Let's open the Pandora box again.
After the 2.01 patch (and even before) there were a lot of talk on florin level and possibly moving away from 15k down.
CBR talked about 5k games ... And many other amounts were proposed
There were two goals in changing florin level (weel, at least that's m understanding);
- somehow make units rout faster to make flanking / other manoeuvers more efficient
- and also to try to restore the Rock Paper Scissor aspect of the game by changing the sword/cavalry balance so as to make spears possibly more usefull.
Now, at least in the timezone I play, I see a lot of 10k games and some 15k games.
I personally like this better. Game seems to be a little faster, morale being slightly more important than sheer attrition... the 1st goal may not be fully achieved, but 10k is a step in the right direction.
On the second goal, let's face it, it's still not working. Anti cav units are still not worth taking. You' re still better off if you play without spears or polearm. Like 15k, it's cav / swords. Armies are really 15k look alike in their composition.
I don't know if lowering yet again the florin level is a solution. I am not even sure there is a way to balance the games betweeen different arms at any florin level.
But sure, I am willing to give a try at different florins levels and possible additional rule (caps on valour upgrade? same valour for all units?).
As it is know it's a little frustrating. Fun, yes, but I still feel I play half of the game and there is a 'match up' dimension we are not playing with much.
Louis,
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