Yes laugh all you want but I must say I'm very interested in trying them out some more. I have not met much interest in the foyer and most likely no one will bother with it no matter what reasons I come up with...but at least I will try this last and long rant...
We now got a +2 morale increase in VI but people still wanna play at 15k..yes some are playing 12k now. People want the money so they can buy valour so units fight longer..the question is do they really fight that much longer and what other effects do we get from playing at such high florins compared to 5k?
My guess is that no matter what florin level we pick some will like and some will hate it and it will have some kind of problem regarding balance.
I dont have much experience in 5k battles but I do see a lot of advantages..at least in theory.
We want lots of money so we can buy valour for units so they fight longer right? But that means spears gets weaker even if they actually have v2 because what is it they encounter? v3-4 men at arms and militia sergeants.
Having just one more valour compared to spears is really enough to make orderfoot a waste of money against chivalric men at arms. From a rather equal fight it turns into a clear defeat for the spears...yes you have 4 more in morale with v2 but with higher casualty rate and losing badly most of the time I would say its one step forward two steps backward.
So what about cavalry then? It would rule even more now that you cant upgrade your infantry? First of all we dont have the valour gain during a battle and you cant buy much cavalry with 5k anyway. Yes your heavy cavalry will be important but with less of it and more spears I would say that the infamous all cav rush army is not that strong anymore.
All in all a 5k army is a lot more balanced than a 12k or 15k army. Shock units cant get all these silly upgrades to wipe out spears and low valour shock units have big problems against cavalry so you need spears. Maybe missile units are a bit expensive but if we take High era then pav crossbows is only 225 florins and even archers are better as you cant buy just the best armoured units...you simply dont have enough money.
One of the arguments against 5k games has been that units just rout so quickly and games only last a few minutes. To that I will say that any rush, even at 15k, will really only last a few minutes before someone has lost and with more spears (because they have more defense than attack) in the armies, maybe 5k rushes could even last longer. And I dont understand the idea that just because its 5k and lower morale its all about rush?
Some of the problems is really when people try to use same army that they use in 15k games: loads of shock units and few if any spears... they charge with everything and expects to roll over enemy spears while not caring that much about enemy cavalry.
So whats the conclusion? Gameplay at 5k is different but it shouldnt be considered a waste of time nor simple. Yes someone might find some good reasons/examples of why 5k suck but several of the arguments I have heard so far is more myth than fact.
The morale increase in VI is an excellent chance to consider 5k games...at least try them out seriously. Playing some 5k battles is IMO the only way to judge how good or bad it is.
CBR
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