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Thread: Two Crowns mod: 1403-1500

  1. #151

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    tomorrow if i will have time i will wrote something about
    organization ,hiring ,payment system


    hy guys

  2. #152

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    i did a mistake i mean
    ''Italian Light infantry''
    and not
    ''italian light cavalry''


    -''Italian Light infantry''

    The role of light infantry was vital in those siege that dominated italian renaissance warfare .They were light armoured ,generally they used a large wooden shield that became charactheristic of italy's infantry. Their primarily arms were pole-weapons like spears
    In Italy there was the tendency to use only a lef harnees worn on the vulnerable left leg ,wich was normally advanced foward when fighting in ranks.
    The light italian infantry tradition is something similar to the english longbowmen ,or swiss pikeman tradition .
    All infantry were trained to act in close co-operation with friendly cavalry and to attack enemy horsemen rathen than foot soldiers.
    They would also engage the enemy in relatively open order avoiding frontal assault but moving fast and attempting to hit the enemy flanks
    hy guys

  3. #153

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    a site about italian reinassance army very well done


    http://www.myarmoury.com/feature_armies_italy.html
    hy guys

  4. #154
    Legitimate Businessman Member Teutonic Knight's Avatar
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    Question

    Just kinda noticed this now. This looks like excellent work on y'all's part. When will the full version be released?

  5. #155
    For England and St.George Senior Member ShadesWolf's Avatar
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    We have no schedule of when this mod will be released. We are curretnly working on it and will let you all now when it is in a position to be released.
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  6. #156
    Legitimate Businessman Member Teutonic Knight's Avatar
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    Thumbs up

    Quote Originally Posted by [b
    Quote[/b] (ShadesWolf @ June 30 2004,15:51)]We have no schedule of when this mod will be released. We are curretnly working on it and will let you all now when it is in a position to be released.
    excellent, I await its release with trepidation

  7. #157
    Member Member Kali's Avatar
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    Been perusing these threads and this mod looks wicked. The game re-thinking gets a big thumbs up and those animation bif's are a work of art. The new camp map will finally give a bit more depth to my favourite factions. This undertaking must take alot of time, thanx for the hard work guys, your making the original Total War look a bit shabby.

  8. #158
    Member Member Kali's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Hello anyone in,
    Have you guys gone undercover. Maybe Creative Assembly have kidnapped them for their animation skills. Or am I just too impatient.

  9. #159
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Hi,

    I have had neither the time to read this thread nor the time to download, but I picked up that there were only 6 factions (I'm not sure if the swiss and the scots count)

    Is this justified by huge tremendous detail on the campaign map as well as many new units, or what?
    THE GODFATHER, PART 2
    The Thread

  10. #160
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    The mod will include a new map and plenty of new units (most factons and units are playable on my working version, but they require their stats to be worked on)

    But I need to understand what RTW will offer before I continue with this mod, if Romes offer me nothing then I will continue creating it on MTW. If rome offers a lot then I will move it over to Rome and then, latter comeback and finish off the MTW version.....
    ShadesWolf
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    Im a Wolves fan, get me out of here......


  11. #161
    Member Member Kali's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Hi Shadeswolf,
    I tried the link in your signature and its dead m8 or at least it takes you to the old temporary forum. So the 2 Crowns mods on hold till RTW comes out. That explains things. Shame looked like it was going to upstage RTW, before RTW even got out of the box.
    If you need any stat/play testing, or 2D design for the MTW:TC i'll be glad to lend a hand.
    With all the system probs in RTW, I'll no doubt have to upgrade my P3, so will probably be waiting a while to get a sniff of the finished RTW:Two Crowns mod or a descent RTW game for that matter.
    Last edited by Kali; 09-08-2004 at 08:51.

  12. #162
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Thanks for the offer mate, I'll keep it in mind.
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  13. #163

    Default Re: Two Crowns mod: 1403-1500

    Is almost ready

  14. #164
    Member Member Kali's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Quote Originally Posted by Thedevil003
    Is almost ready
    Is that an official comment. Is the there an MTW:TC version nearly ready for release. Or ..........????


  15. #165
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    I have a working version, but It needs balancing. The unit stats are unbalanced. However, it was playable. When I placed it on hold I was working on the MP part of the game, Setting up unique units to factions. This is 75% complete.

    As for the campaign part, currently England and Scotland are playable, but yet again it is not balanced.

    I need to spend a lot of time looking into unit stats, amount of arrows per unit etc....

    Until I see what Rome offers, I can see little progress. HOWEVER, what I can say is that if the rumours are true about Time Commander 2 being based on a Medieval engine then ' there should' be no reason why not to go back to TC on the Rome engine.

    But I want to understand who graphics will work in rome will they still be BIF's or are they going to use a new format. How will the file structure work etc....
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  16. #166
    lurker Member JR-'s Avatar
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    Default Re: Two Crowns mod: 1403-1500

    dead?

  17. #167
    Member Member ah_dut's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    Is there any possibility of a download even if it ain't the most balanced?

  18. #168
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: Two Crowns mod: 1403-1500

    I will look into it and let you know
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


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