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Thread: XVI -XVII mod

  1. #661
    Member Member Speiz_Bankurt's Avatar
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    Default Re: XVI -XVII mod

    Hi Cegorach, would you still like some help with the Hungarians?

  2. #662

  3. #663
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Speiz_Bankurt
    Hi Cegorach, would you still like some help with the Hungarians?


    Yes, please.

    I need new names for the hungarian units in Hungarian ( Singular and Plural)

    also any heroe lists or new name lists would be quite useful.

    Please download the mod to see all Units available to Hungarian - only Rac, Haiduk, Hungarian Hussars + maybe something else need their names in Magyar ( spelling ?).

  4. #664
    Member Member Robert's Avatar
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    Default Re: XVI -XVII mod

    Czołem Waszmościowie!
    Tamtaratam! Tamtaratam!


  5. #665
    Member Member Speiz_Bankurt's Avatar
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    Default Re: XVI -XVII mod

    Ok, I'll try the mod. A few quick observations though, I think Szekely cavalry did not exist as such by this time, not like the ones in MTW anyway. There were Szekely Hussars though. Szekelys are basicaly Magyars by the way. There were also Szekely lancers, they were supposedly very good, similar to your Polish hussars but lighter in armour and possibly did not have the same punch in a charge. By this time, most if not all horse archers were "Magyarized" Cumans, but in the early XVI century some Magyar Hussars might have still carried bow and arrow. Serbians and Croatians also were good light horsemen and both had hussars, although probably slightly inferiour to the Magyar hussars. Hungarians used both in their armies. By the way Rac means Serb in Hungarian. I can say without a doubt that the Magyar Hussars were probably the best LIGHT cavalry in the entire region, quite often even going up against heavy cavalry and beating them (there were several battles where this happened, I'll find them for you if you want). They were very tough because at this time in history part of Hungary was invaded by the Turks. Small battles, skirmishes, duals and ambushes were daily events for these guys.

    Hajdu or Hajduk(plural) were initially like policeman, later on were used to combat bandits and were formed into smaller localised armies. Even later on they became a proper troop type.

    Anyway, before I completely bore you to death, let me do a little research in my books and on the net and I'll get back to you with some more organised info.

    Cheers

  6. #666
    Son of Viriatus Member Count, tHe dEmEnToR's Avatar
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    Default Re: XVI -XVII mod

    Mr. cegorach, i need the original background picture.

    Ive done a beta site design, where i've put the following sections:

    - Information
    - The team
    - Screenshots
    - Downloads
    - Forum

    What do you think? Apart from that i also made a news frame on the right. I'll put this beta online in a few days when i have time again. Maybe tuesday.

    Tell me exacly what sections i should remove or add, or if it is alright.

    Cheers,
    .:: Pike and Musket Total War ::.

    "As armas e os barões assinalados
    Que da ocidental praia lusitana,
    Por mares nunca dantes navegados,
    Foram ainda além da Trapobana"
    Lusíadas, Luis de Camões

    The Portuguese epic story...

  7. #667
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    @Count, tHe dEmEnToR

    The webside ideas are just what I wanted. One thing should be added as well.
    I mean Links section with 'friendly' mods and P&M TW threads in various forums

    Polish TW forum

    - http://totalwar.org.pl/

    Lords Forum

    - http://www.thelordz.co.uk/forum/index.php

    P&M TW thread in Lords forum

    - http://www.thelordz.co.uk/forum/viewtopic.php?t=2617

    P&M tw thread in the ORG this one

    - https://forums.totalwar.org/vb/showt...t=32089&page=1

    P&M for Rome thread in the ORG

    - https://forums.totalwar.org/vb/showt...t=39060&page=1

    the ORG forum

    - http://www.totalwar.org/

    Please add these as well. Please send me your mail, I will send you the picture.

    @Speiz_Bankurt

    Have found anything more ?

    Dud you download the mod ?

    Regards Cegorach

  8. #668
    Son of Viriatus Member Count, tHe dEmEnToR's Avatar
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    Default Re: XVI -XVII mod

    I made a 3 frame page: A menu, news and links, but yeah, i agree, i forgot the links section. There's a beta avaiable at this URL: http://pwp.netcabo.pt/the_dementor/pm/index.htm
    Well my email: the_dementor@hotmail.com See if you like the color scheme and so on...

    About the short url, how will it be? Is the team willing to pay for a .com or .pl or .org or .net? Or are we just going to use free short url such as .cjb.net or .tk?

    Now about the song i was composing, well, i still haven't wroten it down, but it i've already planned it, maybe in a few weeks ill have it completly ready.

    One thing i forgot on the last post: I need a 967x102 banner of the mod please, or i can just do one myself, but i'll take alot of time...
    As you noticed, the banner is quite large, the reason is that i planned the website for high resolutions (1024x768 and above).

    Oh... the Portuguese heroes... This weekend you'll have them...

    Well guys, cheers to our promising mod,
    .:: Pike and Musket Total War ::.

    "As armas e os barões assinalados
    Que da ocidental praia lusitana,
    Por mares nunca dantes navegados,
    Foram ainda além da Trapobana"
    Lusíadas, Luis de Camões

    The Portuguese epic story...

  9. #669
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Soon the last pre-release P&M TW 0.7

    - new units for Cossacks e.g. Plastuny, Harakterniki and so on,

    - new units available in Ireland for catholic factions e.g. Kernbannal,
    Hobilar etc.

