Page 110 of 111 FirstFirst ... 1060100106107108109110111 LastLast
Results 3,271 to 3,300 of 3317

Thread: Futuramafia [Concluded]

  1. #3271
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    Meh, could be a style thing but I think if the wolves take the risk of not role hunting on purpose to remove a strong player (read: particularly in read quality and effort), the punishment is that they don't kill a pr, they don't need to be punished twice.

    I understand why the roles can't talk after death but it just seems a bit volatile in terms of certain things being at odds with player styles.
    Well, to be fair, in those games there were no power roles. Maybe a single cop.

    That's how you got balance. Also the scum team was smaller, so you'd have more mislynches in play for the scums and more places to hide early, and less chance of any individual townie getting successful with their votes.

    Scum won more than half of those games.

    How you design the game is how it's balanced. More vanilla townies means more mislynches which is a net positive for the scum team. Low percentage chance of being correct early means tons of mislynches and people to blame for the town's failures.

    Know nothing vanilla townies add to the scum's power, unless they, as an individual player, are both good enough at scum hunting and charismatic enough to change minds, and can single-handedly turn the tide of a bad game.

    Those setups separate the adults from the kids, because towning is seriously difficult there with so many voices drowning you out, almost all of them dead wrong to boot.
    #Winstontoostrong
    #Montytoostronger

  2. #3272

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by El Barto View Post
    We *didn't* get Dead Chat. Only the power roles did.

    Well, would have, if Zack had remembered to set up the QT and give players a link to it.
    I opened it a few days ago, saw someone call pizza town and then closed it before my brain exploded.

  3. #3273
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    IIRC the cop was added just to give townies a fighting chance in those games, because we sucked out loud without one.
    #Winstontoostrong
    #Montytoostronger

  4. #3274
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    I opened it a few days ago, saw someone call pizza town and then closed it before my brain exploded.

    LOL

    I want this link plz
    #Winstontoostrong
    #Montytoostronger

  5. #3275

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Well, to be fair, in those games there were no power roles. Maybe a single cop.

    That's how you got balance. Also the scum team was smaller, so you'd have more mislynches in play for the scums and more places to hide early, and less chance of any individual townie getting successful with their votes.

    Scum won more than half of those games.

    How you design the game is how it's balanced. More vanilla townies means more mislynches which is a net positive for the scum team. Low percentage chance of being correct early means tons of mislynches and people to blame for the town's failures.

    Know nothing vanilla townies add to the scum's power, unless they, as an individual player, are both good enough at scum hunting and charismatic enough to change minds, and can single-handedly turn the tide of a bad game.

    Those setups separate the adults from the kids, because towning is seriously difficult there with so many voices drowning you out, almost all of them dead wrong to boot.
    I think I have to fundamentally disagree with this, even a bad townie will present something (either through rightness or wrongness) that will illuminate things to the live players I would think compared with simply no information from them.

    Sure the scum can manipulate it, but I think its probably just as easy to not have to worry about it and focus elsewhere if given the choice.

    I think if given the option on night 0, scum would choose VTs cannot talk after death over can every time.

    I agree with you wrt having more vanilla townies in the game though, each vanilla town you add, especially where the slot is filled with (new/inexperienced/wrong/obnoxious/whatever anti-villa trait you can think of) players, it only gives the scum a greater chance to kill the players that aren't like that during the night after their mislynches.

  6. #3276
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  7. #3277
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Futuramafia [In Play]

    *waits for atpg to conjure up an über-answer to all 31 posts in the dead QT.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  8. #3278
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Dp101 View Post
    Oh, also one more thing I'm trying to figure out. Why did you keep wanting to NK me? I wasn't doing anything particularly threatening, but my name came up reasonably often in discussions of who to kill. Why not go after someone who appeared to have a power role? The only solid rationale I saw for my death would be that it would confuse people, but I can't see how.
    Sorry, missed this post.

    You were correctly being read by townies as town, and none of us could find anything to call you scummy about.

    This is the main reason why you were so dangerous. It's a gift to be so naturally obviously townie.

    This gift will fade after we see you scum a couple of times and do just as well. But I think it was more than just that. I'm very good at twisting everything to look scummy, and you were bulletproof in that regard.

