Ave. This, my dear 5thJulius, is the entire point of Total War: the balance of power. You got an infantry force almost impossible to vanquish (add in some missiles like slingers and archers) but, for the sake of balance, you've got a seemingly weak cavalry. Imagine if your force were Spartan hoplites supported by a couple of elephant units, merc archers and slingers, and heavy artillery such as the late Romans have, and perhaps you could find some merc Sarmatian cavalry or horse archers from Asia...I imagine the only way to defeat you is if brimstone rained down from heaven, but no human army can! So you have a strong (but slow-moving) infantry with weak cavalry for balance in the game (and it was how it really was in history).Originally Posted by QuintusJulius-Cicero
But why don't you try using militia cavalry for your Greeks (of course, with a generous number of hoplites and some archers or slingers!)--your cav skirmishes with the enemy, throw some javelins, then retreat behind your phallanx, only to re-join the battle much later when it's time to chase down the routing enemies (who by this time wouldn't care about anything in the world at all except to reach the safety of the hills). Personally, I prefer militia cavalry over the (lancer) Greek cavalry--they're more useful to me. Only be careful: they run out of ammo very fast (and so do the peltasts)!!
Hawooh.
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