


    _[EPEIROS]


    paullus (FC)
    Keravnos
    Arjos (Federico Raffa)


    _[GETAI]


    paullus (FC)
    Cronos impera


    _[HAYASDAN]


    Foot
    Sarkiss


    _[KOINON HELLENON]


    paullus (FC)
    Keravnos
    Arjos (Federico Raffa)


    _[LOUGIONES]


    cmacq (FC)


    _[LUSOTANNAN]


    sirtim (FC)
    Brennus (Andy Lamb)
    Sarcasm
    Trarco


    _[MAKEDONIA]


    paullus (FC)
    Arjos (Federico Raffa)


    _[MALKUTA NABATA]


    Moros (Gert Jan Gregoor - FC)
    gamegeek2


    _[MAMLA'HA biMASSLYIM]


    Tanit (co-FC)
    Gaius Scribonius Curio (co-FC)
    Eduorius


    _[PAHLAVA]


    tobymoby (FC)
    paullus
    Mithridates VI Eupator (Eric Skoog)
    Atraphoenix
    The Persian Cataphract


    _[PERGAMON]


    abou (FC)
    paullus
    krusader
    Arjos (Federico Raffa)


    _[PONTOS]


    paullus (FC)
    krusader
    Arjos (Federico Raffa)


    _[PRITANOI]


    Brennus (Andy Lamb - FC)
    Power2the1
    oudysseos
    Anthony


    _[PTOLEMAIOI]


    paullus (FC)
    Arjos (Federico Raffa)


    _[SAFOT SOFTIM biQARTHADAST]


    Tanit (co-FC)
    Gaius Scribonius Curio (co-FC)
    paullus
    Eduorius
    Zarax
    Trarco


    _[SENATVS POPVLVSQVE ROMANVS]


    Gaius Scribonius Curio (FC)
    Philipvs Vallindervs Calicvla
    Zaknafien
    Atilius


    _[SB' W-GWM]


    Moros (Gert Jan Gregoor - FC)
    'Abdalqaum


    _[SAKA RAUKA]


    Mithridates VI Eupator (Eric Skoog) (FC)
    paullus


    _[SAUROMATAE]


    Arjos (Federico Raffa - FC)
    Mithridates VI Eupator (Eric Skoog)
    paullus
    Steppe Merc


    _[SWEBOZ]


    TheTank (FC)
    cmacq
    Harjaz


    _[TAKSASHILA]


    Mithridates VI Eupator (Eric Skoog) (FC)
    The Persian Cataphract


    _III. CAMPAIGN GRAPHICS

    _[CHARACTER MODELS]


    JMRC
    nazgool (Rafal Borowski)
    Trve Leveller (Philip Graemer)
    Tux (Alin Loghin)


    _[CHARACTER SKINS]


    JMRC
    nazgool (Rafal Borowski)
    Trve Leveller (Philip Graemer)
    Gustave
    Tux (Alin Loghin)


    _[PROPS]


    Aba[]
    General Grievous
    Maeran
    Salinoc
    Tux (Alin Loghin)


    _[VEGETATION & TERRAIN]


    DannyX
    Nevada
    Tux (Alin Loghin)
    Rafkos (Rafal Kosyl)
    xHolyCrusader


    _[MAP DESIGN]


    -Praetor-
    fightermedic
    Gigantus
    Kull
    Moros (Gert Jan Gregoor)
    Stormy
    Tux (Alin Loghin)
    QuintusSertorius


    _IV. BATTLEMAP GRAPHICS

    _[UNIT 3D MODELS]


    Haedar
    JMRC
    Martelus Flavius
    nazgool (Rafal Borowski)
    Huene
    Tux (Alin Loghin)
    Rafkos (Rafal Kosyl)
    Sylon
    Arsaces II (Arshak Navasardyan)
    Zarrr (Adrian Jamka)
    morfeasnikos
    justme
    busmumrik


    _[UNIT SKINS]


    Blank
    bobbin
    cmlax999
    Gustave
    Haedar
    Haithabas
    Huene
    j0ker
    Jarvgrimr
    JMRC
    leif_erikson
    Marcello1
    Martelus Flavius
    Megalos
    nazgool (Rafal Borowski)
    Pacco
    RJFC
    Salinoc
    Tux (Alin Loghin)
    VladS
    Megalos
    Sylon
    Arsaces II (Arshak Navasardyan)
    Zarrr (Adrian Jamka)
    Rafkos (Rafal Kosyl)


    _[SIEGE UNITS]


    CanOmer
    JMRC
    Tux (Alin Loghin)


    _[SPECIAL EFFECTS]


    Goth47
    Tux (Alin Loghin)
    HaHawk


    _[ANIMATIONS]


    -Praetor-
    JMRC
    Tux (Alin Loghin)
    Haedar
    Rafkos (Rafal Kosyl)


    _[BUILDINGS]


    Haithabas
    JMRC
    Kull
    Red_Devil
    xHolyCrusader
    Arsaces II (Arshak Navasardyan)
    Rafkos (Rafal Kosyl)


    _V. ART

    _[LOADING SCREENS]


    Caratacos
    Florianus
    nazgool (Rafal Borowski)
    Rafkos (Rafal Kosyl)


    _[UNIT CARDS]


    bobbin
    JMRC
    nazgool (Rafal Borowski)
    Tux (Alin Loghin)
    Rafkos (Rafal Kosyl)
    xHolyCrusader


    _[ICONS]


    Haithabas
    j0ker
    JMRC
    oudysseos
    Tsar
    Tux (Alin Loghin)


    _[EVENTPICS]


    Kull
    Skyn0s


    _[USER INTERFACE]


    oudysseos
    Skyn0s
    Teleklos Archelau
    Tsar
    Tux (Alin Loghin)
    Rafkos (Rafal Kosyl)


    _[CONCEPT ART]


    Caratacos
    Florianus
    Manhenhamanhenha


    _[FONTS]


    Tellos Athenaios


    _[FACTION BANNERS, SYMBOLS AND OTHER]


    Elhior
    Kull
    Skyn0s
    Tux (Alin Loghin)


    _VI. CINEMATICS


    MaxMazi
    xHolyCrusader


    _VII. AUDIO

    _[MUSIC]


    Beiss
    The Persian Cataphract
    Michael Levy
    Morgan Casey
    Nick Wylie
    chur(Evgen Kucherov)


    _[UNIT VOICEMOD]


    Beiss
    bovi (Brigt Olav Vik)
    BKRMS
    Shigawire


    _[SFX]


    TheRiddle2406/Epiccaesarlol
    z3n (Jonathan Hermans)

    _[MISC]


    HaHawk
    z3n (Jonathan Hermans)

    _VIII. GAMEPLAY MECHANICS

    _[BATTLEMAP AI]


    z3n (Jonathan Hermans)
    GRANTO


    _[CAMPAIGN MAP AI]


    z3n (Jonathan Hermans)
    QuintusSertorius


    _[TRAITS & ANCILLARIES]


    Foot
    JMRC
    Malrubius
    Saldunz
    V.T. Marvin (Vladimir Abrham)
    b0Gia (Vasileios Bogiatzoglou)
    z3n (Jonathan Hermans)
    gosam
    SamueleD


    _[BUILDING TREES]


    Foot
    V.T. Marvin (Vladimir Abrham)


    _[UNIT INTEGRATION]

    Adalingum/Cohors_Evocata
    bovi (Brigt Olav Vik)
    JMRC
    Kull
    Spendios
    QuintusSertorius
    Sylon


    _[UNIT STATS]


    Aradan
    fightermedic
    Ibrahim
    KAM 2150
    Kull
    QuintusSertorius


    _[NAVAL SYSTEM]


    Kull
    V.T. Marvin (Vladimir Abrham)
    QuintusSertorius


    _[SCRIPTING]


    Arandir Tur-Anion
    Atilius
    Bozoslivehere
    fightermedic
    Haithabas
    joshmahurin (Joshua Mahurin)
    The Mark
    V.T. Marvin (Vladimir Abrham)
    b0Gia (Vasileios Bogiatzoglou)
    QuintusSertorius
    z3n (Jonathan Hermans)
    gosam
    SamueleD
    Gigantus


    _[RESOURCES]


    -Praetor-


    _[UNIT RECRUITMENT]


    fightermedic
    V.T. Marvin (Vladimir Abrham)
    QuintusSertorius


    _[FACTION ECONOMY]


    bovi (Brigt Olav Vik)
    Gigantus
    V.T. Marvin (Vladimir Abrham)
    QuintusSertorius
    b0Gia (Vasileios Bogiatzoglou)


    _IX. TECHNICAL SUPPORT

    _[TOOLS]


    bovi (Brigt Olav Vik)
    Gigantus
    Tellos Athenaios
    joshmahurin (Joshua Mahurin)
    Rafkos (Rafal Kosyl)


    _[SVN COORDINATORS]


    Tellos Athenaios
    therother


    _[SERVER ADMIN]


    therother


    _[WEB DESIGN]


    abou
    Tellos Athenaios
    wudang-clown


    _X. TESTERS


    Ailfertes
    Ba'al-Melqart
    Brave Brave Sir Robin
    Hax
    Stath's
    The Celtic Viking
    Yu3zhi
    myarta
    Nimor
    Adalingum
    Shadowwalker
    Ribtickler
    Genghis Skhan
    Chap
    anubis88


    _XI. A NOTE ON IMAGE SOURCES


    Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative
    work or the original images themselves, modified or altered to some degree. Should image owners recognize
    their work, we will either credit it specifically, if missing, or remove it at your request.


    _XII. SPECIAL THANKS TO


    AngelStudios
    Arkay
    edikm1
    GRANTO
    Medievalworlds
    Marka Team
    resprog
    Swagger
    Hereje

    Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.

    the 0AD Team for allowing the use of some of their soundtracks.

    the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.
    the Rusichi mod team for allowing us to use the horses animations.

    johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.

    www.ancientlyre.com for the wonderful ancient music.

    wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
    and solving settlement-related bugs and CTDs.

    LordOfTheEmos for his jungle tree texture.

    Jarlaxe for his buildings.

    Kevin Van Lierde for his unit browser.

    MIKE GOLF for his help in various things.

    the Org staff for their help and hosting our internal fora.

    the Total War Center staff for their support with our fora.

    Ludens for moderating our fora, having graciously accepted our request to do so.

    the always supportive Tosa Inu, who sadly did not live to see the day of our release.

    EB2 has had a lot of contributors come and go over a long time,
    and the current team has probably forgotten about some of those along the way.
    If your own contribution has been forgotten (and you want to be listed in the credits),
    please contact us in the forum and we will sort it out.

    And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
    philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
    Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

    We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.

    Thank you from the Europa Barbarorum II Team


    Special mentions also go to all the people who've been invaluable acting as playtesters in the long-running testing cycle. You've been tireless in finding bugs, checking things work, making suggestions and for a select group, seeding the mod so everyone can get it. Thank you.


    And finally...

    In closing - EBII is still not complete. We are not finished - there will be future releases. We are somewhere past halfway now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here.

    As ever, thank you for your support and remember to read more history.

    - The Europa Barbarorum II Team
    Attached Files Attached Files
    Last edited by QuintusSertorius; 04-19-2017 at 10:22. Reason: Removed moddb link
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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