Yes the transition can be a little shocking, especially if you used ashigaru troops in Shogun and thought peasants were the MTW equivolent Also attacking and taking too much land without stopping to rebuild frequently is a common ex-Shogun mistake that results in mass rebellions and crumbling empries. Many a former Daimyo has been defeated for those mistakes. The Viking era campaign in the add-on is a lot closer in feel and style to Shogun than the main medieval one.Originally Posted by [b
Tricky question as it depends on the player, the difficulty, what the AI wants to do and so on. Generally speaking it is easier to knock the French out sooner rather than later because they have richer lands than you and often only grow stronger with time. This is where the English need to do a Shimazu and conduct a fast and victoriouis war that is finished inside of 2 years. Take 3 French provinces (Flanders, Brittany and Toulouse for me) in those 2 years and the French are as good as gone. With a little more prepping up up can take 4 provinces in the 2 years. When you get the warning from the Pope stop and wait for exactly 10 years before attacking again. You can have the French wiped off the map inside of 20 turns from the start of the game, well with practise anyway. There are a lot of topics on tactics for the English campaign so I won't reitterate, just run a search for England.Originally Posted by [b
You don't do easy questions, do you? That depends on several factors such as what tactics you like to use on the battlefield, what kind of position you want on the campaign map, whether you want to deal with the Pope or not, etc. I always find the Catholic factions easier because I like their armies and I fight well with them, enabling me to win battles that are unfavourable in odds. Easier Catholic factions include England and Spain, while Spain is rated hard by the game it is actually very easy because it has rich lands, easy access to iron for troop upgrades, an enemy that is made for attacking without upsetting the Pope (Almohads), reasonable trade with access to both the Med and North seas, and a narrrow set of borders with France and co. There are also many gold mines along the trail leading to the Crusader provinces and you can sweep them up while moving to grab the hideously rich and worthwhile trio of Antioch, Tripoli, and Edessa. Spain has the typical Catholic army with a couple of extra units thrown in, Jinetes are very good when you get the hang of them and lancers are devestating but only around in late and you will probably have finished your camapign by then. England you have already seen, once they hit high they have some excellent unique units (billmen and longbows) and if you have taken out France and got Wales and Scotland you are in a very healthy position to persue a multitude of posibilites. Both these factions benefit from a aggressive start - think like Shimazu in the early game and flatten those who pose a threat to you before settling back to build your borders and stabilise. All Catholic factions have to deal with the Pope and that is their biggest drawback. However once you learn how to take care of the Pope (poisoned chocolates work well, as do visiting armies kicking over his sandcastles ) life becomes much sunnierOriginally Posted by [b
The Muslim factions don't have to deal with the Pope screaming at them each time they do anything and this is part of their appeal to many players. However they do tend to be on the recieving end of crusades but as long as you keep strong borders they shouldn't pose a problem. Muslim factions tend to have more flexible armies as they often get a lot of speedy cavalry and mounted missile units. Infantry wise they don't have the punch of the Catholics except for certain eras where they do have a very nice advantage. The Almohads have strong infantry in early but less so in high and late, the Egyptians have a few nice spear units like Saracens, and the Turks trample the opposition when they get their Janissary units in High. However generally speaking you can't just assemble an army and march straight at the foe and squish them like the Catholics. The Almohads are a good faction for a beginner as they start with a good position and have easy access to one of the best units in early - the Almohad urban militia. The Turks are easy in high or late. The Egyptians are supposed to be easy in early but I don't get on with their armies too well so I find them harder.
Orthodox factions are a mixture. The Byzantines start off incredibly strong but by late they are as weak as anything because in terms of units they have everything at the start and that is basically it for them - no real upgrades like the other factions. You need to get going in early and basically kick ass for lack of a better description Stabilise your empire and then destroy the foe with all possible speed but be careful not to over reach and trigger a lot of rebellions. They have good enough units to persue either strong arm Catholoic style infantry and heavy cavalry pounding the enemy or to take a more mobile approach with their miunted archer types and faster cavalry. The Russians are not available in early and they are usually classed as quite hard. Orthodox factions don't deal with the Pope and they can be common targets for crusades but as long as you keep your borders protected this shouldn't be a problem.
Decide whether you want to faff around with the Pope and then try out some of the factions. If you like the armies then try the faction in the campaign.
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