    I never had any confidence I could lynch you or even make you look like my partner if I died. It was merely possible, never likely.
    #Winstontoostrong
    #Montytoostronger

    Member thankful for this post:

    Dp101 


  9. #3279
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by El Barto View Post
    *waits for atpg to conjure up an über-answer to all 31 posts in the dead QT.
    Brain slug made me do it.
    #Winstontoostrong
    #Montytoostronger

  10. #3280
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    leaving GH alive here inspired by leaving choxorn alive in the Ciretako game. A live protective role for town that cannot scan is a reason why a super-townie player or a claimed town power role isn't being murdered by scum. Not quite enough for my purposes here, but with Winston's role in play and Riedquat's, I was able to successfully argue why my slot wasn't being killed. The mafia had their hands full argument.

    There was also some value in letting people think he's a scum roleblocker (or whatever) while specifically defending him. No matter what happens next, people either lynch him, lynch me and then lynch him, or I might have an extra vote.

    It's rare that it would then go, pizza lynches, GH doesn't.
    #Winstontoostrong
    #Montytoostronger

  11. #3281
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Announcing my absence again. Off to school.

    See you in the next game!
    #Winstontoostrong
    #Montytoostronger

  12. #3282
    Member Member novice's Avatar
    Join Date
    Sep 2016
    Location
    Oslo, Norway
    Posts
    695

    Default Re: Futuramafia [In Play]

    Good game, all.

  13. #3283
    Member Member novice's Avatar
    Join Date
    Sep 2016
    Location
    Oslo, Norway
    Posts
    695

    Default Re: Futuramafia [In Play]

    I skimmed the mafia thread. My mind is reeling a bit with the amount of not only skill, but also effort, put into the game. Well played.

    Members thankful for this post (2):



  14. #3284

    Default Re: Futuramafia [In Play]

    "This is Good Pelican"
    "No way this is bad pelican"
    "nah pelican isn't a wolf"

    ---Things dumb people say

  15. #3285

    Default Re: Futuramafia [In Play]

    i really did hate pelican's posting but i probably would not have shot at him.
    I was obv looking at Hanky as someone I thought was wolfy

    figured pizza would get lynched but i didn't have wolfy feelings for him.


    the inactives would have been targets too just because i am so sick of inactives coasting in games/not helping that killing them seemed a good idea.

    modkilling john without getting a replacement....boooo...

  16. #3286

    Default Re: Futuramafia [In Play]

    but grats pizza....being THE PERSON up for lynch EVERY DAY and talking your way out is pretty cool

    Member thankful for this post:



  17. #3287

    Default Re: Futuramafia [In Play]

    now i realize what happened...every day i saw the statement "today's the day we lynch pizza"

    then none of novice, mursska, or atheotes fought their own lynch :(

  18. #3288
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    "today's the day we're going to lynch the piiiiiiiizza"

    #Winstontoostrong
    #Montytoostronger

  19. #3289
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Monty posting his way to town reads everywhere was pretty impressive, btw. I haven't seen Monty as scum and WIMming it up before, as he did this game.
    #Winstontoostrong
    #Montytoostronger

  20. #3290

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    "today's the day we're going to lynch the piiiiiiiizza"

    AHAHAHAHAHAHAHAAAAAA

  21. #3291
    Member Member novice's Avatar
    Join Date
    Sep 2016
    Location
    Oslo, Norway
    Posts
    695

    Default Re: Futuramafia [In Play]

    WIM?

    Quote Originally Posted by CrimsonFox View Post
    then none of novice, mursska, or atheotes fought their own lynch :(
    I don't remember not fighting my own lynch. Although much of it happened in my sleep.

  22. #3292
    Member Member novice's Avatar
    Join Date
    Sep 2016
    Location
    Oslo, Norway
    Posts
    695

    Default Re: Futuramafia [In Play]

    By the way, was Monty really being himself?

  23. #3293

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    Murska what in the world were you doing?
    Not much. I was busy, as I mentioned a bunch of times.

  24. #3294
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by novice View Post
    WIM?
    Wants It More.

    It's a shorthand of referring to the concept that the player that posts hard, tries hard, and is the most townie-looking will win the game, regardless of alignment.

    This is unfortunately valid, if you're a player who doesn't make any long analysis posts or if you don't post frequently enough, it's tough to swing people's opinions.

    I think players in the game sometimes under-value the contributions of a player that is, in fact, participating, voting, and making cases that seem valid, but isn't in the top half of the posters list. Anything above the minimum is just icing on a cake, dressed up elaborately and covered in sprinkles. But the cake underneath is still delicious.

    The trouble with the WIM theory is that sometimes, even a guy like me does not want to post 500 times that game and I will get lynched for it, and I'm probably a townie when that happens. Although I have allowed myself to slack off in some recent wolf games to give myself breathing room too.