    - new units for some other factions as well,

    - new historical battles ( 8-10) including a historical campaign,

    - completely new name lists,

    - corrected mistakes,


    P&M TW 1.0 for MTW is next !


    In addition work on P&M TW for RTW is progressing - see some screens of the new map

    - http://www.geocities.com/eastsideofwar/mapUpdate01.html

    regards Cegorach

  10. #670
    lurker Member JR-'s Avatar
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    Default Re: XVI -XVII mod

    fantastic.

  11. #671
    Member Member Robert's Avatar
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    Default Re: XVI -XVII mod

    Czołem
    Strelci (moscow unit)

    Last edited by Robert; 12-29-2004 at 11:15.

  12. #672
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    aaargh! that green arrow.....

    They look great m8. But didnt they have a musket too?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  13. #673
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by SwordsMaster
    aaargh! that green arrow.....

    They look great m8. But didnt they have a musket too?



    They will. Its from our ukrainian and russian friends BTW.

  14. #674
    lurker Member JR-'s Avatar
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    Default Re: XVI -XVII mod

    are both the MTW and the RTW versions in concurrent development?

  15. #675
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Peregrine_Tergiversate
    are both the MTW and the RTW versions in concurrent development?

    Affirmative.

    They will. Its from our ukrainian and russian friends BTW.
    Yeah, I noticed.
    Last edited by SwordsMaster; 01-05-2005 at 12:54.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  16. #676
    lurker Member JR-'s Avatar
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    Default Re: XVI -XVII mod

    excellent, i want to see all the great MTW mods continue development to the point where they are polished and stable products.

    NTW is now sorted with v5.05
    HTW seems completed with v3.1+economy patch

    BKB is now done, but we'll see if a mini-patch is necessary based on user feedback
    MTW-XL is merely awaiting a mini patch before completion
    Fall of Rome needs only a mini-patch

    STW is being revisited with a final version in mind presumably
    Pike and Musket is on its way to a final version

    Reconquista will get a little tidying up if we show enough interest........

    Eastern Promise appears stalled atm sadly..............

    i'm sure there are many other worthy total conversions that would also benefit from a little final tweakage to knock off any rough edges.

    MTW in its various guises could live forever!

  17. #677
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    P&M TW 0.7. is ready.

    What is new -

    - new panels and cursors ( 3 to choose from),

    - new historical battles and a historical campaign,

    - 21 new units:

    Landsryttare,SvartaRyttarna(Sweden),CroatGrenzers,WallachianHorseArchers, Harami, Szekely Hussars ( Hungary + Hapsburgs sometimes),
    Imperial Dragoons, FortifiedMusketeers (Hapsburgs), Omacach, Enniskillen Fusiliers, Hobilars, Taghhoba, Oaghancocharan (regionl units from Ireland for catholic powers), Molodyki, Storozha, Harakterniki, Serdjuks, Plastuny, Wagons with artillery ( Cossacks),
    Alguaciles (Spain), Musefanen (Danemark), Minerteam (everyone).

    In addition all Irish and Cossack units have their names in Irish/Ukrainian inluding the old ones like Kern - many thanks to Ranika and Sad Ronin/Ronin from the ORG forum.

    - new name lists for all factions that need it,

    Problems to solve:

    Campaign mode still not ready. Many mistakes here and there (mostly unit support cost).

    P&M 1.0 will be the next - this time with campaign mode playable.


    regards Cegorach

  18. #678
    lurker Member JR-'s Avatar
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    Default Re: XVI -XVII mod

    fantastic. :D

  19. #679
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Is it still the same link?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  20. #680
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    You can download it here

    http://www.totalwar.org.pl/pliki/pmtw07.zip

    And please READ readme.txt. before extracting it to your MTW directory.

    @Swordmaster

    Sorry, no Rocroi yet...

  21. #681
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    @Swordmaster

    Sorry, no Rocroi yet...
    Ah, well, no problem. I´ll gve the cossacks a go.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  22. #682

    Default Re: XVI -XVII mod

    Will this 17mb mod over-write anything in the standard game?

    Or is it an addition to the regular game files?

    Thanks
    Last edited by Pericles; 01-08-2005 at 16:14.

  23. #683
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Pericles
    Will this 17mb mod over-write anything in the standard game?

    Or is it an addition to the regular game files?

    Thanks
    I´m afraid it does overwrite the files. There was such a number of units and changes that it couldn´t be done otherwise.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  24. #684
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    [QUOTE=Pericles]Will this 17mb mod over-write anything in the standard game?



    YES. Everything is in readme.txt

    Cegorach

  25. #685
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: XVI -XVII mod

    The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.
    Ní dheachaigh fial ariamh go hIfreann.


  26. #686
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Ranika
    The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.


    Thanks Ranika I will change the name as you like.

  27. #687
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    On Monday the tests of the full release were started.

  28. #688
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Ranika
    The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.

    And the castle itself is surprisingly classic in structure. I´m not sure if it was upgraded by the english until the XVIII cent, but I would say it has mantained its original norman structure...

    BTW, ona more generic note. What about new castle maps?


    ANother thing: cegorach is there any specific reason (or maybe installing it on top of the previous version....don´t know) why the campaign doesn´t work for me?
    Last edited by SwordsMaster; 01-19-2005 at 12:40.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  29. #689
    lurker Member JR-'s Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    On Monday the tests of the full release were started.
    with a full campaign.......?

  30. #690
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Peregrine_Tergiversate
    with a full campaign.......?


    YES

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