Page 8 of 8 FirstFirst ... 45678
Results 211 to 212 of 212

Thread: MedMOD 4.0

  1. #211
    Experimental Archaeologist Member Russ Mitchell's Avatar
    Join Date
    Sep 2003
    Location
    Texas and Budapest
    Posts
    212

    Default Re: MedMOD 4.0

    Wes said just last week that his mod was still CTD-ing out... I'd wait until he said that problem was solved...
    Ngata tsukelan mokwisipiak!

  2. #212
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
    Join Date
    Jul 2005
    Location
    The live music capital of the world.
    Posts
    1,583

    Default Re: MedMOD 4.0

    He did, over in the Alchemist's topic. He posted just this morning that he'd solved the CTD problems and the beta was up. It works fine so far; although the mod does really strange things to the Early Era and High Era maps, making them unplayable. The mod is only intended for Late Era play, anyway. The map itself is still off, since he had to change the new province names back to the originals while fixing the CTD problem; but it still works.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

Page 8 of 8 FirstFirst ... 45678

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO