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Thread: Arthur mod

  1. #1
    Member Member oldnfaded's Avatar
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    Default faction descriptions and new mods

    Can someone please post this as a seperate thread as I cannot start new threads.

    Thanks to info posted by the patrons of the org , I have become a major modder. heheh

    My first mod was to add four regions in Frankland and the Franks to Viking invasion with emmisaries and pagan shamn etc. learned a lot on this one.

    My latest attempt was an Arthurian mod. I erased the map labels and did fresh ones . Created all new regions (redrawn map.) changed all the factions and religions to 5th century ones. Modded the buildings and units. added new agents etc. This is working and I intend to upload the mod for others to test. It appears to be working fine. Some of the troop images on the battle maps are not right ie too medieval and I want to progress to making animation bifs sometime soon and In particular late Roman troop types. I looked at the ones in fall of Rome but although nice they are 2nd century Lorica segmentata rather than the lighter mail and tunics of the 4th and 5th century. I want to try animations anyway heh

    Now for the question ?=0)

    I want to create a Vortigern mod ie early 5th century. Since it will use almost the same troop types as the Arthurian model I wanted to keep it all in the same directory. Now although I can use different era descriptions using the era title this does not seem to work for the factions.
    Ie@["Era_description_ARTHUR"] works, whereas
    @["FSM_faction_info_faction_FN_00_ARTHUR"] does not

    Is there a solution to this or will I need a seperate installation for each mod. The faction description seems to be the only problem in keeping both mods in the same directory. I find it hard to believe there is no solution but having seen the chaotic state of the TW script files it would not surprise me. They appear to have been progrmmed by a commitee rather than professional programmers. Shame considering how great the game is.

    -------------edit by drone-----------------------------
    Arthur TW v1 can be found on AtomicGamer here.
    The 1.01 patch (arthur101patch.zip) can be found here.
    ------------------------------------------------------
    Last edited by drone; 08-10-2011 at 03:23. Reason: added updated links

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Exclamation Re: Arthur mod

    oldnfaded
    I have split your topic from the Introduction thread as requested. If you want a different name for your mod then just PM (I will be away for a week though).

  3. #3
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod

    Quote Originally Posted by Duke John
    oldnfaded
    I have split your topic from the Introduction thread as requested. If you want a different name for your mod then just PM (I will be away for a week though).
    Many thanks
    The mod is virtually complete except for some 3D graphics however discussion with the owner of the fall of Rome mod leads me to believe that his next release will satisfy my needs in this respect. The mod is ready for beta testing. HOWEVER it is still 41 mbs compressed into the self installer despite all my efforts to reduce it so i cannot at present upload to the org. I have an offer from someone to post it if i mail it to them but i don't believe my mailer will handle this. Anyone got any suggestions ie an FTP site with 41Mbs free???

    oldnfaded

    BTW for those interested, the mod is based on the Bernard Cornwell novels rather than the 14th century fantasies. It has 9 factions. 4 briton 2 saxon and the Irish, scots and picts. of the Brits Powys is still desperately Roman and pagan. Arthur is the king of Dumnonia.

  4. #4
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: Arthur mod

    This sounds like an intresting mod, to compress it have you tried winrar as this is a lot better than winzip at compressing you can get a trial version from this website. winrar

  5. #5
    Member Member oldnfaded's Avatar
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    Default Arthur mod:- desperately need help

    My Arthurian mod (historical rather than fantasy/myth) is ready for testing. however the self install file is 42 mbs and cannot therefore be uploaded to the org. Does anyone have 40plus megs available for FTP for the beta test version.

    The mod is based on the fictional works of Bernard Cornwell. It seems to work without problems, has reasonably accurate troop types and defeat in battle is catastrophic as replacement times are long and expensive.

    If you can help please PM me.

    oldnfaded

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Arthur mod:- desperately need help

    I will invite u to join GMail. This means you can send bigger attachments. Then you can send me the file and I will upload it. To do this I need your current email address to invite u.

  7. #7
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod:- desperately need help

    Quote Originally Posted by Myrddraal
    I will invite u to join GMail. This means you can send bigger attachments. Then you can send me the file and I will upload it. To do this I need your current email address to invite u.
    great
    thoughtpolice@terra.es

  8. #8
    Member Member ah_dut's Avatar
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    Default Re: Arthur mod:- desperately need help

    Damn you beat me to the mark i went to the EH got here and then someone's stolen the words straight outta my mouth

  9. #9
    Barbarian Member Ldvs's Avatar
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    Default Re: Arthur mod

    oldnfaded, is this an add-on or does it overwrite the files? Considering the small size it is very likely to overwrite If so, can we still play MTW (not the Viking part of course) normally ?

  10. #10
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod

    Quote Originally Posted by Ldvs
    oldnfaded, is this an add-on or does it overwrite the files? Considering the small size it is very likely to overwrite If so, can we still play MTW (not the Viking part of course) normally ?
    Hmm , I dont know. It is actually designed to run with the fall of rome mod and even then a modified version. Its a complete overwrite of VI. New map, all new factions, new troop types, new agents, new buildings. Answer is not sure if it will run with MTW or not. I would need to test it. The dead files certainly wouldnt work. The mod is designed as the first of a string of "dark age" britain mods. The next will be Vortigern.

    oldnfaded.

  11. #11
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod:- desperately need help

    Quote Originally Posted by Myrddraal
    I will invite u to join GMail. This means you can send bigger attachments. Then you can send me the file and I will upload it. To do this I need your current email address to invite u.
    D***

    GMail is not enough, it only allows uploads of 10Mbs. On smaller uploads it kept dumping me out. I need to find a decent free FTP site or direct access to the org uploads. Maybe one of the admin can help here.

    oldnfaded

  12. #12
    Member Member oldnfaded's Avatar
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    Default success its been uploaded

    Thanks to repeated help from admin, I have now managed to upload my Arthur mod. Hopefully it weill be available in a day or so. My thanks go out to all regular org contributors , as I have drawn heavily on their work. I have "borrowed" much of the artwork from other mods as my graphics skills are cr**.
    I would like to thank and credit them all but cannot remember whose mods i "borrowed" from. Some I can remember

    HTW. some 3D graphics
    the Lords for their patrician buildings,
    pats pagan resources.
    All of Duke John and wellingtons work that has been so illuminating.

    I would very much appreciate feed back on the mod as I am still play testing and balancing and looking for more 3D graphics . (In particular late roman auxiliary units etc.)

    oldnfaded

  13. #13
    Member Member oldnfaded's Avatar
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    Default Re: success its been uploaded

    Many thanks to admin.

    The file is now available at

    http://www.3ddownloads.com/strategy-...ats/arthur.exe

  14. #14
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: success its been uploaded

    Can't wait to download.

    Can we please see some screenshots?
    THE GODFATHER, PART 2
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  15. #15
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: success its been uploaded

    After downloading your mod, I have one thing to say...

    WOW WOW WOW

    YOU ARE A F*CK!|\l9 GENIUS!!!!

    Just for your incredible work, I think that you definately deserve to become a senior member pronto.

    If you need me to Beta test the saxons, just ask. I can play the first thirty years ten times using different strategies to try and find flaws, good stuff, bugs, new and good ideas, etc.

    PS, did you make this mod by yourself? Cos it sure is good.

    Ok, but that isn't to say that I haven't already found a bug. Some of the units and buildings don't have infopics, this is quite bad as it causes my game to crash.

    I would like to thank and credit them all but cannot remember whose mods i "borrowed" from. Some I can remember
    I think you forgot to include BKB because the shaman graphics are definately his.
    Last edited by Silver Rusher; 09-19-2004 at 16:31.
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  16. #16
    Member Member oldnfaded's Avatar
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    Default Re: success its been uploaded

    Quote Originally Posted by Silver Rusher
    PS, did you make this mod by yourself? Cos it sure is good.

    Ok, but that isn't to say that I haven't already found a bug. Some of the units and buildings don't have infopics, this is quite bad as it causes my game to crash.



    I think you forgot to include BKB because the shaman graphics are definately his.
    thanks for the praise . Glad you like it. Please feel free to test any faction you like. All feedback will be welcomed. I need the help because in answer to your other question i worked solo on the mod.
    Hmm not sure why your missing buildings and units. I assume you deleted all the other startpos files as required by the installation if not it fails on infopics ? Ive been playtesting for days without a crash. I think this must be a problem of trying to reduce the mod for uploading. can you please pm me a list of those that have failed?? or maybe its a religion problem.

    Yes your right the shaman is from BKB. the emissary, druid and bishop I did myself and the BKB was was good so i used it.

  17. #17
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: success its been uploaded

    Well so far it has happened with the longboats and some buildings which I cannot remember.
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  18. #18
    Member Member oldnfaded's Avatar
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    Default Re: success its been uploaded

    Quote Originally Posted by Silver Rusher
    Well so far it has happened with the longboats and some buildings which I cannot remember.
    yeap found the problem with keelboats already. Cant find any buildings though. I have PMD you with the solution. For anyone else its
    an infopicerror has been reported already when playing the Saxons.
    It can be solved like this

    open campmap/infopics
    you will see a file called keelboat
    rename it keelboat.bif
    that solves the infopic problem.

    now goto loc/eng and open the file descriptions.txt
    goto edit search
    look for
    ["keelboat_desc"]

    change the K to a capital K
    ie
    ["Keelboat_desc"]

    now save the file and all should be well.

    oldnfaded

  19. #19
    lurker Member JR-'s Avatar
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    Default Re: Arthur mod

    cheers, i'll d/l it asap.

  20. #20
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod

    Hi folks
    For those still interested in MTW I have just uploaded a patch for my Arthur mod. It corrects a couple pf errors and adds some new icons to improve the "dark age atmosphere" while playing (thanks to some files posted by suvorov) . I have also heavily modded the startpos to make certain factions more playable and to help the economics of the mod. You can find the patch at

    http://www.totalwar.org/Downloads/Mt...ads/MTWupload/

    its called Arthur101patch. Simply unzip into the MTW main directory.

    Feed back gratefully received.

    Oldnfaded

  21. #21

    Default Re: Arthur mod

    If I install this mod with Fall of rome will I still be able to play fall of rome?

  22. #22
    Member Member oldnfaded's Avatar
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    Default Re: Arthur mod

    Quote Originally Posted by Suleimen the Magnificent
    If I install this mod with Fall of rome will I still be able to play fall of rome?
    Hmmm to be honest, Im not really sure. In theory yes but I have heavily modified FoR so I don't really know. For sure the dead file won't work.. Sorry I can't be of more help.

    Old N faded

  23. #23

    Default Re: Arthur mod

    Why http://www.3ddownloads.com/strategy...tats/arthur.exe cannot be download?
    Can u post again your mod cause it doesn't work now.

  24. #24

    Default Re: Arthur mod

    tiofio

    gOOD LUCK. As you can see, we are months behind. I am trying to get the Wars of the Roses MOD which was out a year ago....now the download link, like here, does not work.

    You don't have the WOTR MOD by chance?

  25. #25

    Default Re: Arthur mod

    Damn good mod, but I have encountered one problem - troops with ranged weapons just don't seem to ever be in range, yet I can't find what's causing this problem in order to change it...

  26. #26
    Member Member axel's Avatar
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    Default Re: Arthur mod

    hi i downloaded this mod and instal it on my MTW the first one whase great the second patch did nt work it keeps craches back to windows cane somme one tell me how to install this

  27. #27
    Senior Member Senior Member naut's Avatar
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    Default Re: Arthur mod

    Quote Originally Posted by axel
    hi i downloaded this mod and instal it on my MTW the first one whase great the second patch did nt work it keeps craches back to windows cane somme one tell me how to install this
    I got the same prob
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  28. #28
    Senior Member Senior Member naut's Avatar
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    Default Re: Arthur mod

    axel, I fixed it.

    Follow these steps:

    1. Delete the files VIKINGS, EARLY, HIGH and LATE in the Campmap\startpos, folder.

    2. This should leave only ARTHUR

    3. Go to Textures\campmap, in that folder rename the folder "Vikings" so it becomes "Arthur".

    Actually that worked to about 50%, it hangs then crashes after this!!!
    Last edited by naut; 07-02-2006 at 03:12.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  29. #29
    Member Member axel's Avatar
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    Default Re: Arthur mod

    hi mate so i dont work?? damn i hope somme one will post how to do it in the meen while if i find out how ill let you now mate

  30. #30
    Senior Member Senior Member naut's Avatar
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    Default Re: Arthur mod

    I know whats wrong, as he made new regions. And in the startpos file sections of the border info, region declarance, etc. is wrong.

    But I can't fix that because I don't know what he changed regarding the regions.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

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