I mainly play single-player, so I'm not sure whether this is the case for multi-player. One thing I notice is that your missile units won't fire at enemy units which are routing. E.g. I have a bunch of monks rushing towards my musketeers. Just before they reach the musketeers, a huge volley goes off, killing a lot of monks, and causing the rest to rout. When the monks are running away, my musketeers just stand there and do not continue to fire. If I want them to fire at the routing monks, I have to explicitly command them to do so. Aarrgghhh... they are missing the golden opportunity to get a lot more kills! The monks are sooooo near!
I don't know why missile units in the game are designed this way. One reason I can think of is to save ammo for other enemy units (which have not been routed). Another reason is maybe the missile units are expecting some friendly cavalry units (or fast foot soldiers) to chase down the routing enemies. (I might be overrating the intelligence of my men here)
Any other ideas or comments?
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