    And, if you're someone who doesn't have the time to "impress" people with WIM, then it can feel like the game is rigged against you.

    A vote for a scumbag is worth as much as any other vote for a scumbag. The post count / word count / WIM of the person who made it shouldn't be a factor, but it is.

    Murska, for example, is among the better players on his home forum, and voted scums in this game, but had trouble getting people to follow him.

    The only solution off the top of my head is to sometimes give one of those lower posting players a megaphone and a big stick and help them attack their suspects. Decide on your own if their suspect is scummy, or if they're townie, and then give them more support.

    If I want to post more and try to clear myself that way, I can clearly do it as scum. So don't let the post count alone sway you. Monty can do it. Plenty of people on other websites can do it. Visor can do it.

    Postmore =/= townie.
    #Winstontoostrong
    #Montytoostronger

  25. #3295

    Default Re: Futuramafia [In Play]

    Good work all.

    I fell for atheotes' trap and died for it - fair enough.

    I wish I could have had more time to work with Khaan.

    Dp101, in my first game ever here I contacted Visorslash and Ishmael privately in a vanilla game because I thought they were townie and tried to organize cooperation in the thread. IIRC, Visor played it off well but he was last surviving non-inactive scum and he used us to win the upcoming endgame. But old habits rarely change. I would have had a field day with Stork's role.

    Quote Originally Posted by novice
    By the way, was Monty really being himself?
    Sort of. After I got onto the Pizza train D4, my post-trend diverged heavily. As town, my activity would alternate between lurking and berserking, increasing in volume as the game progressed. I never start heavy like that and try to maintain it. By how much I was posting, a guess would bring you to assume this was a game with private communication, though obviously that wasn't the case.

    Also, my self-defense on D2 was a bit whinier than usual, but I attribute that to culture clash with you guys.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  26. #3296

    Default Re: Futuramafia [In Play]

    The Riedquat thing was hilarious. We had been tracking you, and you even were willing to work with Mafia, in the end, but it seemed nothing short of, "We are Mafia vote this way for God's sake" could have gotten through to you.

    So we had to spank.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  27. #3297
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    At least I can follow his thought process now. Riedquat, we trusted you and we knew you had scanned two of us. Turns out, you couldn't actually see us properly, lawl. But still! That's a huge risk on our part. You should take a leap of faith and trust me once in a while, what could the harm possibly be, said the guy who killed you in cold blood and buried many villagers in two faced fashion.

    Ok, it was a strong point until I finished that sentence.

    I think the funnier part was that me and Monty were directly and somewhat openly telling the neutral that we were scum and that we knew he was trying to work with scum, and to unvote a mafioso, repeatedly.

    Then, the next day, three villagers trusted me again.


    Spoiler Alert, click show to read: 



    Mind control ray. No, you can't have one.
    #Winstontoostrong
    #Montytoostronger

  28. #3298
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Futuramafia [In Play]

    Dang it, real life, I don't even get an achievement unlocked for THAT?

    Scientists are wrong, we're not living in a simulated reality. Otherwise there would have been like a sound effect and a visual cue when that happened.
    #Winstontoostrong
    #Montytoostronger

  29. #3299
    Spirit King Senior Member seireikhaan's Avatar
    Join Date
    Feb 2007
    Location
    Iowa, USA.
    Posts
    7,065
    Blog Entries
    1

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Thanks to Zack for organizing and hosting this game.

    Thanks to Khaan for being a valued member of the team, I think you played well enough that if it wasn't exactly the town vig you were voting, you'd have gone undetected for a while.
    That's nice of you to say, but I didn't do jack other than I guess draw out CF's role with my body. After skipping a phase out of annoyance to mellow myself out, I was naturally totally lost, and didn't have the time or energy to catch up, hence my absence from the qt. Besides, this game had me out of of my element. If it's not capo, 3200 posts is just too much for me and I won't lie, 70% of it sure looked like meaningless fluff to me. Excellent work and praise to my teammates for captaining the boat.


    Edit: And of course, thanks to Zack for the game. Yes, I'm editing a post! BWAHAHAHAHA
    Last edited by seireikhaan; 10-12-2016 at 18:55.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  30. #3300

    Default Re: Futuramafia [In Play]

    Thanks for another great game, Zack.

    And, as per my comment in the dead QT, congrats to the scum for a magnificent performance. This game contained plenty of hazards for them, but they fairly strolled it home.

Page 110 of 111 FirstFirst ... 1060100106107108109110111 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO